created : over 2 years ago

AOS skirmish Game play review

Tags : age of sigmar skirmish review

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Morning everyone !!

Yesterday was our shadow war campaign night, but some complication forced us to change our plan at the last second.
So instead of playing at our batcave, we were in a living room with an ovale shaped table. we had a few terrains and some models in different state of painting. The perfect setting to try AOS skirmish !

4 players split in 2 side (order vs chaos)
Warbands : Beast men + Nurgle vs Stormcast + sylvaneth.
Renown value : 30 pt each (25 is advised to start the campain but that felt too low.)

List :

Nurgle : Gutrot Spume + 6 nurgle marauders (using reaver)
Gors : 1 shaman + 6 gors
Stormcast : Questor, 1 liberator (Prime), 1 judicator (Prime with the 1d6 bolt bow)
Sylvaneth : branchwytch +7 dryad.

Equipement : both melee heroes took the +1 life amulet and both wizards took the tome grating +1 to spell casting.
From the get go the stormcast list was super super scary !

Mission : M1 - Clash at dawn.
It's the first mission of the campaign, the table is divided in quarters and you take turn to deploy randomly 1 model each by rolling a dice (1-4 is localisation 5-6 is reserve). It was funny because everyone was mixed in and we anticipated a brutal turn1.

Setup

First good point of this game is that in 20 minutes we made the list , gathered the models, installed the table and explained aos to a beginner.
That was fast, so yea Skirmish do the job as a fast game.




The game :

The game was bloody, there is no special mechanism to help models survive. The rules use AOS 100% so no crippling wound like Necromunda/shadow war. At first i feared that the fragility of models would be too much but in the end it was the opposite. Basic grunt hitting on 4+ 4+ (unless you are an under costed dryad off course ^^) there was a lot of blank melee turn. Chaos took the ascendant by using the speed of the gors pack to isolate order element and focus them down.

At Turn, 5 the victory condition was met, but we decided to go to the last side standing (pride was on the line^^). The chaos had won (minor victory). At this point we imagined a quick cleanup by the chaos forces and maybe some trouble against the questor standing in a terrain (2+ save with reroll). Ho my we were wrong !

yay !!

Boom it's nuke time !

The branchwytch casted unleash spite ! rolled big and a lot of 6 followed when the dust cleared only the shaman was left ! he was close to run away ^^.nurgle lost a couple marauders too.

We had a remontada on our arms ! wiping all the chaos force with one spell, order used the momentum to lock us in a stalemate lightly in their favor. The situation was : the melee monster from order and chaos locked in combat while the 2 caster were sniping from afar !

Between the grabbing by sprume tentacle and the questor shield the fight took 4 or 5 turns.
The gor shaman was trying to snipe the last Questor wound while the dryad was tring to kill everything with the bomb and wanted to charge the shaman too !! what a beast :D

In the end questor and the branchwytch emerged victorious after my poor gor shaman failed to cast 3 arcane bolt in a row :'( (with the +1 tome)

We made a quick post game were we rolled progression and treasure.
Nothing special about it they all got extra point and i got a meh counter spell effect.

Pro and Cons

PRO :

-Game is fun, even with the lack of skirmish mechanism it's working well.
-Game is easy to set up, as promised this as easy to get some models and play !
-Scenario are very fun. We only played the first one but the randomized set up and the fog were super interesting.
- Cheap extension
-Easy to include new players.

CONS :

-The game need more detailed terrain rules (like shadow war or something).
-A different way of rolling attack is needed too, 2 basic grunt fighting on a 4+ 4+ save 4+ is boring. Ok it's easy but it's totally random :D and can take age !
-We missed having an assist mechanism.
Question by the frostgrave player of our group : "hey we are 5 marauders against this solo liberator prime don't we get a bonus or something ?" answer "No activate 1 marauders." (then lost 2 marauders on prime split attack).

Conclusion :
I understand that they needed to keep it simple and they couldn't rewrite all the warscroll but some mechanism to reduce to random spike would have been great. Xp would have been awesome too.

In the end we had a super fun evening perfect for a beer and bretzel and we want to finish this campaign to see how it goes.
For the price you can't go wrong :D

/cheers.
bob.

ps: sorry for the pics the light was terrible ^^

Using units non included in aos skirmish !

Units price

AOS price / starting unit members / 5

Hero price

Aos Cost / 5

Doesn't work perfectly for heroes but that is a start
(ex: branchwytch 100 to 16 renown or gor shaman 100pt to 18renown)

round to the closest

edit : As Mengel suggested the price difference could represent gh2 price ;) good catch