created : 6 months ago

Maggotkin Battletome coverage (and FAQ)

Tags : battletome nurgle age of sigmar

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Hello everyone !!

Gw sent us the Maggotkin battle-tome (thx) and here the review of it :

I) General stuff :


-Hard cover,
-104 pages
-Nice satin finish.

The book cover 3 types of nurgle force : Daemons, Mortals, Rotbringer.
As in all Battle tome you get Fluff, pics, Traits, Artefacts...
It's easier to show you all an image of the summary :

Let's dive right in :

II) Fluff :

The first 32 pages are Nurgle fluff. Starting at the top with Grandfather Nurgle himself and ending with the Blightkings.

We learn quite a few things like, why nurgle and horned rats hate each other or we get new details on how are made the Plaguebearer.
Honestly the section is well made, it was a fun read. After reading this section, i understand how fun are the Blightkings now ^^

As i don't want to spoil anyone i'll say no more.

III) Vision of nurgle :

Beautiful models and images.








IV ) Armies of the plague god.

A) Nurgle keyworded army.

If you play a Nurgle army with only Nurgle keywords you gain these bonus :

Cycle of corruption : can use the Nurgle wheel from the slimux box.

-Garden of Nurgle : Before the start of the battle you can set up a Feculent Gnarl Maws for free. 1" away from another terrain.

-Summon Daemons of Nurgle : None of the Nurgle Daemons in the book can be summoned by spell. These time are over.
In a nutshell, you gain contagions points and use them to summon Nurgle Daemons. (You still need to keep points in matched play)

It's interesting to be able to play a mortal army (using a mortal only Warscroll Battalion) and summon extra daemons during the games.

B) Command trait

Nurgle forces are divide in 3 groups : Rotbringer, Daemon, Mortal.
Each one have access to 6 traits.
If your General qualify for 2 groups choose one to use.
Nothing special here, you get bonus , reroll or things like that.
2 exceptions : (aviable to all 3 groups)
Grand Father Blessing
Move the Nurgle cycle 1 step forward or backward (once per battle).

Living Plague
Roll dice for each unit within 1" of the general, on a 4+ you get 1 C points and they take a mortal wound.

C) Artefacts of power


Nurgle forces are divide in 3 groups : Rotbringer, Daemon, Mortal.
Each one have access to 6 choices.

One item attracted my attention. The carrion Dirge : Mortal hero only, -2 bravery for enemy units in a 12" (ouch).

D) Spells of Nurgle :

Again Divided in 3 groups
One extra spell for every one : Foul Regenesis.


In a nutshell on a +7 Regenesis grant you a +1 to wound in melee on all the battlefiedl (or extra 2" move) as you set cycle back to there.

The Nurgle lore look very strong with interesting debuff/buff/dmg spell.

E) Path to glory and batlle plan :


A complete PTG section and one fun plagued battle plan ^^

V) Warscrolls :

A) Warscroll Battalion

The Munificent Wanderers :
Big detachment composed of 1 GUO and 2 Tallyband

TallyBand of Nurgle
Standard Nurgle Daemon detachment, Extra contagion if you have 7 units and return 1d3 Plague bearer to each unit during your hero phase.

ThriceFold Befoulment
3 GUO, Bonus if they 14" and 7" from each others. ps : casting plague wind 7" from 2 other GUO = 3d3 mortal for each unit hit. ^^

Nurgle Menagerie
Slimux and Beast, planting tree all the game.

Blessed Sons
Big detachment .

Plague cyst
Basic Battalion for BlightKings lead by a Lord of Plague
Lord of plague grant reroll to all failed attack 7" of him.

Blight Cyst
Basic Battalion for BlightKings lead by a Lord of Blight.
Every blightking units within 3" of the LOB get the shooting attack.

Affliction Cyst
Composed of Blightking on drone and one lord of affliction
grant a 16"+3d6" charge to all the army ^^.
This one is super powerful but the composition is really limited.

Each warscroll Battalion cost from 180 to 240.

B) Warscrolls Points :

Nearly everything cost +20/+40
New GUO is +100
Plague Bearer are +20 per 10. (ouch)

BlightKing and Plague drone got a -20 discount.

C) Warscrolls changes :

Nurgle tree : Friendly units can do a charge starting 7" from the model even if ran. on a 4+ take 1 mortal wound if not nurgle.

Nerf :
Epidemius : Nerfed and cost increased by 20 :( the 21+ count got changed to 1 Contagion points per turn.) ouch.
Slimux and beast slime trail activate on a 4+ now. (it's a nerf to Slimux only)
Morbidex twiceborn : Lord of nurgling nerfed to +1 nurgling.(from 1d3)

Change :
GUO +100 pt but +6 wound +1 extra spell, new command is very strong.
Beast of Nurgle : +40 pt each, +1w, got the slimux trail and +1 to damage to each attack with near a nurgle daemon hero.
Sprume : Grant a deeep strike, but pseudopod work on a 4+ now, lost towering arrogance as a command ab a got a reroll to hit 1 vs hero.
Lord of plague : +40 pt but a few upgrade, grant reroll 1 to BK units in 7" (meh) Lost the regen of 1 per hero phase.

Buff :
Drone : cheaper and locus of contagion grant now 1 extra attack for each weapons.
Blightking : +1w -20 cost

VI) Conclusion :

Very nice Battletome, my favorite yet. It's Great, they added a lot of synergies to the nurgle armies.
Still not convinced by the Summon rules as you need to do a lot of counting during games..

Ask questions in comment i'll respond !!

/cheers.
bob.

https://www.games-workshop.com/resources/PDF/Downloads//ENG-Great-unclean-one.pdf
https://www.games-workshop.com/resources/PDF/Downloads//ENG-Poxbringer-herald-of-nurgle.pdf
https://www.games-workshop.com/resources/PDF/Downloads//ENG-Rotigus.pdf
https://www.games-workshop.com/resources/PDF/Downloads//ENG-Spoilpox-scrivener-herald-of-nurgle.pdf
https://www.games-workshop.com/resources/PDF/Downloads//ENG-Horticulous-slimux.pdf