created : 3 months ago

Warhammer 40000 Apocalypse rules preview

Tags : warhammer 40000 apocalypse

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Hello everyone !!

After the initial announcement of the Pre order date (here) . Warhammer made a preview of the Rules in Warhammer 40000 Apocalypse.

Building an Army

Building an army in Apocalypse mean that you are going BIG it's Apocalypse after all, bunch of troops, tank, knights. You can expect a lot more freedom than in Warhammer 40000 when list building. In this game everything resolve around Detachment. A detachment is a themed group of units or heroes ie : Outrider Detachments will be Fast attack stuff while
the Battalion Detachment is going to be Troops Focused. Except multiple detachment on each side (it's Apocalypse ^^)

warhammer 40000 Apocalypse rules

You are going to activate all of the units in an Apocalypse Detachment at the same time – this means that they all move, shoot and fight together. An Apocalypse Detachment is lead by a Commander that can also be a Warlord (if heroes). Warlords generate Command Assets cards but units too far from their Apocalypse Detachment Commander risk routing out.

The big innovation is the introduction of the You Go i Go mechanism that mean that If you activate a Detachment then i do the same. It's a big plus to me when i don't have to wait 2h to play again ^^

Phases

Turn in Warhammer 40000 Apocalypse are split in Phases (as usual ^^ )

warhammer 40000 Apocalypse rules

Another novelty in Games Workshop games is the Damage Phase. The key thing here is that the Damage phase comes after the Action phase. This means that each of your units will still get to be activated even if they have taken damage that may take them out of action.

Also all the models in a unit must finish in 1/2" coherency. To this end, Apocalypse movement trays will prove incredibly useful for moving your large infantry units and ensuring that all your models remain in coherency.

warhammer 40000 Apocalypse rules

Handy ^^

From the First Read the game feel a bit weird, we are going to alternate activating Big Detachment but wait the end of the turn to remove models. It completely reverse the advantage of being first player in a turn as you can now wait to see who's getting shot at before moving out. Ie : If your knight have taken 20 wounds already you can use him for a Glorious Charge because you already know he's dead anyway. I wonder if Some Strategic Assets are going to cancel death or stuff like that.

Datasheets

Let's take a look at the Warhammer 40000 Apocalypse Datasheets now :

warhammer 40000 Apocalypse rules

Roughly the same than Warhammer 40k , Armor save are changed to remove the need to us AP everywhere. Attacks and Wounds are correlated to the squad size i think.

warhammer 40000 Apocalypse rules

So SAP (Strength Against Personnel) and SAT (Strength Against Tanks) replace Strenght, Ap , Damage (Remember Epic ?^^). In the Warhammer 40000 Apocalypse ruleset you roll 1d12 per hit an try to beat the SAP or SAT (depending on the target). I think it's a genius Idea that could have worked for warhammer 40000 as well. This rule represent very well that a Lazcanon while super duper powerfull is not handy to target Infantry. When you think about the Heavy Bolter in Warhammer 40000 it could have been saved by the SAP !

Anyway, if you beat the SAT or SAP you place a small blast marker on the unit. (no details yet)

This short rules preview hyped me to the MAX !!! Can't wait to learn more !

/Cheers.
Bob.