V8 org chart + full rules (edit)
Hello everyone !!
Blog for the blood god posted these : https://www.facebook.com/BlogForTheBloodGod.
Then multiple facebook group posted other pics in color.
Over charged plasma is brutal ! but you can reroll 1 with captain !!
New Warhammer 40,000: Primaris Space Marines
Howdy Guys and Girls :)
Today we have the faction focus for the Primaris Marines - via warhammer community (https://www.warhammer-community.com/2017/05/26/new-warhammer-40000-primaris-space-marinesgw-homepage-post-4/)
RuneWars Miniatures (Gameplay review)
Morning everyone !!!
Last time I was doing the unboxing/presentation of "Runewars the miniature game" ( here ). Since then, I played my first game with the starter box and I wanted to do a quick debrief of the game.
I don't know if you are familliar with X-Wing or Armada, but Runewars uses the same type of wheel to issue orders (I explained it in the unboxing here ). The main difference with X-Wing is that you have 2 wheels per unit command tool, one for the order and one for the modifier. For the modifier to apply he has to be of the same color as the order. There are 3 to 6 differents colors (depending on the unit.) F.e.: I could use the move action (blue) and the blue modifier action "Rotate"(rotation at the end of the move), or the yellow move action with the modifier "defense" (+1 armor). That adds a very nice layer of strategy without complex rules and don't forget that each order has it's own initiative ranks (the lower the better).
As you can see the longer the move the higher the initiative rank (so act last)
Now that's explained let's get to it !
We played the initiation mission. The deployment is fixed and we didn't draw any objective/terrain cards.
As you can see the table is not square, that is because we have an ongoing shadow war campaign and the main table was already occupied^^.
Exemple of movement
The game started and we secretly planned our movement on our command tool. As you can imagine on the first turn of our fist game we just advanced forward (using the blue arrows)
Here an exemple on how a movement is done during the game, it was one of our first moves !
We begin by announcing initiative ranks. Starting with 1 then 2 and then 3 ...up to 9. If you have a unit that can act on said rank you interrupt the count. In this case the undead player skeletons unit acts with an initiative of 5 (the white numbers on the wheel are initiative ranks). he announces that he wants to move an unit. Then he revealed this command tool:
If you look closely, you'll see a blue arrow (2) and a white modifier meaning that the unit can move in a straight line using the size 2 ruler.
We place the ruler next to the skeletons unit.
Then move it until it reachs the end of the ruler.
Easy and very precise !
A game last 8 turns but we only played 5 to seal the deal ;)
Turn 2 movement:
Cav charge top left impact the skeletons archer hard and dodge the undead lords charge. Yay !^^ rest of the force derps a little
After 2 turns we were already hooked ! the combination of the command tool and the rulers makes perfect sense with rank and file armies.
It's so perfect, you give orders at the start of the turn and you try to counter what you think the other general think you are going to do (what :P ?).
It's awesome to the point that I need to say out loud "This game feel like the warhammer, games workshop wanted to make, but without the 100 pages of move rules and with Actual movement and strategies (played 20 years of WFB and most game were usually decided during the initial deployment)
Big golem (superb miniature) charges undead lord, pike-men try to do a slow charge after the big worm moved and on the right, skeletons know they can't charge because the ninja girl hero is going make a dash at a lower initiative rank !! Awesome :D
Turn 3 is another example on how the game is interactive:
Smelling something fishy the undead player decided to wait with his worms and do a quick short turn with the skeleton unit. It worked perfectly as the pike-men charged nothing and got 1 panic token. (increase futur moral effect)
We learned that the undead lord is a beast in melee combat ! killing the poor golem before he could activate his defensive order.
In the center the pike-men use a defensive order to cut their loss /2 but they don't attack ! Super ninja girl charged the side of the skel killing bunch of them and dealing secondary damage to the worms, wow !
Cav spend the turn doing a rotation.
Cav charge the undead boss, while on the other side pike-men suffer heavy losses from the worms and the skels (the ninja girl still hacks them.)
End of Turn 5
When the dust settled the undead lord was killed by the cav after loosing most of the unit ! On the other side, ninja girl rolled good and killed a good chunk of skel and the worms with a knife !.
This short battle (took 40 minutes) was incredibly fun and interesting ! we are both veterans of WFB and it's the first time a mass battle played like we imagined !
The system is simple, efficient , with a bunch of depth. And we are only scratching the surface.
We played a second battle using the advanced rules (terrains, missions, and deployments cards), I'll do a review about it in close future !!
I hope you enjoyed this and maybe you got a bit of hype for the game. I really think Runewars the miniatures game is going to be a major success !!!
Magnus 30k + Scenic base are out !
Hello everyone !!
Forgeworld release day :
Scenic base for him and russ :
Helsreach fan made animation ! (part 4)
Hello again !
Richard Boylan released his part 4 of the Helsreach animated !
(unofficial but awesome)
check this link for the older episodes : https://www.youtube.com/channel/UCTaGjGmcHYD2fqukCIVfjvQ
Waaaaaaaaagh (Faction Focus: Orks)
Hello everyone !!!
Everyone favorite the orcs !! waaahhhgggg
Units like Meganobz, who have a 2+ save (and now 3 Wounds!),
Boyz will get their save against most light weapons now, as a 6+ is not ignored by so many weapons as it once was
lso, as there are no more challenges in melee, a Nob will no longer be forced to focus all his attention on smashing just one foe
The Boyz have multiple layers of morale defence built into their army
Warboss within 3″ of a unit of Orks; he can simply knock a few of them senseless (D3, to be exact) to keep the rest of the Boyz in line and in the fight.
Nobz squads also help to keep Orks from leggin’ it by rolling a D6 for each nearby Ork that tries to flee, and on the result of a 6, they do not.
These are all in addition to the Mob Rule! which allows a unit of Orks to use a leadership value equal to their unit size or the leadership value of a nearby Ork unit
A Painboy gives nearby Ork Infantry and Biker units a 6+ save against wounds suffered
A Big Mek with a Kustom Force Field gives nearby Ork units a 5+ invulnerable save against shooting attacks
Warboss’s WAAAGH! ability, which allows friendly Ork units within 6″ to charge even if they advanced.
‘Ere We Go special rule that allows Orks to re-roll failed charge rolls
Weirdboy power : Da Jump,. It allows an Ork Infantry unit within 6″ of the Weirdboy to be teleported to any point more than 9″ away from enemy units on the battlefield (and remember, no more scattering!).
Seem ok on the moral front.
The charge reroll is super good ! give you around 80% to pass 7" range charge.
The fnp nerf is a bit :( depend on the ae range.
you have 48% chance to pass a 9" charge (after the tp)
what do you think ?
New Warhammer 40,000: Missions
Hello everyone !!
Today hype article is : New Warhammer 40,000: Missions
The most basic mission, Only War, is flexible enough for any style of game.
This mission works with armies of any size
This mission will be available as part of the free rules in the Warhammer 40,000 Battle Primer and, of course, in the new book itself.
There are three open play missions that give a bit more variety to your games: Annihilation, Hold at All Costs and Death or Glory
Narrative play brings more options
There are six of these in the book: Meat Grinder, Ambush, Patrol, Blitz, Sabotage and Rescue
Each comes with not just new mission rules, but three new Stratagems for the Attacker and three for the Defender, making these games quite distinct from a traditional game.
You still have your six Eternal War
six Maelstrom of War missions
One big change is we now have six deployment maps
in Maelstrom of War. The objective deck has been re-done from the ground up
The biggest change in Maelstrom of War, though, might be this little addition: a new Stratagem that any army can use.
Narrative got interesting mission ! yay !
AOS skirmish Game play review
Morning everyone !!
Yesterday was our shadow war campaign night, but some complication forced us to change our plan at the last second.
So instead of playing at our batcave, we were in a living room with an ovale shaped table. we had a few terrains and some models in different state of painting. The perfect setting to try AOS skirmish !
4 players split in 2 side (order vs chaos)
Warbands : Beast men + Nurgle vs Stormcast + sylvaneth.
Renown value : 30 pt each (25 is advised to start the campain but that felt too low.)
Nurgle : Gutrot Spume + 6 nurgle marauders (using reaver)
Gors : 1 shaman + 6 gors
Stormcast : Questor, 1 liberator (Prime), 1 judicator (Prime with the 1d6 bolt bow)
Sylvaneth : branchwytch +7 dryad.
Equipement : both melee heroes took the +1 life amulet and both wizards took the tome grating +1 to spell casting.
From the get go the stormcast list was super super scary !
Mission : M1 - Clash at dawn.
It's the first mission of the campaign, the table is divided in quarters and you take turn to deploy randomly 1 model each by rolling a dice (1-4 is localisation 5-6 is reserve). It was funny because everyone was mixed in and we anticipated a brutal turn1.
First good point of this game is that in 20 minutes we made the list , gathered the models, installed the table and explained aos to a beginner.
That was fast, so yea Skirmish do the job as a fast game.
The game :
The game was bloody, there is no special mechanism to help models survive. The rules use AOS 100% so no crippling wound like Necromunda/shadow war. At first i feared that the fragility of models would be too much but in the end it was the opposite. Basic grunt hitting on 4+ 4+ (unless you are an under costed dryad off course ^^) there was a lot of blank melee turn. Chaos took the ascendant by using the speed of the gors pack to isolate order element and focus them down.
At Turn, 5 the victory condition was met, but we decided to go to the last side standing (pride was on the line^^). The chaos had won (minor victory). At this point we imagined a quick cleanup by the chaos forces and maybe some trouble against the questor standing in a terrain (2+ save with reroll). Ho my we were wrong !
Boom it's nuke time !
The branchwytch casted unleash spite ! rolled big and a lot of 6 followed when the dust cleared only the shaman was left ! he was close to run away ^^.nurgle lost a couple marauders too.
We had a remontada on our arms ! wiping all the chaos force with one spell, order used the momentum to lock us in a stalemate lightly in their favor. The situation was : the melee monster from order and chaos locked in combat while the 2 caster were sniping from afar !
Between the grabbing by sprume tentacle and the questor shield the fight took 4 or 5 turns.
The gor shaman was trying to snipe the last Questor wound while the dryad was tring to kill everything with the bomb and wanted to charge the shaman too !! what a beast :D
In the end questor and the branchwytch emerged victorious after my poor gor shaman failed to cast 3 arcane bolt in a row :'( (with the +1 tome)
We made a quick post game were we rolled progression and treasure.
Nothing special about it they all got extra point and i got a meh counter spell effect.
Pro and Cons
-Game is fun, even with the lack of skirmish mechanism it's working well.
-Game is easy to set up, as promised this as easy to get some models and play !
-Scenario are very fun. We only played the first one but the randomized set up and the fog were super interesting.
- Cheap extension
-Easy to include new players.
-The game need more detailed terrain rules (like shadow war or something).
-A different way of rolling attack is needed too, 2 basic grunt fighting on a 4+ 4+ save 4+ is boring. Ok it's easy but it's totally random :D and can take age !
-We missed having an assist mechanism.
Question by the frostgrave player of our group : "hey we are 5 marauders against this solo liberator prime don't we get a bonus or something ?" answer "No activate 1 marauders." (then lost 2 marauders on prime split attack).
I understand that they needed to keep it simple and they couldn't rewrite all the warscroll but some mechanism to reduce to random spike would have been great. Xp would have been awesome too.
In the end we had a super fun evening perfect for a beer and bretzel and we want to finish this campaign to see how it goes.
For the price you can't go wrong :D
ps: sorry for the pics the light was terrible ^^
Khorne Berzerker get double pile in !
Hello everyone !!
Last one for today :
All chaos marines get "death to the false emperor" 6+ to hit = 1 extra attack.
Khornes marines get "double pile in" (Death compagnie marines better get something as cool !)
New WFRP announced by cubicle 7
Hello everyone !!
Another announcement today !
A new edition of Warhammer Fantasy Roleplay will be launched by Cubicle 7 Entertainment later this year. The new edition will return players to Warhammer's grim world of perilous adventure, and takes its direction from the first and second editions of the game.
Cubicle 7 CEO Dominic McDowall said, "Like so many gamers I grew up on Warhammer Fantasy Roleplay. It's an iconic setting and I'm thrilled to be working on this new edition of the game. Our team have a huge breadth of experience with Warhammer Fantasy Roleplay, and I’m excited to be able to bring the Cubicle 7 approach to the Old World. We’ll be revealing more of our plans in the coming months, so subscribe to our newsletter and keep an eye on our website!”
About Cubicle 7
Cubicle 7 is a celebrated UK-based creator and publisher of games, specialising in developing games that bring the feel of fan-favourite properties to your tabletop with high quality design and components. www.cubicle7.co.uk