Hello everyone !!
Second Faction focus for the game : Warhammer 40000 Apocalypse and this time it's for the Chaos Space Marines.
In Warhammer 40000 Apocalypse CSM are considered an hyprid Mid range/ Close combat force. Stacking Aura Abilities is the intended play style. So we can expect as much options than Loyal Space Marines but with Daemons replacing all the Primaris stuff.
Heretic Astartes get this special rule :
Khorne Lord of Skulls
Using the new Damage Phase mechanism, the lord of skull get a interesting ability :
So Activating this Detachment last is going to be Primordial !!! Check here if to read how is it going to work : https://war-of-sigmar.herokuapp.com/bloggings/3919
Abaddon The Despoiler
Being the Warmaster is really fitting in this game don't you think ? Also He deliver 2 very strong Aura that make him already auto include ^^
Also he get a simili invulnerable Save of 3+ using a D12 against all size Blast Marker. Because in this game you roll a Different Dices size against Small and Large Blast Marker, but we'll get more details on this tomorow.
Chaos Space Marines
Fielding squad of 20 Chaos Marines is so Fluffy!! In a Warhammer 40000 Apocalypse game it's a superb objective holder ! Also being 20 allow some Conga line exploit (0.5'' unit coherency limiting the effect) to benefit from multiple aura.
Chaos Space Marine Command Assets allow them to unleash tactical ploys and malefic powers that have some incredible effects on the battlefield.
With this power we learn that units can be Critically Damaged and suffer Malus. This Command asset allow a Slaanesh unit to ignore these malus and gain a 1 attack for each wounds marker. Transforming a Slaanesh Multi wound models in a Mowing BEAST (just before getting killed ^^)
Really like the direction Warhammer 40000 Apocalypse is taking. I hope it's going to be strategical enough to reward good play !! That's it for now, can't wait to learn more on the Damages and Save tomorow.