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Wrath and glory dice system explained

Tags : warhammer 40 000 rpg pen and paper

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Hello everyone !!

New info about the next RPG (pen & paper) taking place in the 40k universe.

Game system in a nutshell :

-Use Special faced D6 (with icons)
-Roll XD6 = Stat + skill.
-Each = 1,2,3 are failure, 4 & 5 are success, 6 are super success (count as 2 success)
-If you beat DN (difficulty number) you success.
- You can Discard any 6 you rolled to increase the size of the success (running faster, find more information, more damage on an attack ...)
-There is a Wrath Dice : Rolling 1 with it create a glitch (some plot problem) Rolling a 6 create something special where the character shine (in success or faillure) and grant the group one point of Glory (something like Fate point i guess)

If you prefer the long explanation :


Designer Diary
Greetings, Wrath & Glory fans! I’m very pleased to talk about one of the main features of our game: the dice system. When I first began work on the design for Wrath & Glory, I knew that I wanted something that would work well for an Imperial Guardsman facing down a Genstealer Cultist, and at the same time provide a framework for the Rogue Trader performing a delicate negotiation with an Eldar Farseer. I wanted a system that would be easy to learn and provide a good amount of depth without plunging into a well of complexity.

You may have seen some of the videos or heard some of the interviews where I’ve spoken about Wrath & Glory as a “d6 dice pool system.” And that is exactly what it is, inspired by some great examples of other systems from the past that I’ve enjoyed, by other elements of modern game design, and by my own tweaks and innovations.

The basics: to accomplish most tasks in Wrath & Glory, you assemble a dice pool of d6s (commonly adding an attribute and the appropriate skill) and make a roll. Any dice with a result of 1-3 are considered “failures,” any dice with a result of 4-5 count as one success (an “icon”) and dice with a result of 6 count as two successes (an “exalted icon”). You count up the icons you achieved on the roll and compare it to the test’s DN, or Difficulty Number, to determine if you passed or failed the test.


In this image, you can see that I rolled four failures, three icons, and one exalted icon. That’s a total of 5 icons (2 for the exalted icon from the dice result of 6, plus one each for the dice that made a result of 4 or 5). A standard test in Wrath & Glory has a DN of 3, so this roll would be a success for most rolls.

Remember that a result of a 6 is special – this is called an exalted icon, and counts for two regular icons. In Wrath & Glory, you can also “shift” your exalted icons (the dice that roll a 6) from the initial test to enhance the effect. You can gain more information, improve the quality of your success, or even speed up the time required to achieve the goal for which you rolled the test in the first place. Shifting dice from an attack roll grants you more dice for damage.

The Wrath Dice
For all of these images, you’ll note that one of the dice is a different colour. In Wrath & Glory, all tests include one dice that is somewhat special: this is called the Wrath dice. The Wrath dice is rolled just like a regular d6 in your dice pool, but the Wrath dice has special effects that occur if it rolls a result of a 1 or a 6. For these rolls, I used a red-coloured d6 to represent the Wrath Dice.

In this image, the Wrath dice has rolled a 1. This is known as a “complication,” and it means that something has happened during the test (regardless of whether the test succeeds or fails!) that creates a negative situation in the player character’s current scene. If this was a Persuasion test to impress an Imperial Governor, for example, the complication might mean that while your character made a good impression overall, the Governor’s most trusted aide harbours a grudge against outsiders. Complications are not meant to be punitive, but rather to create an interesting plot point.

In this next image, the Wrath dice has rolled a 6. Like other results of 6, this counts as an exalted icon and provides two icons towards the success of the test. Also like other results of 6, this exalted icon may be shifted to enhance the effects of the test. However, a Wrath dice result of 6 (again, independent of the test’s success or failure) is also a moment where the player characters shine, either in victory or defeat, and the group gains a point of a resource called Glory – which is something we will discuss at another time.

Now you’ve gotten a glimpse at the basics of the Wrath & Glory dice system. Keep an eye on the Ulisses North America website for more details about the game, and sign up for our newsletter to get this information early.

-Ross Watson, Product Line Manager

/cheers.
bob.

created : about 5 hours ago

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Tease by Warhammer community

Tags : warhammer 40k games workshop aos cute

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Hello everyone !!

Lot of stuff announced by the GWCT for this december.
-2 new primaris lieut
-1 new Stormcast celestant
-Sly Marbo
-Blight Hauler
-Easy to build : Agressor and Redemptor
-Box with LOC and 3 Blightlord terminators

+ in the WD :
-Cult ules for space hulk
-New SOH adventure with 12 extra enemy cards.

Busy Christmas off course !!!!

source : https://www.warhammer-community.com/2017/11/23/revealed-new-warhammer-holiday-season/

/cheers.
bob.

Edit : Had to add the cute tag for the hauler ^^

created : about 6 hours ago

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Nurgle new stuff ! (+blight hauler price)

Tags : warhammer 40 000 v8 death guards

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Hello everyone !!

New nurgle models from the WD.

Thx to everyone sending us pics by mail, fb, twitter :D

/cheers.
bob.

created : about 9 hours ago

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Sly Marbo is back in style!

Tags : awesome sly marbo

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Marbo is back in style - thanks @ natfka (http://natfka.blogspot.co.at/2017/11/sly-marbo-returns-in-december.html)

Regards,
Lady Atia

created : about 10 hours ago

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Matched play update !

Tags : warhammer 40 000 v8 chapter approved

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Hello everyone !!

New info from warhammer community concerning Matched !

created : about 17 hours ago

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Chapter Approved: Updated Factions !

Tags : warhammer 40 000 v8 chapter approved

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Hello everyone !!

Chapter approved tease by Warhammer Community.
Each of the faction in the image are getting at least :
-1 Warlord trait
-1 Relic
-1 One stratagem.
If the race have one or more strong thematic sub factions expect more.

ps : Wtf with the orc stratagem, maybe i forgot a buff somewhere but without a +1 to hit with ranged attack, you get an extra HIT every 18 shots for boys and BIKE TOO :D . Not super impressed ^^

/cheers.
bob.

Some exemple of what to expect :

created : 2 days ago

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The Rumour Engine - Chains!

Tags : rumour engine

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Howdy Guys and Girls :)

Nuh, what do you think about this rumour engine? Are you already chained up on your opinion?^^

Regards,
Lady Atia

created : 2 days ago

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Playing the new Necromunda in a 3D world !

Tags : specialist game necromunda escher

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Hello everyone !!

Article 7 of our Necromunda review : Sector Mechanicus rules. (aka Playing 3D).

In the Gang war gaming supplement, there are a few pages dedicated to the rules used for playing with 3D scenery.
Nothing complex, but give a lot of extra depth to the game !

I) Scenery

As shown on the cover image, a Necromunda table is on multiple level with a lot of pathway between them. Off course this amount of scenery ask for a few more rules than in the Underhive rule set.

A) True Los & Cover

True los

In 3DMunda you don't use the Los rules included in Underhive, instead you use these :

So you check Los by looking through the eyes of the model and you can't mesure anything prior shooting !
Nothing incredibly new but i like these additions a lot !

Be classy !

Good reminder that even in the depth of the Necromunda Hive you have to be nice :D

Cover :

The classical cover explanation with an image.

B) Terrain type

How to build this cool board ?

In a nutshell you only need a lot of $$$ ^^

Different terrains effects.

-Difficult terrain cost twice the movement.
-Platform where you can fall from if you fail init roll while being 0.5" away from the edge.
-Railway that help you avoiding fall (add +1 to the initiave roll for avoiding fall, 1 still a fumble off course.)

II) Movement

A) Safe movement

Stepping up

So very low wall, junk on the floor, bodies ^^ don't slow you.

Climbing

What a nice addition, you basically climb everything now ! ok it cost 2" for 1" and you must end your turn on solid ground. But you can use a double action to climb (Sprint allowing you to climp 9" a turn !!). There is no climbing roll to make.

Ladder

Exactly like climbing but by using a ladder you are not slowed !

Overhang

I am not sure this was a necessity but it's good to have this corner case solved.

B) Full parkour

While the other forms of movements are safe enough to not require a roll, these 2 are for the optimistic !

Jumping down

You roll initiative (that is now presented like 40k 8th ws/bs) if you roll less than your initiative you are prone + suffer a hit with a strength depending on the height. Note that the higher the fall the bigger the malus you get for the roll, as an exception rolling a 6 is NOT always a success.
If the roll is passed the vertical movement is FREE !!! and you get a lot extra threat range !

Jumping Gap

You must have enough movement to fit 100% of the base on the other side.
You roll init without modifier.
If you fail you fall ^^ (HAHA).
You can jump to a platform 2" higher or to a lower platform but you have to roll for jumping down too !

Falling
Str 3, damage 1 up to 5" fall.
Str 5/7/9, with D 1/2/3 if you fall from higher place (that hurt a lot ^^)

Ok that's it for a quick rundown on the 3D rules for Necromunda.
I really love this rule set, the game is so rich with it and there is no slowing down of the game.
We only played with it once (with our old gang proxy) but the Escher gang feel totally different in the 3D mode. They are so nimble and fast
jumping everywhere, charging from upper platform. It really changed the game for us !!
Special mention to the Combat-shotgun with knockback ammo and rapid fire ^^

/cheers.
bob.

created : 2 days ago

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Details and options of the Escher sprue

Tags : specialist game necromunda escher

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Hello everyone !!

Necromunda is a game with a high level of customisation, and I really wanted to give you a good overview of the sprues, so you can plan how to equip your girls, and I'll do the Goliath's sprue tomorrow!

created : 3 days ago

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New Heroes for your Red Scorpions

Tags : forgeworld red scorpions

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Howdy Guys and Girls :)

New Heroes for your Red Scorpions on their way soon - via Forgeworld!

created : 3 days ago

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