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Warhammer 40000 Raven Guard Review

Tags : space marines review raven guard warhammer 40000

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Hello everyone !!

Today on pre-orders are 2 new codex supplements for Warhammer 40000 Space Marines Armies. Raven Guard and Iron Hands, this post is about the Raven Guards. I mean who doesn't love Space Ninja?

Introduction

This codex is a thin(80 pages) hardcover book. It's standard GW quality so there is nothing wrong about it.
The 3 main parts of the book are The fluff, the model's pics and the rules!
If iron Hands codex was the hammer this one would be a scalpel ^^

fluff

The first 40 pages of the book are dedicated to the Chapter presentation. It's quite complete with a lot of details on the different companies and units. There are also details on the what happened at isstvan V, Ravenfall, the Genetic Manipulation Corax tried to do and some other stuff. Decent fluff.

Oops


Raven Guards codex rules review preview

Yea sure Precognition


Raven Guards codex rules review preview

It's always hard to swallow that Near Precog Primarch were at Isstvan 5 ^^

An army of Heroes !

In this section, we are shown different Space Marines Models Painted in black ^^

Rules

One new general ability, a few warlords traits, some relics, more stratagems, and 6 psychics powers.

Surgical Strike


Raven Guards codex rules review preview

This power is at the Heart of a Raven Guard game plan ! Snipe/take out Aura & buff bot and then clear the rest of the army. it's a sound plan considering the amount of popular buff combo. Still, I am not sure that +1 to hit and wound is enough to allow this plan. But it' a good start !

Warlord Traits

There are 6 extra Traits that you can choose from.


  • No overwatch on the warlord (it's Shrike one)

  • Redeploy one inf unit and infiltrate

  • Buff bubble : Run and Charge within 6"

  • Unmodified 6 deal 1 additional mortal wound

  • Fly when falling back, charge and shoot after fall back

  • Teleport your warlord once per game 9" from ennemy

Off course the Run and Charge is strong but the No overwatch is super handy to tie in strong firebase

Relics

2 list here, one for Raven Guards: Relics of Ravenspire and one for Successor & Raven Guards: Special Issue Wargear.

Relics Of Ravenspire


  • Ebonclaws : ap-3 d3, reroll wounds and one extra attack (replace 2 LC)

  • Shadow armor : Ignore ap if ap is -1 and unmodified hit rolls of 1 2 3 always fails

  • Raven Skulls : One reroll per turn

  • Raven Fury : Jump Pack, run and charge, reroll charge and Mw on 4+ during a charge

  • Ex tenebris : Assault 3 stalker bolter, can snipe, +1 hit, ignore cover

  • Super Knife : s+1 ap-2 d1, 1 extra attack, Damage 3 vs Characters

Raven Guards codex rules review preview

Yea nothing crazy. Still, Ex tenebris is decent to snipe frail target.

Special Issue Wargears

Mantle : 5+ FNP
Artificer armour : 2+/5++
MCW : +1dmg to one weapon
Digital weapon: one extra attack dealing 1mw if hit
Magic Cloack : 3+ invul in terrain ^^

Stratagems

Raven Guard have a good selection of Stratagem ! you are going to need CP a lot I think.

2 pages of Stratagem, most interesting are :


  • Infiltrators 1cp : before first round, free move but must end more than 9"

  • Raven Blade 1cp : Choose one ennemy unit, reroll charge on it

  • Lay Low the Tyrants 1cp : +1 to wounds against Characters or Non vehicule with 4 wounds or more

  • Remain unseen 1cp : Choose one unit, If you didn't shoot with the unit, it get -1 to hit. Kind of cool to hold an objective

  • Ambush 1cp : Infiltrate at the end of the movement phase

  • Strike from the skies1cp : One jump pack unit can run and charge and +1 to charge distance

As you can see you have a large selection of Infiltration and Movement tricks. Can you pull off assassination and stuff with them? it's all about your skill to play the game so in a sense it's interesting.

This Stratagem is going to be great with Smash Captain or JP units going after sturdy target.

Raven Guards codex rules review preview

let check the Umbramancy Psychic table now

Umbramancy Psychic

There is one effective combo here: Envelloping Darkness. Prevent Overwatch and minus 1 to hit roll. Then use Shadowstep to Teleport back to safety, or charge, or do something cool. It's vital if you plan to charge into an Iron Hands bastion waiting for you with a 3+ reroll 1 overwatch salvo.
Raven Guards codex rules review preview

That's it for the Raven Guard rules lets check the unit now!

Unit

Kayvaan Shrike


Raven Guards codex rules review preview

He's a quite strong actually, very good pistol sniping and dealing extra mortal wounds on 6+ (so 5+ against characters). Powerful charge potential, 7 attacks on charge with +1 +1 to hit and wounds vs characters, stack nicely with lay low the tyrant for another extra +1 on wound rolls. As the claw allow wound reroll at worse it's 3+ with reroll.

Chapter Master bubble and Charge reroll bubble help as well.

Conclusion, good stuff & Combo

Target Sighted Stratagem from the Space Marines codex is vital, it will cost 3CP but allow Stalker Intercessor to snipe and deal extra mortal wounds on 6+ (so 5+). It's expensive but with the new Stalker bolt rifle, you will get a lot of value out of it. Don't forget to split shooting if you need to.

Scout Squad with sniper rifles and camo cloak they are not very expensive, they infiltrate, shoot at 36", Snipe, deal mortal wound on 6+, get a 2+save in cover and -1 to hit. If Dev doctrine is up you also get Ap -1

Eliminator Squad Off course Eliminator are awesome with Raven Guards. They are Amped up scout ! At 63 points only per unit they are always a good investment.

To conclude, the game plan for Raven Guards is removing Characters asap and charge in with: Smash Captain, Vanguards, Phobos ....

Any question ? ask away !

/Cheers.
Bob.

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