Warhammer Rumour !
Hello everyone !!
A tree ? a small tree on a stone ?
Obviously the new Giant Army :D
What's your take ?
Age of Sigmar, Warhammer Quest: Silver Tower !! the mobile video game
Hello everyone !!
Silver Tower Video games announced! Perchang the studio behind Warhammer Quest I & II is doing it.
Biggest project they ever made, in development for a few years.
Hack and Slash into the Silver Tower using your Favorite Age of Sigmar Heroes.
video trailer : https://www.facebook.com/PerchangGames/videos/2918283368233338/
Age of Sigmar : The Lumineth , Vanari Auralan Wardens
Hello everyone !!!
New info on the Lumineth :
- Lumineth Archer are the Auralan Sentinels
- Mage units are expected and should "Bombard" with spell !
Auralan Wardens are the mainstay of the Lumineth battleline.
Each of the Auralan Wardens carries a short sword strapped to their backs. Though not designed to be their primary weapons, these blades would be drawn for self-defence should an enemy get inside their reach.
Warhammer 40000 Psychic Awakening : The Greater Good, Genestealer Cults Review
Following the article on the Tau (here ). We'll review today the Genestealer Cult rules section included in the Greater Good book of the Psychic Awakening series.
Only 10 pages of the Greater Good or so are allotted to the Genestealer Cults. They get Custom Cults making, new stratagems, and a psychic table for each named broods from the codex. Also included, the ambush and Brood brother rules, amended by the different ERRATA.
Instead of the 6 cults included in the codex, you have the option to build your own Cult! The Cults from the codex are all fine choice as you can see (included the one from the codex for comparison purpose.) but if you want some variety or want to try some special tactics list you can toy with the new options presented in this book. Before that check the old one so you know the competition ^^
Now the if you want to build your own cult, choose 2 powers from a list. 11 options to choose from. some goods, some bad. Build the Cult you need for your list or make a Cult enabling new optionsn, your choice! This comes at a price, as the powers presented here are weaker (even when you take 2). Also, the new Psychic Powers are reserved to the 6 Cults.
The best one are :
These 5 abilities are the best in the book IMO. Are these strong enough to change the average GC list? i don't know but I hope we'll see new variation!
I'll include the full list but truly, the one lefts are not that great :/
Units specific stratagems are the theme of the one included in the book. These new stratagems open new list options as you can count of a bit more on certain units. Strong but limited in scope as they only affect one specific unit or one character each time.
for example :
Evasive Driving is cool if the opponent doesn't have High PA weapons at the ready. Also, the timing of this stratagem is a nice trick, as you can force the opponent to use a lot more firepower than he originally planned.
Sanctus threat extender is good too if you want to get those pesky support characters, heavy units or even tag an objective.
note : With the number of Stratagems, it's going to take a lot of practice as a player to keep all those in mind and use them at the right moment. Rewarding decision making during the game is a good thing !!
For reference the full list
6 new Psychic powers, but restricted to named original cults.
Undermine : The spell is very strong as you can really "fuck up" the enemy plan. Still with a warp charge of 8 it's risky to count on it !
Synaptic Blast : Waaaaagh ! not very good but look fun ^^
Undying Vigor : 5+ feel no pain ? and not limited to infantry ?
Decay : -1 save against an enemy vehicle is good !
Last Gasp : meh :/
Mutagenic Deviation : Target limited to infantry, range is 12" only, and for melee attack. Still if you can make it work it's awesome !!
4 of these spells are good and can be built upon, it's a strong incentive to play with a Named Cult...
That's it for the Cult review. Custom Cult making seems a bit weak to me unless you go Yolo and build all the list around what you get. Still, I think it's a better option to take a Named Cult to get et extra Psychic Power.
The second review of the Book is done now. All that left is the Imperial Guard that I'll do tomorrow. in the meantime you can check the Tau review here
Next week on pre-order : AOS, Warcry, Necromunda
Hello everyone !!!
Next week on pre orders :
6 Age of Sigmar heroes from the last boxset will be available for pre-orders alone next week. Warlock Bombardier, Abhorrant Archregent, Tyrant, Arch-Revenant, Loonboss on Giant Cave Squig and Vokmortian, Master of the Bone Tithe
Stand alone Tyrant & Abhorrant Archregent is a super good news !!! (Take that Ebay !)
8 New Warbands joining Warcry next week!
GW split, Mortal and Daemon Warband for Khorne and Nurgle but Hedoniste stayed only one faction.
That's not all, we also have on pre-orders 2 monsters kits : The Fomoroid Crusher and the Pinstealer Sphiranx! (Large range of Customisation option on Both kit, can't wait to paint the big Kitties)
Note : Fomoroid Crusher fluff was expended in the Wrath of Archaon Campain book ! I'd love an Army of them ^^
Goliath Codex is also on pre-orders next week. This is a new kind of book as they say : House of Chains is part of a new breed of supplement that acts like a codex or battletome for your gang, bringing you loads of lore, ways to play, unit types, wargear and more that lets you discover and assemble your dream gang – in this case, the hulking Goliaths!
New fighters type in the codex and 2 of them are present in a plastic box getting released at the same time...
Also cards :
This Goliath-themed set includes 18 special tactics, plus a set of blank fighter cards stamped with the Goliath logo for keeping track of your Leader, Champions and other gangers.
No respite expension for Blackstone Fortress ! Fight nurgle in a whole new quest with new treasure, new encounters and a set of nurgle boys ^^^
Another exciting week !! but i hope the house of chains book contains everything you need to play Goliath !!
Warhammer 40000 : For the Greater good, Tau review
Hello everyone !!
UPDATE : GW forgot Shadowsun points in the book.
here we are, again, doing a review on a Psychic Awakening chapter. This tiresome series of books that has been running for far too long. But at last, we are close to the end! This chapter focuses on Tau, Imperial Guards and Genestealer Cult, but mainly on tau as the blue aliens occupy half of the book ^^
The book itself is of very good quality (as usual) with a hard and beautiful cover depicting Commander Shadowsun in her new suit. Yea lovely image I hope they make a wallpaper out of it.
Fluff about the Tau is the good part of the Greater Good Chapter. It explains (briefly) the launch of the Fifth Sphere Expansion, how they miraculously connect with the survivor of the Fourth Sphere of expansion. Only one-quarter of the fourth survived the dive into the Warp, with survivor incapable of explaining how they escaped it. No human auxiliaries were found alive and all Tau that survived really hate humans now and commit war crime on them regularly. Some stuff must have happened in the warp but GW didn't expand on it ...
Also in the Nem'yar atoll, an immense Death Guard armada engaged the Tau Fifth sphere. The situation was so bad that Shadowsun decided to send a call to arms to the Tau Empire in case they were destroyed. But suddenly the Death Guard fleet ran away....(yea they learnt they were not in this book so...)
All the action happen in the Chalnath Expanse, a new random place in the Ultima Segmentum. Nothing really interesting about this war apart from the Cult forced to act because they see Tau as direct competition. Authors insist on the Fourth Veteran massacring human. Shadowsun is leading the war with great success but has some trouble with Emperor Faith accomplishing miracle through Priest and turning human Auxiliaries against them!
Not much to say about the fluff and as usual, my favourite part is the Echoes of Awakening, look at the next two images and see what you can make of it!
The greater good brings new tools and options to the Tau as :
Shadowsun get a new model with a new XV22 Stalker Battlesuit and off course a bunch of new rules ^^
is it I or this Datasheet is super crowded? Shadowsun gets a lot more dakka with 3 extra weapons. Still, it's sad that High energy and Dispersed fusion are not the same weapons with 2 shooting profile :/ Also shield drone get a 4++ instead of a 3+
In line with the different codex that got the option, you can now build a customized Sept by choosing 2 powers from the list below. There are 10 options. Some bad, some good, one auto-include like Stabilisation Systems, Battlesuit withs this options ignore the -1 to shoot with Heavy weapons after moving.
yay more min-maxing ^^
Instead of giving a Signature weapon to a character you can give a Prototype Weapons Systems a unit. For example :
Off course the combination of the Tenet previously mentioned and this weapon is interesting, to say the least. But I also like this Riptide Ion Accelerator ^^
A lot of fun stuff, as you can equip whole units, with a prototype weapon.
Modulated Weaponry was already leaked buy GW and it's quite possibly the most powerful stratagem in the book. But maybe Coordinated Engagement could help Crisis being played again ^^
it's funny there are so many stratagems available these days but it's always the same that are played ^^
The biggest Datasheet in the world !!!! still at 1120 points, to be honest, I have no idea of what changed with the CA version.
Used with a super auxiliary detachment that gives -3cp and using 8th prevent you from giving any Signature System.
Bad presentation and massive datasheet really make it hard to read it unless you have very good knowledge of the Tau Empire Codex ^^
Improvement : Kayvon is reroll hit roll instead of failled roll (good for fishing 6).
Greater Good campaign book also includes updated and improved rules for playing Farsight Enclave. The section is short with only a few extra options.
first : All unit in the army gains Aggressive footing buy can't use more than 2 commanders per Detachment.
Second : 6 extra Stratagems in case you didn't have enough ^^
These 2 seems very good :
Another book that doesn't change anything...The story or setting didn't change, the additions to Empire Tau codex are fine I guess but that's it...
At least we did get a new Shadowsun model!
Review of the Genestealer Cult rules
You can pre order all this already :
Warhammer Battle revival : Old World project
Hello everyone !!
Last year we got the first hint about a Warhammer Battle game in the Word that was. Today Forge World shared a WIP of the Old World Map that they are remaking.
It's Louise Sugden( Instagram ) a FW artist doing it.
Louise: With so much excitement having been generated by the announcement of this project, it was quite the privilege to be involved, but it also came with quite a lot of (entirely self-imposed!) pressure to get it right. This led to me checking as much reference material as I could find to ensure that all the geographical locations were as accurate as I could make them. It’s been a lot of fun capturing the fantastical feel of the Old World, but this is only a taste of things to come – there’s still loads more to be added!
Map looks super cool !
Howdy Guys and Girls!
"Speaking of the Ordo Sinister, you’ll find the rules for the Warlord-Sinister Psi-Titan in Shadow and Iron. This mighty war engine is a terrifying presence on the battlefield, using its psychic abilities to move faster than you’d expect for a Warlord Titan while devastating enemies with bolts of shadow from its Sinistramanus Tenebrae. The Warlord-Sinister will be available to pre-order from Forge World on Friday."
I totally need one :D
Wrath of the Everchosen Fluff Review !
Hello everyone !!
The second part of the review is this time about the fluff! If you want to check the first part follow this link.
First we are going to do a summary of the events happening, then we will describe the Setting of the Wrath of the Everchosen (Background and objectives) and lastly, we will look at the unravelling of the events ( War act 1 and 2)
What happens in the Wrath of the Everchose is pretty straightforward, Nagash want to capitalize on the Necroquake messing with the 8 points to launch an attack on the Shyish Realmgate fortress and then proceed to conquer the 8 points. It's even better knowing that Archaon is never at home because he's tracking Slaanesh prison!
The fluff in the book clears a certain number of questions I had on the different factions (death and chaos). Honestly, it was a fine piece of fluff to read.
What I found interesting were the details given. We learn that Ossiarch Bonereapers were made before the age of chaos but Nagash was keeping them stashed for when he could find a new General for them.
Nagash believed that Katakros was dead and when he escaped from under the Lake Tethis he was formless and was reforged into the actual Katakros
Archaon is worshipped like a demi-god by a bunch of mortals followers, even more than the gods. Still, this is not all dark and skulls in the 8 points. Necroquake Ravaged Archaon home, 2 Realm gates were closed (Ashqy and Ghyran) The Realm Gate of Ghur is inside a beast named FangaThrak ! a segmented, multi-legged creature whose mouth is a realm gate(lol). Azyr gate is not accessible and all this combined with the Necroquake make it hard to move troops around the realms.
Also, we learn about the Varanite, the 8points Realmstone AkA Super Warp Stone!
A lot of details were omitted and there is much more to read, I really enjoyed the fluff of the Wrath of Archaon
The Shyish side of the realm gate is held by Chaos (Gothizzar Bastion) but Nagash sends a continuous flow of undead to keep the pressure. Also, it's fun to read that even Archaon consider Nagash Megalomaniac (haha).
Archaon has a throne inside the Varanspire (the huge sword-shaped Archaon tower in the middle of the 8points) but he doesn't sit on it, at least until he conquers everything. And Right now his motivation is getting Slaanesh back, after centuries of scrying by the Silver Tower guy he managed to track Slaanesh sub realm prison.
Nagash was kind of surprised that the Necroquake, sabotaged by Chaos. Wrecked the 8points so much. With Katakros described as a better General than Archaon, his legion at the ready and Lady Olynder bringing the Nighthaunt, Nagash think that the Chaos Realm is Ripe for the taking !!!
As I mentioned before Archaon found Slaanesh realms, then found his prison then Trashed the Twin gods forces (Tyrion and Teclis) and "TALKED" with a god of Chaos! This passage is my favourite as it shapes what Archaon is, what does he think of the Chaos god and how does he act in their presence. I call it the Netflix effect but recently there is a trend to give "humanity and personality " to bad guys in heroes tv-shows or movies (Daredevil S1 with the Caid, Joker, Thanos...). It's made so we can relate to them ...it's a bit like this with Archaon, Katakros and Nagash...They all want stuff, even Slaanesh!
Don't ask me why but while reading this I imagined Slaanesh as the Freedy Mercury from the recent Queen biopic! (I want to Break Free ^^)
So Archaon start to breaking one chain holding Slaanesh then he sees the Varanspire under attack !!
On the Chaos side, we have the Poor Saskarid, rumoured to be joining soon the rank of the Varanguard. Damn even the commander in chief of the 8points is not into the Varanguard ? (I say "poor" because he has it rough ^^ )
The fight starts on Chaos Realm in Karheight Fortress (Realmgate defence on the Chaos side) and it doesn't look good :
After some events during the battle, Lord Saskarid advised by the tongueless wizard (the Gaunts Boss from the Silver Tower) is in a bad situation, but still want to keep is honour intact! (we are very far from Chaotic Evil Knights don't you think ?)
Note: that Beastmen and Bullgors are mentioned multiple time during this war and they are not present in the rules section :(
The Battle of Haradh's Torment is the second phase of Katakros invasion. The Gaunt wizard raised a big big big force of Nurgle, Khorne and Darkoath marauders and routed back Lady Olynder. Still, it all was planned by Katakros and he baits them in a good spot for a second Crushing victory for the Force of Death.
After the battle instead of pursuing the fleeing armies left, he start building a Bones Citadel. The Arx Terminus. It's really bloody the way they build it ^^ Gothizzar Harvesters cleaning bodies to supply material, to the "Necro Thralls of the builder caste". After a while, the old Chaos Citadel is replaced with a fortress, All but unbreachable.
More siege happens, but each time chaos is routed and using the bones material provided by the Flayed one Katakros finish his Citadel.
He then launches an assault onto the 8points, clearing the Chaos Dwarf citadel of any life in a long term goal to deprive Archaon of resources.
Then Katakros march to the Varanspire but Archaon comes home, furious that he was interrupted with Slaanesh and sure that the twins' gods are now going to repair and move the god prison! Huge battle happen and in the end Archaon crush Katakros while Be Lakor banish Olynder from the 8points!
That's it for the review, I'll admit that I had a lot of fun reading the fluff of the Wrath of the Everchosen! AOS is still a fresh setting and this multi-way war is at the end, more interesting (to me ) than the Emperium fighting everything fluff.
Warhammer Rumour : A new Hammer !
Hello everyone !!!
New Warhammer rumour today ^^
Elven hammer ? or new Stormcast ?