NEWS

RGG 360° Kickstarter Page !

Tags : kickstarter painting hobby

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Hello everyone !!!

Today the RGG360° Kickstarter is a go.
Price is 10€ per handle, discount for larger packs.
Also, there are packs with a wet palette + handle for free shipping.

Our review: https://war-of-sigmar.herokuapp.com/bloggings/3554

Check this Link for more details.

/Cheers.
Bob.

created : 14 days ago

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Unboxing Warhammer 40,000: Urban Conquest

Tags : campaign warhammer 40k

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Hello there !!

Some infos about Urban Conquest !


Warhammer 40,000: Urban Conquest is up for pre-order this weekend, and will introduce an innovative new way to play campaigns of gritty urban warfare in the 41st Millennium. Those who were lucky enough to attend the New Year Open Day 2019 last weekend will have already seen a glimpse of this awesome expansion for Warhammer 40,000, but this week, we’re revealing it in all its glory for you all to see!

Awesome Terrains


Campaign map made of random cards !


set’s 57 Location cards

Hoo Shiny Cards !!!!


A book


97pages softback

Source (GW)

/Cheers.
Bob.

created : 15 days ago

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Something chibby, this way comes

Tags : cute funko

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Soon - chibby, cute Marines with bubbly heads!

Regards,
Lady Atia

created : 16 days ago

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Gloomspite gitz Battletome review !

Tags : gloomspite gitz review aos

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Hello everyone !!!

I know I am a few days late but our Gloompsite Gitz review is finished (at last)

This book has a lot of stuff and we'll be reviewing it this order: Moonclan, Spiders, and Trolls!

Introduction

This Battletome is 112 pages with hardcover as all Battletome it includes, Fluff, Artworks, Painting and covers a large number of units.
(No FW units).
As usual, you'll be able to select: Traits, relics, Battalion, and differents Battleline units depending on the General. So let's get to it there is a lot to say!

The Bad Moon Rules

The Allegiance Ability is tied to Gloompspite Keyword and has been already spoiled by GW But I'd like to give extra details.

The moon path

The moon starts in one corner (your choice) and moves to the opposite corner. Once it reaches it, the Moon is out for the game.
If 2 players are Gitz only one moon is placed (Roll off to choose). The moon grant bonus if you are wholly within the right table quarter or to the whole table. You get no bonus if you are in the corner.

At the start of each round after the first one, roll a dice: 1 no move, 2-5 = 1 move, 6 = 2 moves.

Bonus

One enemy units affected by the moon take 1d3 Mortal on a 4+

Gloomspite Gitz Wizards under the Bad Moon get +1 to their casting rolls, while all other wizards get -1.

Gloomspite Gitz Generals get an additional command point in each hero phase they’re under the Bad Moon.

Squigs under the Bad Moon can run and charge in the same turn.

Moonclan Grot units re-roll hit rolls of 1.

Spiderfang Grot units deal mortal wounds on a 5+ to hit, rather than a 6+.

Troggoths can re-roll the dice to see if they regenerate wounds, or double the results of their first roll.

PS: It looks strong on the paper but doesn't count too much on it unless you have the Loon King.

The Moonclan

The Moonclan is the main subactions of the book. Even includes another mini faction if you want to play full Squigs (I WANT !). Here some interesting warscrolls :

The Loonking is, of course, the kingpin of the army! His Command abilities grant him a once per game control of the Bad moon to halt it on the center of the table for 2 turns! At a bit more than 200pts, he's good value (decent stats and 2/2 wizards). Also, he benefits from 2 of the moon bonus (extra CP, and +1 spell rolls)

LoonBoss on Mangler Squigs
My Personal favorite !! The LoonBoss on Mangler Squigs is a great model, Crazy amount of damage on a charge, Buff other squig in a huge aura. Must have!
One problem is that it cost 300pts oO

GobbaPalooza
Another interesting choice is the "GobbaPalooza" it's 5 gobs heroes choose as one unit but all actings independently during the game and all have different little powers. (some very good debuff). Leader slots are super tight in a Moonclan army (or spider) and having 5 heroes without using a leader slot is value !

Loon Boss
The standard gob hero is a point of contention in my gaming group ^^, Cost 70 pt :/ shitty stats, 5wounds at 5+, 3 attacks (3+ 3+ -1 1d3). But his command ability looks very promising, Target moon clan grot gets: on an unmodified roll of 6 to wound deal 1 extra mortal wound. Sound great with a huge pack of grot buffed with extra attacks (see after). I imagine at best getting 4 attacks per grot (4+ 4+) and optimistically 30s grot in melee. So 60 hits dealing 10 extra mortal wounds (and a bunch of armor roll for the targets ^^). There is ONE big problem :( the command has to be used at the start of the Melee phase and the target must wholly within 12"(24" if it's the general but it's suicide). it's going to be hard to pull off :/

Sneaky Snufflers A new support units that can add +1 melee attack to one unit. You can stack this buff but target suffers 2d6 MW after the first one ^^. I imagine using stacking it twice on a massive gob unit (where the backline can't reach fight)

Sporesplatta Fanatics Another good inclusion, it's basically fanatics with mushroom&chain. But grant +1 attack to grot and Block Los (1" aura ). The sad part is that they cost a lot of points (120pt for 5 oO)

Rule of thumb for this battletome, everything but battleline feel overpriced.

Hoppers Bounderz at 100pts for 5 the price is steep (up to 15 models) but I find them very good if you can set them up with the sniffler, the manglers command ability and the moon (that grant run and charge)

ps: A battalion allow to reroll random move of Squigs units (massive improvement math-wise)

Moonclan Grotz
Stabba & Shoota didn't change.

MoonClans have a lot of Wizards and they are going to need them! ^^ Multiple spells deals Mortal wounds, some of them are very strong. You are going to need a bunch of those spellcasters if you want to have a chance. Also, there are a few good debuff spells that force a target to fight last (super good !). Very strong stuff!

Traits MoonClans traits are nothing specials because the one carrying them is only a goblin ^^ but I really like "Fight another day" it allows moving 2d6 after attacking in melee with the general^^ very handy on a Loonboss (i a small game)

Relics
Foetids Shaman relic list is "SOLID"

Other relics list are Ok-ish but it doesn't matter as you are going to take Moonface Mommet or Sneaky stealing. Both synergize very well!

Endless Spells
They got 4 of them :

-The "moon" deal Mortal wounds and debuff casting rolls of non-gloomspite wizards. You can really screw a back line of magic users if you use it well. (Auto include)
-Atomic Mushroom: More mortal wounds, Perfect on a big blob of armored infantry ^^
-Spider Tide: Not great but Huge range.
-Spider Cauldron: Great buff, +1 cast and unbind, grant full spell list to the caster (Nearly auto include).

Bonus to cast rolls are very important in the army as you can get a stronger version of the spell when you roll 10+

Badmoon Shrine

It's Free, Respawn shootta & Stabba, and auto pass Morale in a WW 12". Strong but placement rules force a defensive game!

Battalion

Ok but expensive :

-Skulkmob Horde: Once per game a shrine respawn a unit at full force! (160pts)
-Squig rider Stampede! : Reroll random move dices. (140pt)

MoonClan Conclusion

Moonclan characters commands power are limited in use. Squig heroes buff Squigs, non-Squigs buff Moonclan Grotz (a keyword reserved to basic Stabba & shootta). Stacking caster is the intended playstyle i think and could be super fun to play. If you can get all those casts/unbind bonus you are gold !!
Moonclan are fine but expensive points wise (outside of Moonclan Grotz). Squigs army should be super fun to play but horribly random ^^

Let's get to the spiders !!

Spider Clan

If you love spider you'll be satisfied with this part of the book.
In a nutshell, it's a simple army, you get the Moon bonus for your spiders (MW on a 5+hit) buff them with a spell (see after for details) and spam mortal wounds ^^

Still, you need :
The shrine, it's free and auto pass morale around it (12" WW) but the placement rules prevent aggressive play.
The Loonking : Having the moon bonus is VITAL but then you need battle line units :/ as King must be general. Still you can get 3 Squig herds as battleline (for 210pts)

The units selection is a lot smaller than Moonclan and consist only of :
-Arachnarok Spider (Shaman version, Catapult Version, Hunter version, Solo Beat version) :
*Shaman Version *: This one has a spell that double the amount of MW inflicted by a unit. Cast it on a big spider rider unit and profit. That mean getting 2mortal wounds on a 5+ with 2 attacks per spider. The spell last until next hero phase. This is soooo strong !!! Also if you roll 10+ you can buff more than one unit.

*Solo Beast *: Deep striking giant spider fun time for the back line ^^ there is a Battalion improving the charge chance. but they only cost -40 compared to the shaman version so i think i prefer having another slingger.

-ScuttleBoss : 100, Command that reroll charge range (and riders attack). He's the only one that can get Trait. Not super useful.

-Shaman on foot : Yea no spider fang :/ + bad starting spell. But access to spider spells list :

-Spider Rider : Battleline if General is SpiderFang. Fly, shoot, deal mortal wounds, get a discount at full force, awesome. You can make them faster in a rider formation (+2 move). Love them!

Relic : One relic is a must have : units in 12" procc poison on a 5+ ! (Like the Moon bonus)

Quite the limited selection but sound like the scary army of the book! Not sure what is the best build, maybe I'll go Loonking + 3 Squig for battleline, Spider shaman on Giant spider, then double max riders and 2 more shamans I think.

Now that the spiders are done Check some trolls !!!

The TROLLS

Trolls have a Hero that grant other trolls as battleline. So yea you can go Full trolls!

Dankhold/TroggBoss :
Regulard Dank is 10w (4+) and 3 Attacks, boss is 12w / 4 attacks (220/300). You need one boss for having River and Strone Trolls are Battleline.
Both versions have one hit kill power that is interesting.
Nothing else to say about them, Awesome models, Ok stats, big trolls.
Better making unit of 1 to avoid losing one troll on morale test ^^

River trolls :
No change but Battleline if the trolls is a General. (160pts for 3). Vomits is still super sexy! Low Bravery :/

Stone trolls :
Battle line and a 5+ FNP against everything. Deal mortal wounds at range (1d3 MW if you roll less or equal than target models number)! Low Bravery :/

Bravery is a problem as losing extra trolls is going to hurt! Still having multiple small units of stone trolls is a decent ranged threat!

Trait / relics :
One relics grant a 4+ FNP that stop working on a 1. For trait i think i prefer the +2 wounds or +1 bravery aura.

created : 16 days ago

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The Rumour Engine – 8th January, 2019

Tags : clickbait rumor engine

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Hey there !!

Rumor engine of the week.

/Cheers.
Bob.

created : 16 days ago

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Astartes - Part Three (MUST WATCH IT NOW)

Tags : cute warhammer 40k

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Hello everyone !!

Astartes Part Three is Out & it's AWESOME !

Part 3 : https://www.youtube.com/watch?v=CMGRa4_UjE4

part 2 : https://www.youtube.com/watch?v=mfGPMJ8A0QY

Part 3 : https://www.youtube.com/watch?v=g-MteECxZUY

Woaaaa

/cheers.
Bob.

created : 17 days ago

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Next Week’s Pre-orders: Urban Conquest and Gloomspite Gitz

Tags : warhammer 40k aos

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Hello everyone !!

Next week on Pre order :

Urban Conquest :

Urban Conquest makes it simpler than ever to set up and play campaigns of street-to-street warfare. This boxed set is designed to let any player build an epic campaign. By interlinking your games, you’ll be able to keep your gaming group busy for weeks, with each battle seeing players gain territory and resources. You’ll be able to create rich narratives, as well as testing your strategy skills as you plan your next move.

The Manufactorum


With urban warfare a more tempting prospect than ever, we reckon you’ll be looking to start, or expand, your own terrain collection, and the new Manufactorum kit is the perfect way to do it.

Gloomspite Gitz: The Second Wave

As you probably already know, there are even more Gloomspite Gitz models on the way – and they’re just as stunning as the first wave! This time around, you’ll be able to get more invaluable support units, not to mention some of the army’s most impressive Monsters.

Take the troggoths – not only are the Rockgut Troggoths being updated with a new, super-customisable kit, but there’s an entirely new troggoth in town. The Dankhold Troggoth can be used as a mighty monster in its own right, or upgraded to a Dankhold Troggboss – a towering Leader choice who unlocks other Rockgut and Fellwater Troggoths as Battleline.

Another Hot Week !!

/Cheers.
Bob.

created : 18 days ago

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Dark sorcerer & guest

Tags : black legion warhammer 40k

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Hello again everyone !!

Last reveal from Open Day!
Generic Sorcerer ? or Next Abby champion?

We'll see soon ;)

/Cheers.
Bob.

created : 19 days ago

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Molog Warband for shadespire !

Tags : shadespire

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Hello again everyone !!

More image of the next Shadespire Warband (Mollog the troll).
Ps: he's also present in the Gitz Battletome (review that I am writing right now but of course I am running late with all these new releases everywhere ^^)

/Cheers.
Bob.

created : 19 days ago

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The Dreaded Ambull for Blackstone Fortress

Tags : blackstone fortress

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Hello everyone !!

Also seen at the Open day the Dreaded Ambull for Blackstone with a REAL AMBULL !!!

Images are from Valrak : https://www.facebook.com/CMValrak check his facebook for more details.

Valkra coverage : https://www.youtube.com/watch?v=_Gl2xWSRZok
/Cheers.
Bob.

created : 19 days ago

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