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Thunder and Blood image!

Tags : age of sigmar thunder and blood

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Hello everyone !!

Some image of thunder and blood by cucumbarbatch !! thx.

ps: I remember sharing similar ones a few months ago !

/cheers.
bob.

created : 13 days ago

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Thunder and Blood

Tags : age of sigmar thunder and blood

Small thumb gama thunderblood content

Hello everyone !!

On pre order this week :
1 vandus hammer hand (25£)
1 Khul + secrator (25£)
Thunder and blood starter for AOS : 44 mini, scenery, playmat (printed sheet like mk3 starter) (50£).
It's still stormcasts vs khorne.

/cheers.
bob.

created : 14 days ago

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Vandus and Khul repack

Tags : age of sigmar stormcast khorne

Small thumb warscroll

Hello again !!

Vandus Hammerhand and Khorgos Khul will be available separately and with a dedicated Warscroll !!

Thx anvil for sharing !

/cheers.
bob.

created : 15 days ago

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AOS matched point update for Forge World monsters

Tags : forge world age of sigmar monster

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Hello everyone !!

Points for FW monster are updated and they added a lot of new monster and exalted daemon and skin wolves !!

https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/aos_matched_play_points.pdf

/cheers.
bob.

created : 19 days ago

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Interview with Cubicle 7

Tags : age of sigmar old world rpg pen & paper

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Morning everyone !!

https://spruesandbrewsblog.wordpress.com/ released a interview video with Cubicle7 (working on both Old world and AOS rpg)

Interesting.

Keeping d100 system from what i heard.
Q4 this year for warhammer old world
Next year for AOS.

/cheers.
bob.

created : 22 days ago

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Warscroll Builder on Warhammer-Community.com

Tags : age of sigmar fan made warscroll builder

Small thumb warscroll builder button 1

Hello everyone !!!

Warscroll builder created by Tony Pacheco has been added to the warhammer community website !!
Awesome Tony.P

https://www.warhammer-community.com/2017/06/02/warscroll-builder-is-here-june1gw-homepage-post-3/

You can follow him on twitter https://twitter.com/ipaintltledudes (awesome painter^^)
he painted one of the best Beastmen army ever ^^

/cheers.
bob.

created : 24 days ago

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New warbands for AOS Skirmish (unofficial)

Tags : age of sigmar fan made skirmish

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Hello everyone !!!

The excellent Rafal Maj edited a few new warband for aos.
It's unofficial off course but everything seems ok !

https://twitter.com/RafalMaj

Check our gameplay review here :

/cheers.
bob.

created : 27 days ago

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Age of Sigmar Roleplaying Game

Tags : age of sigmar rpg pen & paper

Small thumb aosrpg logo 550

Hello again !!

AOS rpg announced :

Games Workshop and Cubicle 7 Entertainment have announced the Warhammer Age of Sigmar Roleplaying Game, for release in 2018.

Warhammer Age of Sigmar is Games Workshop’s epic tale of heroes, gods and monsters fighting a desperate battle for the fate of the Mortal Realms.
Dominic McDowall, Cubicle 7 CEO said, “The Warhammer Age of Sigmar setting is fantasy at its most imaginative. The Mortal Realms are fascinating, highly evocative and hold endless possibilities for roleplaying. I am enormously excited to explore them with the Warhammer Age of Sigmar Roleplaying Game!”

This news follows Cubicle 7’s announcement of the fourth edition of Warhammer Fantasy Roleplay for release in 2017. These two games will be independent game lines with different rulesets.

About C7
Cubicle 7 is a celebrated UK-based creator and publisher of games, specialising in developing games that bring the feel of fan-favourite properties to your tabletop with high quality design and components. www.cubicle7.co.uk

Bob.

created : about 1 month ago

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AOS skirmish Game play review

Tags : age of sigmar review skirmish

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Morning everyone !!

Yesterday was our shadow war campaign night, but some complication forced us to change our plan at the last second.
So instead of playing at our batcave, we were in a living room with an ovale shaped table. we had a few terrains and some models in different state of painting. The perfect setting to try AOS skirmish !

4 players split in 2 side (order vs chaos)
Warbands : Beast men + Nurgle vs Stormcast + sylvaneth.
Renown value : 30 pt each (25 is advised to start the campain but that felt too low.)

List :

Nurgle : Gutrot Spume + 6 nurgle marauders (using reaver)
Gors : 1 shaman + 6 gors
Stormcast : Questor, 1 liberator (Prime), 1 judicator (Prime with the 1d6 bolt bow)
Sylvaneth : branchwytch +7 dryad.

Equipement : both melee heroes took the +1 life amulet and both wizards took the tome grating +1 to spell casting.
From the get go the stormcast list was super super scary !

Mission : M1 - Clash at dawn.
It's the first mission of the campaign, the table is divided in quarters and you take turn to deploy randomly 1 model each by rolling a dice (1-4 is localisation 5-6 is reserve). It was funny because everyone was mixed in and we anticipated a brutal turn1.

Setup

First good point of this game is that in 20 minutes we made the list , gathered the models, installed the table and explained aos to a beginner.
That was fast, so yea Skirmish do the job as a fast game.




The game :

The game was bloody, there is no special mechanism to help models survive. The rules use AOS 100% so no crippling wound like Necromunda/shadow war. At first i feared that the fragility of models would be too much but in the end it was the opposite. Basic grunt hitting on 4+ 4+ (unless you are an under costed dryad off course ^^) there was a lot of blank melee turn. Chaos took the ascendant by using the speed of the gors pack to isolate order element and focus them down.

At Turn, 5 the victory condition was met, but we decided to go to the last side standing (pride was on the line^^). The chaos had won (minor victory). At this point we imagined a quick cleanup by the chaos forces and maybe some trouble against the questor standing in a terrain (2+ save with reroll). Ho my we were wrong !

yay !!

Boom it's nuke time !

The branchwytch casted unleash spite ! rolled big and a lot of 6 followed when the dust cleared only the shaman was left ! he was close to run away ^^.nurgle lost a couple marauders too.

We had a remontada on our arms ! wiping all the chaos force with one spell, order used the momentum to lock us in a stalemate lightly in their favor. The situation was : the melee monster from order and chaos locked in combat while the 2 caster were sniping from afar !

Between the grabbing by sprume tentacle and the questor shield the fight took 4 or 5 turns.
The gor shaman was trying to snipe the last Questor wound while the dryad was tring to kill everything with the bomb and wanted to charge the shaman too !! what a beast :D

In the end questor and the branchwytch emerged victorious after my poor gor shaman failed to cast 3 arcane bolt in a row :'( (with the +1 tome)

We made a quick post game were we rolled progression and treasure.
Nothing special about it they all got extra point and i got a meh counter spell effect.

Pro and Cons

PRO :

-Game is fun, even with the lack of skirmish mechanism it's working well.
-Game is easy to set up, as promised this as easy to get some models and play !
-Scenario are very fun. We only played the first one but the randomized set up and the fog were super interesting.
- Cheap extension
-Easy to include new players.

CONS :

-The game need more detailed terrain rules (like shadow war or something).
-A different way of rolling attack is needed too, 2 basic grunt fighting on a 4+ 4+ save 4+ is boring. Ok it's easy but it's totally random :D and can take age !
-We missed having an assist mechanism.
Question by the frostgrave player of our group : "hey we are 5 marauders against this solo liberator prime don't we get a bonus or something ?" answer "No activate 1 marauders." (then lost 2 marauders on prime split attack).

Conclusion :
I understand that they needed to keep it simple and they couldn't rewrite all the warscroll but some mechanism to reduce to random spike would have been great. Xp would have been awesome too.

In the end we had a super fun evening perfect for a beer and bretzel and we want to finish this campaign to see how it goes.
For the price you can't go wrong :D

/cheers.
bob.

ps: sorry for the pics the light was terrible ^^

created : about 1 month ago

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AOS skirmish review

Tags : age of sigmar skirmish

Small thumb cover

Hello again !!

At last the preview stuff arrived !

AOS skirmish

0) The book :

Very small (40 pages) book for playing warbands in the deserted ShadeSpire.
Fluff: there are 10 pages of fluff about the Katophranes' old city and it's quite interesting.

I) Rules and Warbands

AOS rules + 3 rules of 1 + no summoning + one battleshock test per turn for the whole warband.
Customistion options: the General get to choose 1 of 6 Command aiblities and 1 to 6 artefacts (you can choose grand alliance artefacts too).

Allegiance abilities: Only grand alliance ones.
Units: No 1" formation to respect, banner and musician work 6" around them (only to the same warscroll).

Warband creation :
choose starting renown (25 for campaign is advised)
- Same grand alliance
- 3 models min and 1 hero.
- Ignore min size of warscroll
- You can mix weapon options in a warscroll.
- Only one warscroll of each per warband
- Only one champion per warscroll
- no battalions.

2) Campaign:

The Campaign consist of six missions that are linked together.
The mission rules are really interesting and make the heart of the game. But it's also possible to use older battleplans
(i imagine Ritual could be fun !)

Post game sequence:
- Units lost are healed.
- You roll on the reward table:



- spend extra renown to increase the size of the warband.

3) Extra:

There are rules inside for skirmish matched play and inducement mechanisms for the underdog (in campaign mode).

That concludes our little preview of AOS skirmish.
To be honest at first I was a little sad that some elements where not included (Xp, individual progression of grunts, assist mechanism, cover rules ala shadow war). But Skirmish has the merit of being coherent with AoS and the game looks very fun and exciting.

That said it's not that limited, the warband composition is a full grand alliance and while death and destruction options are quite small, chaos and order should be able combo quite a bit ^^(hello star mace).

The Future: AOS skirmish could be a gold mine for white dwarf with the possibilities to expand the roster with new releases, make a new campaign in different realms, add more post game sequence rules etc

I included all the warscrolls available in the book but I had to redact most of the points values (sorry^^)

/cheers.
bob.

created : about 1 month ago

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