Errata: Grey Knights and Chaos Space Marines
Faq/errata for CSM's and GK's.
World Eaters can take Zerkers as troops and Daemonprinces benefit from legion traits. Also you can't take World Eater Plague Marines anymore ;)
Blightwar next week !
Hello everyone !!
New starter set next week on pre-order
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Article about shadespire on warhammer community
General Handbook 2017 review (2/2)
Hello everyone :)
Yesterday we started our review of the GH2017 with Allegiance abilities, points and matched play. Today i'd like to complete the review with open and narrative play!
The Open play goal didn't change this edition. It's still a fast way to start playing, if you don't have all the models needed to fill the force organisation chart of matched play, don't want to bother with points or have models from different alliances.
While this didn't change GW pushed the envelope and spiced up the open play!
I think the biggest obstacle to wargames is having to play 1vs1. GH2017 tackles the problem and offers full support to 2vs2 or 1vs2 or 3vs3... in the form of Coalition of Death!
This is the first page of this section explaining different options:
Use wounds or points, uneven numbers of players, confederation, game master ... quite a number of cases covered.
Fog of War
The studio even considered the way we play and added a fun little twist with Messengers and Charge declarations ^^
That looks so funny, I imagine starting the game with both generals close to each other to be able to communicate and switching to messages when they are separated ^^
But there is even more stuff in the Coalition of Death!
- There is only 1 warlord (AKA the super general of the 2 generals)
- Both generals can use their command ability but only affect their forces (even if they have the same Keywords)
- Finest hour: During a turn (random and secretly decided at the start of the game) your general gets extra omph.
- Divine Intervention: Divine help mechanism were failure is bad news ^^
There are 6 Battleplans with Coalition of Death, here's one example:
Basically you have to fight for the 6 points each to score victory points ^^
If you are into more chaotic multiplayer games, there is another option included in the book!
This game mode is crazy and my most memorable game of AoS was the T&T scenario in the White Dwarf.
- The Mod is for 3 players or more.
- Each turn you roll to see who is first. The winner of the roll "CHOOSES" who's turn it is. You are not forced to play first but instead you can choose someone else to see how things turn out. ^^
- Neutral: At the start of each phase you choose one player (and only one) to be your enemy for this phase - the other is neutral. It's important to choose well because only enemies get to pile in, neutral ones can't! (unless they spend treachery points)
- VP & Bribe: you can use Victory points as a currency to bribe other players!
- Treachery points: the worse the situation the more you generate, then you can use them on sneaky actions.
- You can use optional secret objectives.
There is even an option to use a Campaign map:
To conclude on T&T, this is my favorite mod for AoS. You can gather your friends and play like it's a board-game night, but with cool GW models!
Last but not least the narrative section. This is a rich blend of fluff and gaming.
The 3 importants parts that I am going to show you are:
- Time of war
- New Battleplans
- Siege Warfare
7 regions of the mortal realms are represented, they all introduce new rules, spells, risks or gains. Here are two images of what you can expect:
6 new colorful Battleplans with a bunch of twist and fun ^^
They all look super interesting, but they are not playable without a bit of preparation in advance.
Most of them need scenery, extra beasts ...
Here's a small teaser of "The Beast Run":
A special spell offered to wizards in a different Battleplan "Against the Horde"
The last part covered by the review will be siege warfare.
The GW take on siege is that in the mortal realms fortresses come in all sort of forms and aspects so you don't really need the chaos fortress to play, you can use pretty much everything you have.
- You select one of the two battleplans, decide who is attacking/defending.
- Then the besieged deploys 5+ terrains pieces of his choice in his deployment zone, so if it's fit you could use 10 brayherd stones.
2 examples of a fortress:
Before the game the assaillant can choose to: Starve, bombard the wall, dig a tunnel.
The besieged chooses a defense: Gather, repair, counter dig.
Both choices are made secretly!
Then you roll some dice and see what happen, this is before the game even starts. Then you can procede and play like normal. Just keep the scenery rules close to the hand ^^
Voila, that's it for the General's Handbook 2017.
Incredible value out of this book. 2016 was already great but this edition is even better! I wonder how they are going to keep up in in 2018 :D
Must buy if you play or want to play AoS :)
Star Wars Legion Painting Guide Ep.1: Luke Skywalker
Howdy Guys and Girls :)
Sorastro's Painting made a painting video for Luke from FFG's upcoming Star Wars Legion - check it out!
Open War Cards for AoS
Hello again everyone !!
Do you remember the Scenario cards for 8th? (Click on the VIDEO Link to see how they worked.). AoS has one set too on pre order this week and we received a deck with the GH2017.
-Designed for free play.
-Replace battle plan and regular map/victory condition.
-Create an exiting battle in 1 minutes.
Split Objectives, Deployment and Twist in 3 Decks (ignore ruse and sudden death for now)
Then Reveal the top card for each deck and you should get something like this :
Treasure Hunters ! place 6 objectives and roll a dice for each one you control at the EOT. If you roll a 6 you find the treasure, player holding the treasure at the end of turn 5 win !
Roll a dice, higher choose side.
Roll a dice on a 4+ get 2 extra twist on 1-3 play without twist.
Rolled 4 ! and picked 2 more twist (replacing the old one)
Get a second objectives and deploy everything first to get first turn.
So i drawn an extra objective getting this :
King slayer : Kill point count, doubled if the general is killed.
So the game we get would be :
-Deploy on the narrow side of the table.
-Deploy first all the army to go first
-2 objectives : kill points and treasure hunt. Battle can end on a tie if we both complete one.
Sound like a fun game and only took 1 minute to generate, i swear it was the first game drawn, i didn't made multiple try (yet).
Ruse and SD cards are used to balance free play :
You count total wounds in the army. The one with the lower number get a Ruse, if the other player have more than double number of wounds before the game start you get a sudden death victory condition.
Drawn 1 from each deck :
Ruse : Re-spawn a lost unit.
Sudden death : Win end of turn 3 if you have no enemy models in your territory (ho ho ho).
I am not a big fan of using wounds, the cards are a great idea to generate games on the fly but i prefer to use points. (Yea i play brayherd most of the time my wounds are not SC wounds ^^). So i guess i could use the 3 first deck (deploy, objo, twist) and keep the 2 other for special occasion.
I'd love some rules to use Ruse and Sudden death with points. Like a reverse auction list building where the lower in points get Ruse and the one without monster get sudden death (or something like that).
To conclude : Awesome addition to the game, i'll add them to my models case this instant, so i always have them with me on play night.
(Gh2017 part 2 tomorow ^^)
Wave of Allied Boxsets for AoS
Hello everyone !!
This week it's off course :
General's Handbook 2017.
Free play cards (review incoming in a moment)
13 allied box set !
So hawt stuff !
General Handbook 2017 review (1/2)
Hello everyone !!
At last, the 2017 edition of the General's Handbook is on Pre order today and will be aviable next week.
We have the book (thx GW) so let's dive in !!
-161 page, the book is jam packed to the last page. I am not kidding, the last page have IronJaws Warscroll Battalion :
Then it's the back cover. They used every page they had ^^
-Still 3 ways to play.
-Allegiance abilities, trait, special rules, relic, alliance list for each faction entry + chaos, order, death, destruction.
-Seraphon, fireslayer, ironjaws got extra Warscrolls Battalions with really nice background.
- Siege rules
-Large number of fun Battle-plan.
-Compendium units are not in the book anymore, from what i understand you can still play them (but i wait to see tourney rules)
-You get discount for taking full force units.
-70% of the units have points change, there is a little sun showing a change (very nice idea)
-Alliance option are noted at the bottom of the corresponding section :
All the Allegiance have army wide special rules : Battle Trait.
After reading the book i find them very innovative like :
Ambush and HerdStones are nice idea !! (even if the spelling is weird for the placement).
I include 2 others exemples (can't add much more sorry)
Slaves to Darkness :
As you can see, lots of potential !!
The general get one command trait :
Bray Herd exemple :
Cute to have thought about Scion of the Dark Gods ;) !
Each Allegiance get one artefacts table
And it's like this for all 20 Allegiances.
The real gold nuggets are the Battle Trait they are really a nice touch to the faction.
To better represent the content of the box, every 5 models you can replace rifle by 1 weapons of each and can't go 5 Mortars anymore.
Ho and btw Mortar range is nerfed to 12" (so it's just a bad aether canon).
I confess i didn't followed the all the GW announcement this summer but i hope players where aware of this change.
Ok that's it for the First part, i'll do Narrative, Open and other stuff tomorow ^^
Star Wars™: Legion
Hello everyone !!
This is it, we are going to play 40k into the SW franchise.
Shouts and screams echo around you—the din of pitched battle. The air smells acrid from blaster fire as lasers hiss past your squad. A scout trooper roars past on a 74-Z speeder bike, weaving between trees and firing at someone you can’t quite see through the underbrush. You raise your blaster and fire in the same direction, hoping to avoid any shrapnel. Ahead, you see Darth Vader, towering over a group of fallen Rebels strewn across the forest floor. He flicks his lightsaber forward, and your platoon charges…
Fantasy Flight Games is proud to announce Star Wars™: Legion, a new miniatures game of infantry battles that invites you to join iconic heroes and villains, lead your troopers into battle, and battle for the fate of the Star Wars galaxy. With Star Wars: Legion, you can build and paint a unique army of miniatures. You can command your troops in battle and devise masterful tactics. And you can conquer your opponent’s army to bring victory to the light side or the dark side!
With thirty-three unpainted and easily assembled miniatures, and all the cards, movement tools, tokens, and terrain that you need for battle, the Star Wars: Legion Core Set is the perfect way to bring Star Wars battles to your tabletop.
Brief system description :
each unit can take two actions to march across the battlefield, launch a devastating attack, take careful aim, dodge away from enemy fire, take a moment to recover, or hold their action until the optimal moment.
Movement in Star Wars: Legion is fast and organic as you maneuver your troops around the battlefield using jointed movement tools. Unlike many miniatures games, you don’t need to measure movement for every miniature in a unit! Once you’ve measured movement for your unit leader, you simply pick up the other soldiers in the unit and place them in cohesion with the unit leader.
Roll special FFG dice depending on the weapon (like descent)
Full article here : https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/
Star wars minisite (notworking yet) : https://www.fantasyflightgames.com/en/star-wars-legion/
Shadespire release date !
Hello everyone !!
Shadespire core set will be available this November!
^^ "Ultimate competitive miniature game" no less ;)