Hello again everyone !!
Shortly after releasing their Rules Preview Article we get more info with the Faction Focus: Space Marines. We already talked a little on the rules already so go read it first if you want to understand everything (go check here)
We are talking about Space Marines here, so i guess you can do pretty much everything from Fluffy Battle Company to Air Wing (with Thunderhawk ? ^^) Plastic Thunderhawk !( Sorry i had to say this ! ). But A dreadnought Spam is also suggested so i guess pretty much everything is open.
Info : Detachment Composed of only Space Marines will get And they Shall Know no Fear
So that mean that we can mix unit source in the same Detachement ? (would be fun ^^)
Off course pushing for the new Marines is expected ^^ we had the stats here : https://war-of-sigmar.herokuapp.com/bloggings/3919
Look like troop will also Capture Objectives in Warhammer 40000 Apocalypse.
Commander, bastion of inspiration and close-combat beast – you can’t go wrong with Roboute Guilliman (lol).
Wow Even in Warhammer 40000 Apocalypse the Emperor Sword is awesome. Wound everything on 4+ and Generate twice the amount of Blast Marker. But Guilliman is also a Leader and bring you some Battle Wide perks.
Master Of Battle is interesting because we already know that We can place Orders and : Advance, Aimed Fire and Assault are present .
Brand new tank on pre-orders on the same day. No full profile but we get to see his gun options :
I don't know how work Supercharge but the Sap and Sat on the Incinerator is interesting. On the other hand the Repulsor Executioner
have a special rule allowing to shoot twice if moved half his move.
I guess 4 shots of Heavy Laser Destroyer is strong ^^.
Top Command Assets
In Apocalypse, every army has access to Command Assets – tactical plays that represent your grand strategy that can change the tide of battle. Each Faction can use universal Command Assets, or Faction-specific choices that represent their distinctive abilities and the character of their sub-factions.
So Salamander Specific Assets focusing on Small Arms, Auto hit in half range Or a reroll for one attack. Interesting to see that some Assets have two usage.
Then we get to see a Psychic Power in the form of an Asset.
Very strong armor debuff, not sure how the Timing work here are Damage phase is the moment models are removed. We would need more details to see if it strong or not.
Anyway that's it for the Space Marines Preview.