Hello everyone !!
New kill Team Ed is around the corner and some new rules details have been revealed.
The big news is that KT is going to use alternating activation instead of the IGOUGO dear to GW games. This is an incredible improvement! After playing for 3 decades (yea I know ...) is it clear to me that alternating activation is 9 times out of 10 better for Game Balance, depth, simplicity, the fun of the game. The only type of IgoUgo I can accept are programing games where you give orders and resolve them.
In case you don't understand what I mean :
The alternating activation Kill Team is going to use is: I activate a single model/unit/thingy then you do the same. It's opposed to the IgoUgo where I play my whole army/band/team and then you do the same.
Most Skirmish Games use alternating activation and reduce the number of phases to start of turn phase, main phase, end of turn phase. I know GW really like the turn sequence and both concepts were on the table. I would really prefer a "main" phase instead of the usual move, run, shoot, fire, charge, fight ...
Look like Kill-team is going to be a "modern" game from the game design point of view. I remember when I read the previous edition I was really unimpressed with the ruleset.
Super hyped by the new ruleset, I can't wait for the release date!
What about you?