created : 13 days ago

New Edition Kill Team Shooting Rules !

Tags : shadowrun kill team

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Hello everyone !!!

Ranged combat rules for next KT editions are as follow :


Unless noted otherwise weapons have unlimited range to represent the small size of the fight.

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As you can see the lasgun have no range limit but the pistol has one (6")

Attack and Defense

Very shadowrunny you roll Number of A dice difficulty is your WS/BS.
Then target roll number of Defense dice with difficulty Save

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In this case, the Trooper roll 4 dice difficulty 4+ when attacking and 3 dice difficulty 5+ when defending.

Each net hit deals damage depending on if it's critical or not.


Each 6 on attack roll or defence is 1 critical. A critical hit deals the damage behind the slash bar

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Note you need 2 normal success to cancel on critical hit we can expect that critical SV count as 2 success as well?

Special Rules (SR)

Some weapons have special rules that are noted on the card :

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So Flamer roll 5 dice at 2+ damage is 2/2 range is red (6"). Torrent allows it to attack all models within ◯* of the initial target

Critical rules ( ! )

When you roll a crit ( ! ) symbol on the dice you deal the damage right of the slash bar. But some weapons have an extra effect!

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Critical Hit Rules, as the name implies, are only applied to critical successes. The long-las’ MW3 (short for Mortal Wounds 3) rule, for instance, inflicts three automatic wounds for every critical hit rolled before the unfortunate target has any chance to prevent them.

A sniper with long las is dangerous!

First Impression

I really like the new rolling system it's neat to represent a different way of defending, like more dice but at 5+ for an Eldar.

Not a big fan of the unlimited range even if it makes sense...

That sound good!

Hyped to see the melee rules