Tags : warhammer 40000 rules
Hello, fellow Warhammer enthusiasts!
There's a sense of anticipation in the air as we await the release of Warhammer 40,000 10th edition this summer. The past fortnight has been filled with tantalizing reveals about new factions, and I wanted to share my thoughts on these exciting changes.
The new edition seems to be borrowing heavily from Age of Sigmar (AoS), simplifying gameplay while retaining the tactical depth we all love. The integration of the bravery phase with the command phase is a great move, making for a streamlined and more efficient game.
One of the most thrilling changes is the shift in the use of combat psychic powers. These can now be used in the shooting or combat phase, injecting fresh tactical possibilities into each game. This is a brilliant alteration that I hope gets mirrored in AoS. It's a lot easier to devise spells that are to fight and if transposed to AOS would be very interesting.
Several key changes are coming to the Warscrolls/Datasheets. Leadership tests will now be conducted on a 2d6 system, adding a new layer of unpredictability to the game and during the command phase. The introduction of invulnerable saves to the Warscroll is a welcome addition, and the decision to have 'to hit' rolls on each weapon aligns 40K more closely with AoS. lot's of stuff is getting simpler
The inclusion of Keywords for special rules is a real game-changer. Once you familiarize yourself with these terms, it will significantly speed up the process of checking datasheets. I'd love to see this feature making its way to AoS as well. Also it probably help creating more diverse weapons !
Each faction will now have a defining 'Trait'. This will succinctly encapsulate the essence of the army, purportedly fitting on a single page. This is a simpler approach compared to previous editions, echoing the streamlined nature of AoS.
Sub-factions are now mixed with detachment selection, offering an additional layer of army rules. This introduces a new strategic element to army building, which I'm looking forward to exploring.
All this information will be available in a free INDEX at the release, which is fantastic for accessibility. Codexes will follow in the future, and here's hoping that the power creep is kept in check.
In conclusion, the upcoming Warhammer 40,000 10th edition brings a wave of changes that I believe are a step in the right direction. These modifications simplify the game, make it more dynamic and engaging, and align it closely with the well-loved AoS systems. So, let's welcome this new era of Warhammer 40,000 with open arms and ready dice!
Still i would like them to go further in removing boring rules and increase the details we get when playing. It's hard to explain but i would like if targeting and shooting was closer to warmachine (so one model shoot one model) with rules aftecting the shoot based on the situation (line, ae around a model, cleave mechanism). Would make pile in and melee super interesting as well...
Still it's a good point they are removing the 150+ Stratagem you can play ^^