Rumor engine !

Tags : clickbait rumor engine

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Hello everyone !!

Interesting sneak Peak today
What could that be !?!


created : about 4 hours ago

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Space Hulk: Tactics - Genestealer Trailer

Tags : video games

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Hello everyone !!

new Space Hulk: Tactics - Genestealer Trailer
this is looking good !


created : 1 day ago

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Adeptus Titanicus: Old prototype Command Terminals

Tags : cute adeptus titanicus

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Howdy Guys and Girls :)

Just want to share some old wip terminals from the design process from James Hewitt over on Reddit =)

"I think the bottom one's the oldest and the middle one's the most recent, but I'm not sure about the order of the others. These were created over a roughly nine month period, and over the first two or three months the game changed *loads*. We really experimented with different things, and tried out all sorts - as I'm sure you can tell!

It's interesting to see which things endured throughout, and things that came and went."

Lady Atia

created : 1 day ago

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Next Week on pre-order !

Tags : eldar kill team warhammer 40 000

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Hello everyone !!

Next week on pre orders :

Wake the dead :

Vigilus stands on the precipice. War has shaken it from without and within, as Genestealer Cults wage a shadowy war against the Space Wolves and the Adeptus Mechanicus, while Ork warbands patrol the wastes between cities. This planet – a fragile thread that joins the sundered halves on the Imperium – is on the verge of collapse.

A mission of salvation by the warriors of Saim-hann has turned into a blood feud between the Imperium and that craftworld – and now, upon the streets of Vigilus, the Ultramarines prepare for urban war with the vengeful Aeldari…

Each of these armies is led by a brand-new plastic Character, with a Primaris Lieutenant and a Spiritseer:

created : 2 days ago

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Shadespire Nightvault review (partB)

Tags : review season 2 shadespire

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Hello everyone !!!

Second part of the Nighthaunt Set review, the cards !!!

I'll start with the SC then the Nighthaunt and i'll finish with the universal.

EDIT : PS if you can't zoom on your device i added the pics at the end of the post.


Before talking about cards and stats let's examine the rules and the Magic dice.

Spells attack action

Spells attacks actions are both : Spells and attack action

Spells include spell attack action.
Attack action include spell attack action.

Each : Dice have 1 crit symbol, 2 swirls symbol (focus), 3 lightnings symbol(channel).
Spells succeed when you have enough of the corresponding symbol.

Weird rule : When CASTING a SPELL, The critical symbol is a joker and count as a any symbol you need. But the crit only count as one success. Double But, on a SPELL ATTACK ACTION the critical symbol count as a crit like normal attacks and must be defended by a crit.

Math : Each dice have 1/2 chance to get a focus or 2/3 chance to get a channel (this include the crit symbol joker)

Stormsire’s Cursebreakers

Sacrosanct Stormcast are wizard and off course use the new magic mechanism of the Season 2.

Before looking at their cards look first at their warrior cards :

lvl2 mage (got 2 dices)
Super tanky once inspired
Range 3 dmg 2 magic attack once inspired (stat wise it's like a 2D Hammer symbol attack)
Inspire by casting a spell.

lvl1 mage
Weird magic guard rules (does it ignore cleave?)
3 hammer 3 dmg attack !!!
Empower, 1d succeed 2/3 (count as a spell and so inspire). Obvious combo is cast empower, get inspired , then charge for profit.

lvl1 mage
Weird magic guard rules (does it ignore cleave?)
Less flashy but very consistent in his inspired form

Cards included in the Base deck


(Sorry for the weird lightning and alignement.)

Concerning the cards, Off course Tempest might and Lightning whip look stronger than the others.

Tempest might only work on spell attack action so i guess it's only for Stormsire as there is no upgrade to get an Spell attack action on the other 2 or on anyone else. But a 2d 3damage 3range attack is crazy good. Don't forget that spell attack action are attack action and can benefit from other cards as well, like fuelled by fury (reroll next attack) or lethal strike for the giggle. Off course it get crazy bonker good with ready for action. Ready for action allow you attack after upgrading ^^ (fun time)

lightning whip Bring Ammis in the 4 dmg range very strong.

the other one are cute but nothing super crazy


Stormstrike allow Ammis to deal a 5dmg attack if you have lighting whip

Lightning assault allow extra Stormsire attack if you fail ^^

Other spells gambit are trash tier but are here to inspire you.


harness the storm is the gem : Leader attack with spell attack action (count as a spell) get inspired an gain 1 glory, upgrade the +1dmg, then play ready to action for a second attack (dealing 3dmg). Ok you need to have the perfect hand to pull this off but imagine sniping a Grimnir before he get inspired ^^

The 4 others are ok but nothing special.

Thorns of the Briar Queen

Lvl2 mages
Very strong inspired attack.
Super hard to inspire (i think)

Strong attack
Good defence
VERY STRONG ACTION ! moving all rasp by 2. Perfect for objective play deck, really help inspiring the Rasps.

Weak defense until inspired and only 3 life, benefit from being a Rasps.
If you can inspire him with the push 2 power he could be good.

Weak but once inspired if they outnumber an enemy they are a lot more tricky to kill than you imagine.

Cards included in the Nighthaunt Base deck


Yea meh.
Strangling and Sadistic could be usefull if you can inspire.
Curse of the Briar queen is good vs sacrosanct and could be auto include in the future if all other warbands are magic based too ^^


I like "drifting advance" is help a lot to inspire and surround
Endless Malice help too.


Ha it starting to be good ! All but execution are worth to have.
So maybe the strategy with the Briar queen is getting easy glory points that you waste on upgrade ^^
But still with the 5 numbered Objectives and these 4 it could be very strong.

Tbh i don't like horde warbands in this game.

Universal cards

Some Universal cards included in the starting decks.
Determined effort was already previewed by GW but it sound super nasty with lethal strike and can turn game around.
note : Briar queen with determined effort and Lethal strike have 52% to get a crit. you get 1 reroll with Commanding strike (for 60%) to pull it off (before defense.)

That's it for the review of the starting decks.
I'll do a third post about the Extra cards tomorow.
Super exited to try the Sacrosanct even if i'd like some rules FAQ before getting in Overhype mode ^^
An you what do you think ?


created : 2 days ago

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Shadespire Nightvault review (partA)

Tags : review season 2 shadespire

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Hello everyone,

it's already time for the Season 2 of the Shadespire game.
GW release a new box set featuring the Sacrosanct Stormcasts and Nighthaunt.
The boxset is on pre order since today and will be released next week.

Before starting the review :

-All season 2 cards are compatible with S1 and vice versa. You stil have to follow normal inclusion rules.

-No new factions specifics cards for S1 warbands in the Nightvault box. Only Neutral, Nighthaunt and Sacrosanct.

I will review in this post

-Rules and Mechanism

Then i'll do the cards in a second post.


Only 6 pages at the start of the rulebook. Shadespire introduction, 2 pages on the town backstory, 2 pages on what the Nightvault is abouth and 1 page shared by the two warbands.

In the first section we learn more about the Soul network that was built by the Kathophranes. Stormcasts are then sent by Sigmar to find shadeglass and cure or at least limit the effect of reforging. There is a particular emphasis on the after effects of the reforging.

We also learn that there are Kathophranes masters still alive'ish inside that employ mercenaries (warbands ?)


With the Necroquake fumbling (thanks skavens ^^), Shadespire has been revealed and a bunch of adventurers/Looters are incoming ! Nagash used souls stuck in an old prison and transformed them in Nagash town police. Note : he used the souls of traitors, necromancers and so on.

Fluff was short but good !


It's GW we are talking about, so the models are of the top quality as expected.
2 warbands are included in the box 3 Sacrosanct Stormcasts and 7 nighthaunts models.

Both Warbands are "easy to build" models and can be assembled without glue. If you build them ASAP without clearing mould line you need like 10 minutes for both teams ^^ So it's definitively a good point if you are more focused on the gaming side.

On the other hand if you want to take your time and get a good finish there is a bit more works.

You have to cut the plastic connector inside the model if you want a perfect jointing. It's really easy to do and once done the joint lines are almost invisible. A few passage of a good file is enough to make it perfect.

WIP of my Stormsire !

The Nighthaunt are Harder to cut out from the sprue than the SC, lot of thin parts. I think It's better to do a cut farther away from the sprue and make a second cut afterward.
Same as SC you need to cut inside connector and glue the whole thing together !

Here an exemple of space between parts.

Space with without glue

Cutting this

With plastic connector cut + glue and without file

With file passage

All in all the Models are awesome and the way they are made with their base already included in the concept is really cool and give life the the model.

New mechanisms

Gambit Cards

In S2 Gambit cards is a new category that include Ploy and Spells.
Note, that the deck building rules changed to replace ploy with gambit cards.
So it's 10 Gambits / 10 upgrades.

Spells are a new type of actions/cards that use a new characteristic and new dice.

There is 3 way to cast a spell :
1-Play a gambit card that allow it.
2-On fighter or Upgrade cards as an action or reaction
3- On fighter or Upgrade cards as an attack action.
ps : On Spell attack action you roll magic dice vs defense dice as usual.

When casting a spell If 2 of the magic dice rollsl a crit, the spell is successfully cast but the caster take 1 dmg before the spell is effectively launched. (So yes the spell can fail because caster died ^^)

Wizards have a special symbol on their cards (left of the name). The number is the Caster lvl = the number of dice you are going to rolls when using magic. In the starting set The Knight Incantor is lvl 2, the briar queen too and the 2 Evocators are lvl 1.

If you roll enough corresponding symbols the spell is cast, for exemple this one :

Innate Symbols

Innate can be found on fighters , upgrades or gambit cards. Innate is always followed by one or more symbols. One of these symbol can be added to a roll but only one even if you have more than one.

Token Spam

A lot more emphasis is made in the rulebook about having token.

Maybe Token manipulation cards are the next big thing ;)

That's it for the review part A (I'll do another part on the cards tomorow)


created : 3 days ago

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Kill Team: Commanders

Tags : kill team

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Hello everyone !!

Kill team commander reveal from the weekender :

The second major expansion for Warhammer 40,000: Kill Team, Commanders introduces a number of mighty heroes, powerful psykers and senior officers for every Faction. From a Primaris Librarian to the one-man (man?) army that is a Genestealer Cult Patriarch, Commanders introduces the most customisable character system ever! Expanding upon the rules that were first introduced in Kill Team: Rogue Trader, this new expansion includes more than 40 Commanders, which you can customise with traits, augment with new area of effect Tactics, and 10 different specialisms. The book is also packed with fantastic open, narrative and matched play missions that enable you to field your Commanders in battle.

Commander Sets

A range of Commander sets (much like the various Kill Team Starter Sets) that each introduce a named character with their own backstory, exclusive skills and abilities. Why just pick up any old Commander when you can instead grab a bespoke character with their own identity and access to skills drawn from multiple different specialisms according to their temperament?

Some of these Commanders look a bit over the KT curve, no ?

Killzone: Wall of Martyrs Environment Expansion

created : 3 days ago

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Shadespire Pre orders today :

Tags : season 2 shadespire

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Hello everyone !!

Today on pre orders :

Warhammer Underworlds: Nightvault £40

Warhammer Underworlds: Nightvault Arcane Hazards

Warhammer Underworlds: Nightvault – Stormsire's Cursebreakers Dice Pack

Warhammer Underworlds: Nightvault Playmat

Warhammer Underworlds: Nightvault Thorns of the Briar Queen Dice Pack

Warhammer Underworlds: Nightvault Thorns of the Briar Queen Sleeves

Warhammer Underworlds: Nightvault Stormsire’s Cursebreakers Sleeves

Warhammer Underworlds: Magic Dice Pack

Warhammer Underworlds Nightvault - Mirrored City Boards Pack


created : 3 days ago

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Learn to Play: Warhammer Underworlds Nightvault

Tags : season 2 shadespire

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Hello everyone !!

Gw released a new Becca vid explaining the Shadespire rules for season 2.
This is really well made and the explaining is very clear (a lot better than what i was planning to write ^^)

note : we were encouraged to use this video as ressource material.

Shadespire set review is late sorry :( Nurgle blessed my household very hard yesterday. I finish it tonight.


created : 3 days ago

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Nightvault presentation video ! + S2 warband list

Tags : season 2 shadespire

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Hello everyone !!!

More Nightvault info from gw team.
In a nutshell it was a prison for Katophranes necromancers and traitor, nagash turned them into warriors to fight the sacrosancts.

New teams for this season are :

Night Gobs
Fungus troll


created : 5 days ago

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