NEWS

Prepare for the codex

Tags : orcs warhammer 40 000

Small thumb 44337433 10155666178951437 1135241963222597632 n

Hello there !

Just found it on FB
I don't know if it's accurate or not ;)

/Cheers.
Bob.

Review next week of course ^^

created : about 1 hour ago

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Speed Freeks, the sprues

Tags : speed freeks orcs warhammer 40 000

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Hello everyone !!

Speed Freeks includes 8 multi-part plastic vehicle miniatures, along with a set of barricades used in-game. Let's look in details at what models are inside.

First you get :

Bikes
6 Bikes (3 reds and 3 yellows).
Each side get 3 bikes



Nothing much to say on the bike it's the old model but you get one extra torso option ^^

Kustom Boosta - Blasta

This is not an "Easy to build" kit like for shadespire or other games.
I am not saying it's hard but you need glue and some patience as there are a lot of small pieces to assemble


The kit is awesome can't wait to start working on it !

ShokkJump Dragsta

Again lot of sub assembly, 8 pages of instruction.
Awesome details. Maybe my favorite of the bunch.



The 2 wagons are close to perfect tbh.

The terrain sprue

This level of details for a "side" terrain sprue is incredible.
3 obstacles and 3 barriers/walls. The color used for the plastic is really shiny and hide the details on the pics but IRL they are amazing.

I think i am also going to use them for kill team. There is a board included (see review of the rules) and with a few bits plus maybe a building or two it would make a perfect killzone !

Conclusion

6 Bikes sprues
2 Wagons sprues
1 terrain sprue

If you play orcs in 40k or want to play orcs or want the best models GW ever made ? Buy it. If you are more interested by the game wait my game review later today :D.

ps : I am a bit sad that these 2 wagons are exclusive to the boxed set. The problem is the size of the sprue i think. It can't be cut in half so they would have to pack it in a large box.

Wtf moment : Price is 90£ / 120€ - Xe get me a 102.11 € rate. I think it better to buy it online in uk.

/Cheers.
Bob.

created : about 4 hours ago

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Speed Freeks Wagon rules for 40k

Tags : speed freeks orcs warhammer 40 000

Small thumb speedfreeks

Morning everyone !!

Curently writing my review of Speed Freeks. In the meantime check the 40k datascrolls of the models in the Box.

/Cheers.
Bob.

created : about 6 hours ago

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Kill Team Commanders Review

Tags : kill team warhammer 40 000

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Hello everyone !!

It's time for our Review of the commander box set.

As you surely know tomorow the second Kill Team extension : Commanders will hit the shelves. Do you want to include Heroes and Leaders into you kill team game ? You want equip them ? give them trait ? or even levels ? You can do it with the commander boxset.

My first impression when I heard about this xpack wasn't super good. does Killteam that is already a great Game workshop games (my favorite right now) really need multi wounds/super strong heroes ?

I am not sure, let's find out !

What's in the box ?

There is no model included.
Soft cover book (120 pages)
1 tactics cards deck (~35 cards)
6 psychic cards
1 Deck of blank commander cards.
1 punchboard with life token and some other stuffs.

What are Commanders ?

Commanders are a special kind of Kill Team unit, representing the very best of the best. Made up of everything from talented leaders to deadly solo combatants, each Commander is the equal of multiple ordinary troops. Commanders can be used in special open, narrative and matched play missions that allow higher points limits than ordinary games of Kill Team, enabling you to include a Commander alongside your normal kill team or field a larger kill team against them.

Every single Kill Team faction has a commander or two to choose from, with each drawing from a brand-new pool of specialisms, customisable traits and, in some cases, psychic disciplines. Unlike ordinary members of your kill team, Commanders don’t gain experience or level up – instead, you’ll be able to buy levels for them using points when you add them to your Kill Team, making them incredibly customizable.

Let's now look at the details

Rules of commanders

Commanders differ not only by their power but they also have some special rules on how to play them.

Including commander

-You can have only one commander in the kill team.
- You can only choose a commander in a mission where they are allowed. (and you MUST pick one)
-You can have more than one commander on the roster but only one in the kill team.

So yea in a non commander mission you can't select it. All commanders allowing missions are 200pt limit and MUST include one. So in a sense it's more designed like a mission feature than an optimisation option.

Specialisms
-When you select a commander he get to choose a specialty that does not count toward the Max limit for them. These are new specialisms reserved to them.
-If you have more than one commander on the roster they can't have the same specialism.

Extract of the Logistic Specialism

Extract of the Stealth Specialism


Commander Level

when you select a commander you choose his lvl 1 2 3 or 4. off course a lvl 4 commander is super expensive. But if you want a lvl 4 primaris captain it's possible and only cost 154 points. Some other commanders are weaker but a lot more affordable



Tactics

In addition to any tactics the warband can already use, the commander can use :
-3 common tactics
-1 to 3 for your specific commander.

Thats a lot of tactics, better to have cards to remember them all !
When you think about it you have : Tactics from core, tactics from faction choice, tactics from specialism, tactics from commander, tactics from commander faction and lastly tactics from commander specialism, tactics from kill worlds...

Commander Traits

When you select your commander you can also buy a commander trait. There are some very interesting choices but it cost a few extra points (5 to 20). Like most traits options there is 6 choice.

Aura tactics

Kill Team : commander includes a new type of Tactics, called aura tactics.
Aura tactics are 'passive' abilities that once activated grant a bonus until end of turn or phase.

Psychic power

There are 6 psychic power available. To get one you have to exchange Psybolt or another psychic power present on the profile against one from the list (you can choose if you want)

Lot of different Commanders

There are 41 (excluding named).
Most of them are super strong but limited to certain missions where the opponent get to bring a Commander too. This way no one is disadvantaged.

Here some example :

Conclusion

This review is kind of short because the content is limited (and I am eager to start on the Speed Freeks Review ^^)

My take on Commander : When we heard of commander. I was wondering how to not break the game with super strong Multiwounds models. Now I that read the book i think that : Sure some of the commanders are super strong or supports their teams with strong buff. But they can only be included on specific mission where everyone MUST bring one commander.
If everyone must have one, it's more a mission feature than a list building opportunity. It's like playing a 40k scenario where you can get one (strong) scenery piece for free and it's fine.

In definitive Commander is a good idea spice things up, I hope they make a consolidated tournament/mission document that organiser can download with a special table for generating missions.

Sorry for the delays on this review.

/Cheers.
Bob.

created : about 21 hours ago

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The Ultimate Khorne Model

Tags : forge world khorne age of sigmar

Small thumb 99560201020 vorgaroth01

Hello there

Vorgaroth the Scarred & Skalok the Skull Host of Khorne are available for pre order on FW website

30 wounds !
1200 points
Around 30 attacks per turn (with khorne buff)

https://www.forgeworld.co.uk/resources/PDF/Downloads//Vorgaroth_and_Skalok_Warscroll.pdf

Ok it's 375£/465€

https://www.forgeworld.co.uk/en-EU/Vorgaroth-the-Scarred-and-Skalok-the-Skull-Host-of-Khorne-2018

created : 1 day ago

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Games Workshop shares tumble

Tags : money games workshop

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Hello there,

https://www.thisismoney.co.uk released a post about GW and we learnt a few thing.

1) Sales are ahead of last year

2) Profit are staying the same (so they spend more money ?if sales are ahead)

3) They are afraid of 2018/2019 (Brexit?)

4) Former chairman Tom Kirby's £20.3million disposal of Games Workshop stock last month. Did he know something was up? One would suspect not, given that he retired more than a year ago and shouldn't be privy to information regarding the day-to-day running of the business.'

ps : Before going in conspiracy theory frenzy. 20 millions worth of share is not that much for him. The 18 sept 2018 TK still had 1 552 349 shares (each one worth 3000 (GBX). He sold around 6000 of them ^^

source :
https://investor.games-workshop.com/shareholder-statistics/
https://www.londonstockexchange.com/exchange/prices-and-markets/stocks/summary/company-summary/GB0003718474GBGBXSTMM.html

Games Workshop spooked investors today with an unscheduled trading update warning of 'uncertainties in the trading periods ahead'.

The terse, 70-word announcement from the stock market darling, unsettled investors and triggered a 10 per cent slump in its shares to £30.15 - making it the worst performer in the FTSE 250.

The company, which makes and sells miniature fantasy characters and is best-known for table-top game favourite Warhammer, said today that sales were tracking ahead of last year's and its profits were broadly flat.

But it added: 'However, the Board remains aware that there are some uncertainties in the trading periods ahead for the rest of the 2018/19 financial year. A further update will be given as appropriate.'

Retail analyst Nick Bubb pointed out that, having updated the markets just last month, it is unclear why the firm has issued another trading update today, 'bar the fact that its share have been under a bit of pressure'.

'Make of that what you will,' Bubb said.

When This is Money contacted the firm for more clarity on the mysterious statement, a spokesperson declined to comment and said 'no one is available to speak with regards to your query.'

Russ Mould, investment director at AJ Bell, said: 'Sadly the retailer's latest trading update is a reminder that no company is invincible.

'The market rarely likes brevity and it hates uncertainty, hence why the retailer's shares have taken a hit on the news. It is better to spell out the issues rather than keep investors guessing.'

He added: 'Some questions may also be asked as to the timing of former chairman Tom Kirby's £20.3million disposal of Games Workshop stock last month. Did he know something was up? One would suspect not, given that he retired more than a year ago and shouldn't be privy to information regarding the day-to-day running of the business.'

The Nottingham-based company, which has around 400 UK stores as well as operations in the United States, Australia, China and Japan, has seen its shares rocket by more than 500 per cent over the last two years.

This is despite its exposure to the embattled UK High Street, a squeeze in consumer spending and the perennial threat of computer games.

The firm, which is re-branding some of its Games Workshop stores to 'Warhammer', said last month that trading was in line with management expectations, despite tough comparables.

And at its most recent results, half-year profits surged to £38.8million on sales of of £108.9million - up 54 per cent.

Games Workshop generates three quarters of its sales overseas, so has benefited from a weaker pound since the Brexit vote, as well as its fast growing online business.

It has pumped out figurines to a fanatical audience since its formation in the 1970s, providing the parts for customers to assemble and paint their own 'armies'.

/Cheers.
Bob.

created : 2 days ago

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Building A Speed Freeks Army

Tags : codex speed freeks orcs warhammer 40 000

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Hello there !

The new Codex: Orks is nearly upon us (2w) – and we reckon that if you’re anything like as excited about it as us, you’ll be starting a new army with it.

This codex offers all sorts of possibilities when building your lists – as well as the classic “Green Tide” of boyz, you’ll find Dread Mobs, armoured columns or anything else you can imagine will be pretty powerful. In fact, if you’re grabbing the Speed Freeks set this weekend, you’ll be well on your way to a pretty cool list!

To help you find your footing (and, just between us, to give you a sneak preview of some new Power costs from the new codex), we’ve written a nifty list designed to make the most of the Speed Freeks – if you’re looking to learn more about how they play, you can refresh your memory with our in-depth preview from yesterday.

We’ve built our list using Power rather than points for the sake of convenience. If you’re looking to build a matched play force, this list comes to about 2000 points, so shouldn’t need much adjusting.

“Speedwaaagh!”
HQ
Deffkilla Wartrike – 6 Power
Deffkilla Wartrike – 6 Power
Big Mek with Shokk Attack Gun – 4 Power

Troops
10x Boyz – 4 Power
10x Boyz – 4 Power
10x Boyz – 4 Power

Fast Attack
Kustom Boosta-blasta – 5 Power
Shokkjump Dragsta – 6 Power
Boomdakka Snazzwagon – 5 Power
Megatrakka Scrapjet – 5 Power
Rukkatrukk Squigbuggy – 7 Power
3x Warbikers – 4 Power
3x Warbikers – 4 Power

Elites
5x Nobz – 7 Power
Nob with Waaagh! Banner – 4 Power

Heavy Support
Morkanaut – 15 Power

Dedicated Transport
Trukk – 3 Power
Trukk – 3 Power
Trukk – 3 Power

TOTAL: 99 Power

Command Points: 9


The core of any Speed Freeks list is a Deffkilla Wartrike, giving you an HQ that can keep up with the rest of your vehicles AND offer them some handy bonuses, not to mention that they’re brutally powerful combatants in their own right. As such, we’ve picked two so you can spread your aura abilities around as effectively as possible.

A Big Mek of your choice never goes amiss in a Speed Freeks army, letting you keep your favourite Vehicles fighting just a little bit longer.


This is the meat of the army. For fun, we’ve picked one of every new Ork Vehicle – this will give you loads of flexibility and allow you to tackle pretty much anything your enemies can throw at you. Of course, you’re free to focus on your favourites when writing your lists – an attack wing of Megatrakk Scrapjets or a convoy of Rukkatrukk Squigbuggies would be just as powerful!

We’ve also added a couple of units of Warbikers. These guys are still really handy in an Ork army and come in the Speed Freeks set, making adding them in a no-brainer.


Whether or not you use Troops in a Speed Freeks army is up to you! We’ve added a few units of Trukk-mounted Boyz into this list to hold objectives and give you some additional Command Points – with so many new Stratagems in the Orks codex, it’d be a shame not to use them.

From there, we had about 29 power (roughly 600 points) left and added a few nifty units that mesh really well with a Speed Freeks army. The Morkanaut is an absolutely brilliant choice for any armoured Ork army – keep yours at the centre of your convoy, and it’ll shield anyone nearby with its kustom force field. From there, we loaded up the Morkanaut with some Nobz (armed with your choice of weapons) and a Nob with Waaagh! Banner. The latter is cracking for getting some more attacks out of powerful close-combat Vehicles like the Megatrakk Scrapjet.

Fancy building this army for yourself? Speed Freeks is the perfect way to kick it off – make sure to pre-order your copy this weekend!

/Cheers.
Bob.

My planning :

-Tomorrow Commanders review
-Saturday Speed Freek
-Next week codex review

created : 2 days ago

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40K rules for Orks Vehicles

Tags : speed freeks orcs warhammer 40 000

Small thumb orkvehicles oct17 feature

hello there !

GW team released a massive post with tons of spoiler.

ps : The illustration image was named "Leak response" on the WC site

Speed Freeks is a new keyword in Codex: Orks shared by all the new Ork vehicles and other Orks who feel the call of the Speedwaaagh!, like Deffkoptas and Warbikers. In the lore, Orks have always been known for their love of speed, and this keyword lets you represent that with special rules and Stratagems designed just for you. Take Billowing Exhaust Clouds – a great give one of your new Ork vehicles a nifty durability boost:


The lynchpin of any good Ork vehicle army in the new codex is the Deffkilla Wartrike.

This vehicle is an HQ choice that allows any nearby vehicles and bikers to charge even after they’ve Advanced, letting you close the distance on your enemy with terrifying speed before smashing them to bits in close combat.

This ability works on ANY Orks in the same Clan with the Vehicle or Biker keyword, meaning you’ll be able to use it with your Trukks, Battlewagons, Deff Dreads or, if you’re feeling particularly brutal, Stompas!

The Megatrakk Scrapjet is a truly vicious Ork vehicle, excelling at scrapping enemy tanks or turning foes into coleslaw with its drill. Designed by enterprising Meks from downed Dakkajets and piloted by grounded Flyboyz, these vehicles are just as deadly as their aerial counterparts. Just check out the rokkit kannon:

And that’s just ONE of the guns – this vehicle is loaded with deadly firepower. With Dakka! Dakka! Dakka! – which lets Orks generate additional hits when they roll an unmodified 6 – this has the potential to scrap even tougher tanks in a single round of shooting. Should anyone survive – well, just ram them with the nose drill:

On raw number of shots alone, few come close to the Boomdakka Snazzwagon. Between a team of bottle-wielding Burna Boyz, a big shoota and the deadly Mek speshul, this is your dedicated Infantry-killer:

Don’t worry about having to choose between firing your burna bottles or other guns – the Boomdakka Snazzwagon has a special rule that lets you use both in the same shooting phase.

This vehicle is also one of the best defensively, thanks to its Billowing Fumes rule:

Even when destroyed, the Boomdakka Snazzwagon can still cause havoc, thanks to its high likelihood of exploding – just make sure yours is deep in enemy lines when it does so…


If you can’t solve a problem with a Squig, it probably isn’t worth solving. The Rukkatrukk Squigbuggy is the most versatile of the new Ork vehicles, capable of changing its firing profile to accommodate for a variety of different targets. Need to chew through some Terminators? Lob a bitey squig at them. What about tanks? A boom squig should do the trick:

What’s more, you’ll be able to use a squig mine to threaten anyone that gets close! Dealing mortal wounds to anyone unfortunate enough to tread on it, by using multiple Rukkatrukk Squigbuggies, you’ll be able to set up some deadly traps.


The Kustom Boosta-blasta is a fantastic all-rounder, effective at any range and pretty solid against anything you throw it at. If you’ve got a gap in your Ork list, fill it with one of these – they’re flexible enough that to help in just about any situation. Take the guns – you’re armed with four infantry-immolating burna exhausts for close range AND a hefty rivet kannon for picking off foes further away:

Of course, you can just use it to ram people too.


The Shokkjump Dragsta is the most unusual of the new Ork vehicles. For one, it’s – dare we say it – almost accurate by Orky standards, thanks to its paired Grot Gunner and Targetin’ Squig. You’ll be reliably hitting with the kustom shokk rifle on a 3+!

Where the Shokkjump Dragsta really shines is its incredible (if unpredictable) mobility. Roll a 4+ on your Advance roll, and it’ll teleport to another spot of your choice on the board, making it perfect for last-minute objective grabs or getting into position for a crucial shot.

Every single one of these new vehicles opens up countless possibilities when building your lists – and they’re very, very fun to use, too. And we haven’t even got into combining them with Clan Kulturs…

The Speed Freeks boxed game, which you can pre-order it from Saturday, allows you to build one Kustom Boosta-blasta and one Shokkjump Dragsta, as well as six Warbikers. The rest of the vehicles we’ve mentioned will all be available as separate kits alongside the long-awaited launch of Codex: Orks, so keep an eye out! In the meantime, let us know which one you’re looking forward to most on the Warhammer 40,000 Facebook page.

ps : Grot gunner add 1 to hit roll ^^ and 2 if you have the grot gunner and a targeting squig ^^ (haha)

/Cheers.
Bob.

created : 3 days ago

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Rumor engine !

Tags : clickbait rumor engine

Small thumb oct16 rumourengine4jjv  1

Hello there !!

So hard, we just found one and another one replace it.

Mr Montes get to work plz.

/Cheers.
Bob.

created : 4 days ago

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One rumor engine solved

Tags : clickbait darkoath shadespire

Small thumb rumor engine

Hello everyone !!

One visitor of the blog just solved this one !


GG jonathan Montes !

/Cheers.
Bob.

created : 4 days ago

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