created : 29 days ago

Warhammer 40000 Apocalypse rules preview

Tags : apocalypse warhammer 40000

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Hello everyone !!!

New installement of the Warhammer 40000 Apocalypse rules preview. This time it's about Damage and Commands Assets. To understand what where are writing about it's better to have read this post : Link .

Damage

In Warhammer 40000 Apocalypse the roll to wound is made with a D12 and you have to beat or equam Sap and Sat of the weapon. (go read the post explaining it if you didn't : Link ).

Warhammer 40000 Apocalypse rules preview

If you successfully wound your target you place a small blast marker next to it, if the target already have a small blast marker you replace it with a large blast marker.

Warhammer 40000 Apocalypse rules preview

At the end of the Turn, during the Damage phase each unit with at least one blast maker must pass an armor save or loose one wound. No AP or Save modifier in this game, You roll a D12 for armor save against small blast marker and D6 against large blast marker.

Note : Destroyer special ability mean that the weapon deal only large blast marker.

Warhammer 40000 Apocalypse rules preview

With this rule clarification in mind and the Chaos Space Marines Preview from yesterday ( https://war-of-sigmar.herokuapp.com/bloggings/3922) What do you think of the revealed Abbadon power to always test with D12 for Armor save ?

Warhammer 40000 Apocalypse rules preview

Look Hella strong ?

But keep in mind that the number of wounds in Warhammer 40000 Apocalypse is not like 40k, look at guilliman profile :

Warhammer 40000 Apocalypse rules preview

Only 2 wounds !!! Do you think Abby have also 2 or only 1 ?

Command Assets

There are two kinds of Command Asset – universal (which say “Apocalypse” on them and can be used by anyone) and Faction specific (which will have the name of the Faction they are for).

Warhammer 40000 Apocalypse rules preview

Also, Psychic cards need Psycher on the ground to use them :

Warhammer 40000 Apocalypse rules preview

How They Work ?

Before the game start you can build a deck of 30 cards. Then you draw up to 10 cards (one + one per warlord on the battlefield). There is 400 Command Assets to choose from and the Command Assets cards can have a massive impact on your games of Apocalypse so it's a very important step.

Warhammer 40000 Apocalypse rules preview

Warhammer 40000 Apocalypse rules preview

Warhammer 40000 Apocalypse rules preview

Warhammer 40000 Apocalypse rules preview

Warhammer 40000 Apocalypse rules preview

Damn !!! Deck Building in Warhammer 40000, am i dreaming or is it real ? Did i mention that i love Deck building these days ? Some of these cards are quite strong, this is such an interesting addition to Warhammer 40000 Apocalypse

What do you think of deck building in warhammer 40000 ?

/Hype
Bob.