More info for ShadeSpire
Update on shadeSpire :
Release late 2017 with organised play.
The game is focused on competition and there was a lot of beta testing and game balance.
Each Warband play very differently from other.
Play a lot like guildball (was a mistake by rob ^^ he meant bloodbowl)
Super Hyped !!
Tags : white dwarf
Hello everyone !!
from nick the astropathe !
Chaos Battletome: Blades of Khorne 32,50€
Warscroll Cards: Blades of Khorne 20€
Shadow War: Armageddon 125€
Galvanic Magnavent 60€
Ferratonic Furnace 40€
Alchomite Stack ??€
Warscroll Cards: Kharadron Overlords 12€
Shadow War: Armageddon
- Regolamento da 120 pagine / 120 pg. Rulebook
- 28 hidden counters
- 28 overwatch/broken counters
- 6 6 loot counters
- 1 1 promethium tank counter
- 1 1 bunker entrance counter
- 3 red templates and 7 dices(including a scatter dice and an artillery dice)
- 5 Scout Space Marines
- 5 Scout Space Marines with sniper rifles
- 10 Ork Boyz
- 1 Ork Nob
- 1 Alchomite Stack
- 1 Galvanic Magnavent
- 1 Ferratonic Furnace
- passerelle / walkways
Pre-order this week !
Pre order for this week for GW.
Orcs + troll
Deathroller is here + Custodes + New Mechanicum tank
Morning everyone !
Pre order are up for the death roller, release 31/03/2017
Twitch is UP from adepticon
Hello again !!
Twitch post for the day, you can watch here and comment, post screenshot, meme etc..
-Info 1 : Ironclad ship is on a imperial knight base, have biggest warscroll ever and is a transport !
Atia & bob.
Lot of ShadeSpire image
Regrouped all the pics i found/have.
Most of them are uploaded here.
Is that Mortarion's scythe ;)?
Hello again everyone !!
If this scythe shown in the death guard video owned by Mortarion ;) ? Don't you think it look very close to the Mortarion leak ?
What do you think ?
Warhammer Weekly 03222017 - Adepticon Spoilers (Vince Venturella)
Hello again !
Check the this warhammer weekly from tom and vince.
Vince is doing coverage of Adepticon and spoilers.
some sound bug (because wifi is overloaded)
Well done !
Morning everyone !!!
Warhammer Underworlds is a new tactical arena combat game on its way later this year. This is a system designed for balanced, small-scale tactical games, that can be played quickly and easily by anyone, but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes, on a smaller surface than our larger-scale games, and will be ideal for club or tournament play.
thx brian for the screenshot
Warhammer 40k 8th Edition
Tags : 8th edition changes
Howdy Guys and Girls :)
Not home atm - but here's a preview for 40k's next edition:
3 Ways to Play
The General’s Handbook has been one of the most popular rules supplements we’ve ever released. Who’d have thought letting people choose how they wanted to play their games and giving them a clear way to do that would be so popular…? It’s pretty clear from talking to a number of event organisers, that Warhammer 40,000 would benefit from the same approach. So we’ll soon be introducing the same 3 ways to play – open, narrative and matched play – to the 41st Millennium.
One of the things that comes up a lot is the idea that people should be rewarded for taking thematic armies. It’s a sentiment we agree with and so we’re looking at introducing Command points. A mechanism to reward players who structure their army like their in-world counterparts, with rerolls and cool army specific rules throughout the game.
We think the Move value should come back. No more default unit types. Every model should have cool bespoke rules. Not only would that be more fun, but it’ll mean you will only need to learn the rules for your models.
Armour save modifiers. This topic comes up almost as often as Sisters of Battle… so we’re going to bring them back. Every weapon will have its place in your army and better represent how you imagine them working in your head.
Charging units should fight first. It’s just more thematic. So we’re hoping to work this out as well. It will reward tactically outmaneuvering your opponent. You can dictate the combats rather than being entirely Initiative based. You control who swings first.
Its no longer all or nothing, and it affects everyone. We’re thinking of replacing break tests with a simple mechanic. Roll a D6, add that to the number of models your unit has lost this turn, subtract your Leadership and take that many additional casualties.