Howdy Guys and Girls :)
Review of the new Codex Space Marines by "A Tapletop Gamer's Diary":
Edit : From blood of kitten
Come with auto hellstorm gauntlets and fragstorm grenade launchers. Can replace both with flamestorm gauntlets. Hellstorm guantlets are assault 6 18″ range bolters. Fragstorm grenade launchers are assault D6 18″ bolters. The flamestorm gauntlets are assault 2d6 flamers. In melee both gauntlets are powerfists. A unit of 6 can be set into 2 combat squads of 3. They can fire all weapons twice if didn’t move on their turn (including overwatch). They also don’t suffer any penalty to their hit rolls for advancing and firing assault weapons.
Can replace bolt carbines with combat knives. Grav-chutes give normal deep strike. Grapnel launchers don’t count any vertical distances when determining how far they can move that turn. They can also go into reserve and arrive more then 9″ from the enemy and within 6″ of any table edge.
Comes with a heavy onslaught gatling cannon, heavy flamer, icarus rocket pod, 2 fragstorm grenade launchers and a redemptor fist. Can replace heavy flamer with onslaught gatling cannon, heavy onslaught gatling cannon with macro plasma incinerator and fragstorm grenade launchers with storm bolters.
Heavy Onslaught gatling cannon: Heavy 12, S5, -1 1 damage
Macro Plasma Incinerator: Heavy D6, S 8 (9), -4, 1 (2) damage. If supercharged, takes 1 mortal wound for each 1 to hit.
Icarus Rocket Pod: Heavy D3, 24″, S7, -1 1 damage. +1 to hit against flyers, -1 to hit against everything else.
Onslaught gatling cannon: 24″, Heavy 6 S5, -1, 1 damage
Redemptor fist is a dreadnought ccw that does D6 damage instead of 3
Went up by 2 power. Can combat squad into 2 3 man squads.
Plasma exterminator: 18″, assault d3 plasma guns.
Went down 4 power. Can take 5-10 and combat squad. All models can replace plasma incinerators with assault plasma incinerators or heavy plasma incinerators. Sergeant can swap bolt pistol for plasma pistol.
Assault Plasma Incinerators: 24″, assault 2 S6 (7), -4, 1 (2) damage. Supercharge kills as normal plasmagun
Heavy Plasma Incinerator: 36″, heavy 1, S8 (9), -4, 1 (2) damage, Supercharge kills as normal plasmagun.
Toughness looks like 8 or 9 (blurry), 16 wounds. 3+ save. Comes with a Heavy Onslaught Gatling Cannon, twin heavy bolter, inbuilt heavy stubber, 2 storm bolters, icarus heavy stubber, 2 krakstorm grenade launchers and auto launchers. (I’m guessing a bit on some of the names. Again, blurry). Can replace twin heavy bolters with twin lascannons, replace heavy onslaught gatling cannon with las-talon, inbuilt heavy stubber with onslaught gatling cannon, storm bolters with fragstorm grenade launchers, icarus heavy stubber with icarus rocket pod, storm bolter or fragstorm grenade launcher and auto launchers with 2 fragstorm grenade launchers. It can take an addition inbuilt heavy stubber.
Many weapons you can look up in the dreadnought entry
Icarus Heavy Stubber: 36″ heavy 3, S4, -1, 1 damage. +1 to hit flyers, -1 against everything else
Inbuilt Heavy Stubber is the same without the flyer bit
Krakstorm grenade launchers: 16″ assault 3 (I think) S6, -1 D3 damage
Las-talon: 24″ heavy 2, S9, -3, D6
Hover tank: distances and ranges are always measured from hull rather than base. Repulsor field: subtract 2″ from charge rolls made when charging a repulsor. Power of the Machine Spirit as normal. Auto launchers are basically smoke launchers. Can transport 10 primaris infantry. Gravis models count as 2. Cannot transport jump pack models.
First Wave of Random Rules
Relic Crusader Helm: Increases aura abilities by 3″
Stratagems are tied to Chapter Keywords
Relic Tome of Malcador: Additional Psychic Power
Reavers get Deep Strike & Outflank
Black Templar Warlord Trait: Heroic Intervention 6″
Linebreaker Stratagem: 1CP Vindicators pick a point within 24″. Every unit within 3″ takes 3D3 mortal wounds on a 4+ (3+ on 10 or more models; 5+ for character).
Kill Shot Stratagem: 1CP Predators +1 to wound and +1 damage vs Vehicles/Monsters.
Relic of the Chapter Stratagem: 1CP/3CP Spend 1 or 3 CP to get extra Relic or two extra relics cannot be duplicate and cannot be given to the same character.
Chapter Master Stratagem: 2CP Change a Captain in to a Chapter Master replace re-roll 1s to hit with Re-roll all misses to hit.
Scions of Gulliman Stratagem: 1CP pick one infantry or biker Ultramarine biker unit to re-roll to hits of 1 for the rest of phase. Tactical and Intercessor units can re-roll all to hit.
Orbital Bombardment Stratagem: 3CP Like Linebreaker Stratagem, but Warlord does not move or shoot and it hits units within D6 inches.
Cluster Mines Stratagem: 1CP Use when Scout Biker Falls Back select enemy unit 1″ away and it suffers D3 Mortal Wounds on 2+
Born in the Saddle Stratagem: 1CP White Scar Bike unit can shoot and charge after Advancing
Arbor the Witch Stratagem: 1CP See Below Image from Community Page.
Emphyic Channeling Stratagem: Used at start of Psychic phase Psyker can cast an additional spell if within in 6″ of two other same chapter psykers at +2 to casting.
Dataline Telemetry Stratagem: 1CP If a land speeder is within 12″ of a whirldwind’s target the whirlwind hits automatically
Hellfire Shells Stratagem: 1CP A heavy bolter can shoot once and if hits does D3 Mortal Wounds
Flamecraft Stratagem: 1CP Pick a Salamander unit +1 to wound with flamers
Strike from the Shadows Stratagem: 1CP A Ravenguard Infantry unit can deploy in reserves
Machine Empathy Stratagem: 1CP Iron Hands Vehicle can ignore heavy weapon penalty, or advancing with Assault
Bolter Drill Stratagem: 1CP Imperial Fist Infantry…
Masterful Marksmanship Stratagem: 1CP Use this Strategem when a Sternguard Veteran Squad is selected to attack in the Shooting Phase. Add 1 to all wound rolls made for that unit’s special issue Boltgun attacks in that phase.