Pre order are up on NZ
Hello everyone, Pro order are up on the NZ serv
Codex: Space Marines is a 208-page hardback containing a wealth of background and rules – the definitive book for all Space Marines collectors.
-Redemptor dread (look very cool with the 360°)
It comes with a choice of gatling cannon or plasma incinerator on the right arm, with a Redemptor fist and heavy flamer support weapon or gatling cannon on the left, 2 chest-mounted fragstorm grenade launchers or storm bolters and a carapace-mounted Icarus rocket pod for aerial denial.
-Reavers box of 10 (Box content is just crazy !)
The models can be assembled as either a 10-man squad, a squad of 9 Reivers with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. Each has an impressive selection of weapon options; 10 heavy bolt pistols, 12 bolt carbines and 14 combat knives are included, with the loadout options being carbine, pistol and carbine or pistol and combat knife. 2 of the sets of arms for combat knives feature a communications array on the vambrace, designed for the Sergeants. The bolt carbines each feature foregrips and curved mags for that tactical look, and 2 of them are modelled in the middle of reloading. Each model can also take a grapnel launcher – 10 are included in holsters, with a further 4 to be held in the right hand.
Each model can also feature grav-chutes – 20 fins are included, 10 for each side of the Reivers’ backpacks. They have plenty of helmet options, too – 10 helmets featuring their unique skull design, 10 with the top removed and the lower half remaining and 4 Sergeant-specific bare heads. Each chest plate is decorated with a skull and crossed dagger motif.
The Primaris Reivers come as 228 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
-Agressors box of 3. (everyone favorite ^^)
You have the option of assembling 3 Aggressors or 2 Aggressors and a Sergeant; a host of options are available either way. There are 6 heads for the standard Aggressors, with respirators on the mask of those using flamestorm gauntlets, and 2 more specific heads for the Sergeant. The flamestorm-wielding Aggressors have their own shoulder pads, featuring larger blast shielding to protect them from the immense operating temperatures of their weapons. Also included are reliquaries and purity seals, with special examples for Sergeants featuring extra skulls.
The Primaris Aggressors come as 107 components, and are supplied with 3 Citadel 40mm Round bases.
Codex Space Marines
Howdy Guys and Girls :)
Review of the new Codex Space Marines by "A Tapletop Gamer's Diary":
Edit : From blood of kitten
Come with auto hellstorm gauntlets and fragstorm grenade launchers. Can replace both with flamestorm gauntlets. Hellstorm guantlets are assault 6 18″ range bolters. Fragstorm grenade launchers are assault D6 18″ bolters. The flamestorm gauntlets are assault 2d6 flamers. In melee both gauntlets are powerfists. A unit of 6 can be set into 2 combat squads of 3. They can fire all weapons twice if didn’t move on their turn (including overwatch). They also don’t suffer any penalty to their hit rolls for advancing and firing assault weapons.
Can replace bolt carbines with combat knives. Grav-chutes give normal deep strike. Grapnel launchers don’t count any vertical distances when determining how far they can move that turn. They can also go into reserve and arrive more then 9″ from the enemy and within 6″ of any table edge.
Comes with a heavy onslaught gatling cannon, heavy flamer, icarus rocket pod, 2 fragstorm grenade launchers and a redemptor fist. Can replace heavy flamer with onslaught gatling cannon, heavy onslaught gatling cannon with macro plasma incinerator and fragstorm grenade launchers with storm bolters.
Heavy Onslaught gatling cannon: Heavy 12, S5, -1 1 damage
Macro Plasma Incinerator: Heavy D6, S 8 (9), -4, 1 (2) damage. If supercharged, takes 1 mortal wound for each 1 to hit.
Icarus Rocket Pod: Heavy D3, 24″, S7, -1 1 damage. +1 to hit against flyers, -1 to hit against everything else.
Onslaught gatling cannon: 24″, Heavy 6 S5, -1, 1 damage
Redemptor fist is a dreadnought ccw that does D6 damage instead of 3
Went up by 2 power. Can combat squad into 2 3 man squads.
Plasma exterminator: 18″, assault d3 plasma guns.
Went down 4 power. Can take 5-10 and combat squad. All models can replace plasma incinerators with assault plasma incinerators or heavy plasma incinerators. Sergeant can swap bolt pistol for plasma pistol.
Assault Plasma Incinerators: 24″, assault 2 S6 (7), -4, 1 (2) damage. Supercharge kills as normal plasmagun
Heavy Plasma Incinerator: 36″, heavy 1, S8 (9), -4, 1 (2) damage, Supercharge kills as normal plasmagun.
Toughness looks like 8 or 9 (blurry), 16 wounds. 3+ save. Comes with a Heavy Onslaught Gatling Cannon, twin heavy bolter, inbuilt heavy stubber, 2 storm bolters, icarus heavy stubber, 2 krakstorm grenade launchers and auto launchers. (I’m guessing a bit on some of the names. Again, blurry). Can replace twin heavy bolters with twin lascannons, replace heavy onslaught gatling cannon with las-talon, inbuilt heavy stubber with onslaught gatling cannon, storm bolters with fragstorm grenade launchers, icarus heavy stubber with icarus rocket pod, storm bolter or fragstorm grenade launcher and auto launchers with 2 fragstorm grenade launchers. It can take an addition inbuilt heavy stubber.
Many weapons you can look up in the dreadnought entry
Icarus Heavy Stubber: 36″ heavy 3, S4, -1, 1 damage. +1 to hit flyers, -1 against everything else
Inbuilt Heavy Stubber is the same without the flyer bit
Krakstorm grenade launchers: 16″ assault 3 (I think) S6, -1 D3 damage
Las-talon: 24″ heavy 2, S9, -3, D6
Hover tank: distances and ranges are always measured from hull rather than base. Repulsor field: subtract 2″ from charge rolls made when charging a repulsor. Power of the Machine Spirit as normal. Auto launchers are basically smoke launchers. Can transport 10 primaris infantry. Gravis models count as 2. Cannot transport jump pack models.
First Wave of Random Rules
Relic Crusader Helm: Increases aura abilities by 3″
Stratagems are tied to Chapter Keywords
Relic Tome of Malcador: Additional Psychic Power
Reavers get Deep Strike & Outflank
Black Templar Warlord Trait: Heroic Intervention 6″
Linebreaker Stratagem: 1CP Vindicators pick a point within 24″. Every unit within 3″ takes 3D3 mortal wounds on a 4+ (3+ on 10 or more models; 5+ for character).
Kill Shot Stratagem: 1CP Predators +1 to wound and +1 damage vs Vehicles/Monsters.
Relic of the Chapter Stratagem: 1CP/3CP Spend 1 or 3 CP to get extra Relic or two extra relics cannot be duplicate and cannot be given to the same character.
Chapter Master Stratagem: 2CP Change a Captain in to a Chapter Master replace re-roll 1s to hit with Re-roll all misses to hit.
Scions of Gulliman Stratagem: 1CP pick one infantry or biker Ultramarine biker unit to re-roll to hits of 1 for the rest of phase. Tactical and Intercessor units can re-roll all to hit.
Orbital Bombardment Stratagem: 3CP Like Linebreaker Stratagem, but Warlord does not move or shoot and it hits units within D6 inches.
Cluster Mines Stratagem: 1CP Use when Scout Biker Falls Back select enemy unit 1″ away and it suffers D3 Mortal Wounds on 2+
Born in the Saddle Stratagem: 1CP White Scar Bike unit can shoot and charge after Advancing
Arbor the Witch Stratagem: 1CP See Below Image from Community Page.
Emphyic Channeling Stratagem: Used at start of Psychic phase Psyker can cast an additional spell if within in 6″ of two other same chapter psykers at +2 to casting.
Dataline Telemetry Stratagem: 1CP If a land speeder is within 12″ of a whirldwind’s target the whirlwind hits automatically
Hellfire Shells Stratagem: 1CP A heavy bolter can shoot once and if hits does D3 Mortal Wounds
Flamecraft Stratagem: 1CP Pick a Salamander unit +1 to wound with flamers
Strike from the Shadows Stratagem: 1CP A Ravenguard Infantry unit can deploy in reserves
Machine Empathy Stratagem: 1CP Iron Hands Vehicle can ignore heavy weapon penalty, or advancing with Assault
Bolter Drill Stratagem: 1CP Imperial Fist Infantry…
Masterful Marksmanship Stratagem: 1CP Use this Strategem when a Sternguard Veteran Squad is selected to attack in the Shooting Phase. Add 1 to all wound rolls made for that unit’s special issue Boltgun attacks in that phase.
Imperial fist and successor focus !
Hello everyone !
They finally completed their tease of all the chapter : HERE
Tactical Toolbox: Summoning
Hello everyone !!
Mat from http://aos-tactics.com wrote a very nice article about summoning .
Viva Las Vegas
Hello everyone !!
Las Vega Open have listed Shadespire as tournament option :D
Get ticket here : http://www.lasvegasopen.net/shop/
Inside the studio (Primaris Dreadnought)
Hello everyone !!
Sculptor's talk about the new dread:
- 8 months work
- Lots of tests with helmet/human looking/ sarcophagus ...
- Wanted a BIG and Heavy Dread.
- They even animated it to see articulation moving
- Arms can be locked without glue
- Rocket on top (turn + elevation, quite mobile and quick reacting gun, maybe anti air?)
- Chest plate opens up to show off painted sarcophagus+cables ^^
- Center weapon (Rocket or bolter + future upgrade could be stuff like a flamer for Salamanders)
- All armor plates are separate like the Imperial Knight (so you can build the exoskeleton and then add the plates)
- Anti infantry/tank option on hardpoints.
Lots of design talk :D
I love that model - I need an army of them!
Fate of Konor
Hello again !!
The image is from Konor website :
There is a big green daemon on the top left. (edit: just a cute Glottkin ^.^)
Thx rob for finding and sending the image.
The Hobbit/BloodBowl talk on twitch
Hello again !!
-They confirmed that more scenery kits are coming (plastic or resin). The lake house sold like hot cakes so it's a given.
-They made a trophy for Adepticon !
First wave of bloodbowl plastic was done very early and by very experienced sculptors from Citadel and FW.
- "Next wave of plastic teams" announced (no detail)
- Future :
Goblin dice set :
(one set for every plastic team) :
Restocking dice sets (next week).
Chaos renegade team
Underwords team (skav/gob).
- Glow in the Dark dice set coming.
- Goblin pitch (double faced)
- Themed pitch for each team (that is the plan for now)
- Plastic token for underword/Renegade.
- Human booster (2 blitzer, 1 thrower, 1 receiver)
- reference cards for each team (filable cards for league play)
- Minotaur (back story : One sculptor wanted to try digital sculpting and made a Minotaur, it was so good they kept it as a regular model).
- Elven union, full plastic team(was planned resin but sold so well they made it plastic) .
- Rolling wave every quarter of team, dice set, pitch, star player (resin) everything for a team.
- Resin mohank custom kit.
Three New Unit Expansions for the Uthuk Y'llan of Runewars Miniatures Game
Hello everyone !!
3 new units extension pack announced for the Uthuk Y'llan (Demon clan).
These are in fact the model present in the Uthuk starter, but they comme with extra cards and option of course (like all FFG games ^^)
The Rumour Engine - Skull and Bones
Hello again everyone !!
Skull and Bones time!