Necromunda: Underhive Wars
Hello everyone !!
New image from Necromunda Underhive & 2019 release confirmed :
Necromunda: Underhive Wars releases for PS4, Xbox One and PC in 2019.
Teaser trailer : https://www.youtube.com/watch?v=0eaqdOb9H2U
Website : http://www.necromunda-underhivewars.com/
Necromunda: Underhive Wars is the first video game reimagining of Games Workshop’s iconic tabletop game.
With a unique setting and grounded perspective of the Warhammer 40,000 universe, it features a new take on the franchise and blends fast-paced tactical combat with RPG elements and deep unit customization, coming to PlayStation 4, Xbox One and PC.
The turn-based tactical gameplay pits you against rival gangs in brutal gunfights, taking place in huge, vertical environments. Necromunda is a planet covered in poisonous ash wastes, compelling its population to live in Hive Cities, massive man-made structures built up over thousands of years only to serve one purpose: provide to the Imperium. In the capital, Hive Primus, the rich and noble live above the clouds in the Spire while the poorest and worst-off live in a massive and forgotten subterranean depths known as the Underhive.
You will command one of Necromunda’s iconic gangs, embracing anarchy, violence and death in an endless war for control to dominate this hellish place. Use raised walkways to push a high ground advantage, set traps for unwitting victims, and ambush your foes to force them into fierce melee engagements. With each battle won, your fighters can grow in power, earning advanced skills and equipment, but beware! Even a victory may result in casualties. Deaths and injuries are permanent, and you’ll need to live with the consequences of every decision.
For an even deeper challenge, Conquest Mode offers endless gameplay featuring 4X mechanics between the turn-based battles. Fight over key territory to take complete control and prove your gang as the most fearsome in the Underhive! Every fighter is customisable in loadout and appearance, letting you change everything from body size to armour and weapons. Take your unique gang online, challenging other players in competitive online multiplayer.
-Online Multiplayer !!!
Malign Sorcery Review
Hello everyone !!
Welcome to the review of Malign Sorcery, the Extension for AOS 2.0 about sorcery, spells and relics !
Malign Sorcery let you launch spell so big that they need models ! These new effects are called Endless Spell. As the name suggest they are spells that stay on the field until dispelled by either side. That's the trick, Endless Spell can be dispelled or moved by both players, meaning the you can cast a big spell and see it coming back into your line on the next turn and be forced to dispel it. Loads of fun expected !
The Malign Sorcery box is composed of 13 models (the endless spell) , 1 rulebook, 14 warscrolls cards.
Malign sorcery include matched play profile so it's considered an official addition to the Meta. With the release of Souls War and the Second edition of AOS it's difficult to foresee how these spells are going to fit it. But we can consider that with the nerf to Bolt and Shield, there is room for new forms of magic ;)
This set is a different take on magic in miniatures games and it's really interesting, the idea to use physical models available to every army is great. One of the big problems for a lot of allegiance (usually old one) is generating mortal wounds. With the nerf to Arcane Bolt (from 1d3 to 1 Mortal Wound unless 10+ on casting) Offensive Endless Spells are a necessity for some armies. Another difficulty if you play with a limited range of models in your faction is that sometime list building is repetitive. Lastly in some case your army just don't have specific answer to the meta.
This is why I really like this expansion, every faction can take Endless spell or Realm items. While I am sure some new armies have enough spells or relics already. Limited faction without a dedicated Battletome (like brayherds) are going to use them intensively.
Maybe you can see it as an old codex tax (point wise and money wise ^^) but the box is only 65€ and most of the spells are 40 to 60 pts. It also add to list building options. For the last 200 pts, do I want a Battalion ? Command points ? Endless spells ? So many choice for everyone.
To me the real gems are the Endless support spells !! The prismatic wall, the Chronomatic Cogs and The Balewind Vortex are all superb options ! Sure they are not as flashy as a Purple Sun but they really help any armies. Maybe the Cog is too strong for his points and the portals have too many scary interactions but it's going to be fun to test this !!
The book is divided in 2 parts, one about Endless spells (Fluff & Rules) The second is about Rules of the Realms (more Relics and Spells)
So yea Malign sorcery is about Endless Spells but there is a lot of good fluff about magic.
10 pages of the book are dedicated to the Magic in the Mortal Realms. A lot of ground is covered here. You learn about all magic colors/types, different methods to see the magic flow, There is a double page on the Learning of magic for each Grand Alliance, another one on the different Realmstones and their Properties. 2 more on the source of Magic. The end of the chapter cover the Necroquake and it's consequences. Tales about Spell Bounty Hunters are also mentioned (it's a super idea for an AOS RPG !!)
After the general background the book go into the details of each spell, how it came to exist, where
it manifested, some tragic or great stories. What happen when you dispell one or summon another.
It's all very interesting and while biggest spells have bigger screen time ^^ each one of them have some backstory and a nice illustration.
Some exemple :
The non rules section of the Malign Sorcery Book end with pics showing Endless Spells on the battlefield and a few painting tutorials.
Rumor engine - A nice handle
Hello everyone !!
In the middle of the AOS hype check this new rumor engine and tell us what do you think it is !
New Store Anniversay Ghost - Darrakar, Guardian of Souls
Tags : nighthaunt
Howdy Guys and Girls :)
New store anniversary model for AoS is coming this year - Darrakar, Guardian of Souls!
PS: Back from a Festival and back on the painting table. Genestealer Cultists, cute Ghosts and not so huge, huge Robots on the to do list!
Lady Atia with dead, hurting toes ^^
Shadespire FAQ 1.4
Hello everyone !!
Shadespire FAQ update to version 1.4.
Black Library day !
Hello everyone !!
Black Event yesterday revealed lot of new stuff.
Most intriguing one is the new "Horror" line !
More details here : https://www.warhammer-community.com/2018/06/16/black-library-live-the-big-reveals/
New Easy to Build box with decorated bases (+ Warscrolls bug.)
Hello everyone !!
As you probably know already Souls war go on pre-order today !
4 push fit unit join the release :
-Castigators with Gryph-hound
All 4 come with bases "a la" Shadespire. (image on the bottom)
General Handbook 2018 review !
Hello everyone !!
it's time for our review of the GH2018 !!
The General Handbook is a soft cover book with 137 pages. Good quality, in the line with the souls war material. A bit better than last year GH.
All the pages are used, even the last one have an Orruck Battalion on it ^^
The 3 ways to play are still present and approached in details from what we had in the Core Rule Book !
Open, Narrative, Matched play are the 3 play modes in the GH2018.
As described by GW : The best ideas are always the simpliest ! Open play ride on this idea. Take your models and play against your friends ^^
8 pages are dedicated to the open play.
Generate a game in a minute !!
Roll from 12 deployments options, 6 objectives, 6 ruses, 6 sudden deaths and 6 twists.
No game should be the same ever(ish). To be honest after spending a few moments considering them, it's a fine way to play. You can even combine the generator with the points values of the matched play section for something more constructed and fair.
Aerial Battle !!!
I don't know why it's not in the Narrative part of the book, but it give you the rule for 2 types of aerial battle.
: Fly only map, ground troops are stuck in garrison and shoot at the main actors !
Overhead : 2 level of play, the flyer and the ground troops.
2 battleplans proposed, 2 tables of twists and objectives (1d6 each). Explanation on how to use the Battleplan generator for Air battle !
Great idea this aerial mode, of course as an Beast Herd player apart from a Jabberslythe i have nothing that fly ^^
Around 20 pages of material. Complete what was offered on the Core Rule Book.
The main thing are 42 specials rules that you can add to your battle.
Narrative play special rules
Narrative special rules are new tools for customizing games.
There are a lot of them (42) , you can add as many as you want. The authors warn you about "bogging down the game pace" if you add too much. The idea is to spice up your game with new interactions and rules. Off course you can combine this with Battleplan generation, Mortal realms special rules, random objectives, Firestorm campaign, ...This is limitless and offer your quite a lot of freedom.
Gh2018 offer 2 battleplans about 2 big historical battles of the Mortal Realms !
-The cascading path battle (nurgle vs sylvaneth)
-War in the Glymmsforge Catacombs.
Both are tempting and with an interesting background ! (really liked the Second siege of Glymmsforge !)
Gathering of Might
Gathering of might provide a set of simple modifications to the Warhammer AOS core rules that allows a massive game featuring hundred of models on either side to be played at a faster and more satisfying pace than would normally be possible.
Yes this is AosPocalyspe and it's offer a fair numbers of optimisations :
-Timed deployment / secret biding (you bid time ^^)
-Reserve start on second round and limited to own half.
-3 commands points per turn
-Double range of ranged weapons (with a -1)
-Simultaneous combat (everyone pile in and then everyone fight at the same time)
-Legendary Traits, artefacts, Gift of gods, spells
Off course i didn't tested this mode yet, but from 5000+ points per side it's better to go with these rules i think (unless you have a lot of time to play your game off course)
No revolution here :
-Pitched Battle chart (no change)
-Battleplans (12 included) but if you random the mission it's 3 tables of 6 (The 6 first are in the Core rule book) so you need both book (weird)
-Points listing (models, formation, scenery, endless spells, shadespire)
Good stuff !! Nothing spectacular but it's what you hope to find in these parts^^
Points are increased on heroes, wizard reduced price on most of the battalions.
Some multi-wounds units got very good discount.
Hard to predict what going to happen with the nerf to the conga line ^^
With this end the 3 ways to play description. I am not sure even sure we need the distinction anymore.
Maybe GW could merge free, narrative and matched play and keep a tournament play mode. It's no big deal but the separation feel artifical now.
Last but not least, this chapter cover :
-New summoning rules
-New scenery rules (include the obstacle keyword mentioned in the basic rules.)
-Allegiance + Battalion
You already know the gist of it. All the summon mechanisms have been changed/removed.
Some warscrolls were modified to include a one time summon (like allariel.) It's a super interesting evolution and it's make summon great again. I am sure some fine tuning going to happen in the future but it's already really good !
Again Beastmen lost something :/ the summon beast spell was removed completely and replaced by a whip like spell. Not sure the spell worth it with the speed of the herd but could be usefull to extend the threat range of minotaure or Dragon. Baaahhhhh Anyway i am playing Nighthaunt now !
13 Scenery warscrolls that allow to play the vast range produced by GW without problem.
Resolve some problems from the older version. Everything is neat now and include the obstacle rules from the core rules.
List of all the allegiance :
Note : the 4 grand alliance are not in the GH2018 but in the CRB (core rule book)
In the Nighthaunt and Stormcast section of the pitched battle profile are listed 3 Endless spells
Nighthaunt have : Mortalis Terminexus, Shyish Reaper, Vault of souls
Stormcast have : Celestian Vortex, Dais Arcanum, Everblaze Comet (100pts like the Purple sun)
Gh2018 is a good Year !
Including scenery rules and apocalypse is a really good move.
On the bad side, not having all the Battleplans in the book is bad. Same has not having the Grand alliance.
The more i think about it, the more i find the rules spread too much. Again you also need the big Core if you want the rules for endless spells (general rules i mean as, how to dispel, who get the control the spell...).
Ok that's it for now
If you have questions ask them i'll try to respond without angering the inquisition !! :D
New rules for FW mechanicum
Morning everyone !!
FW released V8 rules for the termite and 2 type of Mechanicum troops.
-Termite Assault drill
They are supposed to guard Titan feets, too bad they don't get the right keywords for joining a knight army it would have been perfect timing ^^
Hello everyone !!
I know i was supposed to write the GH2018 review but i was delayed and had to replace it with a quick Night haunt review.
When i opened the box and saw the sprues my first impression was mixed. Yes ! the models looked like cheap empty plastic thing (Duh they are ghost !). Off course details were crisp and everything, but i wasn't that much impressed. I assembled a first grunt (no glue), sprayed black did a white zenithal in 1 minutes and wow the thing was looking like ghost and was super awesome. I painted the model quickly (paint used in another post) and boom it was one of the best model i ever painted.
Did i get better overnight ? nope the Nighthaunt just look very cool with a minimum of effort. I then painted another chain grunt + the knight on horse and OMG they are "cute" to quote Atia.
After these 5 lines of self congratulations i'd like to add that this Nighthaunt line is maybe the most refreshing model ever made. The idoneth Avatar was already super fresh^^ but this time it's all the army. All these ghosts are real ghosts models they just are perfect at what they are supposed to be ^^ It's an automatic must have for me. I think i am going to betray the herd and go for the Ghost !!
One thing i am not a big fan of is the push fit. The assembling is delicate with these frail models (i didn't break any^^) and the push line are visible and need extra work to make them invisible.
Without a complete Battletome it's hard to give an impression on the game side but the change to the 2.0 are perfect for them !
ps : you can add them in Nagash legion and get the right keyword !
edit : adding more pics but server is overloaded ^^
edit2 : Yes knight is still wip i still have to do the gold, the leather, the hoof, and the hourglass ^^