RuneWars Miniatures (Gameplay review)
Morning everyone !!!
Last time I was doing the unboxing/presentation of "Runewars the miniature game" ( here ). Since then, I played my first game with the starter box and I wanted to do a quick debrief of the game.
I don't know if you are familliar with X-Wing or Armada, but Runewars uses the same type of wheel to issue orders (I explained it in the unboxing here ). The main difference with X-Wing is that you have 2 wheels per unit command tool, one for the order and one for the modifier. For the modifier to apply he has to be of the same color as the order. There are 3 to 6 differents colors (depending on the unit.) F.e.: I could use the move action (blue) and the blue modifier action "Rotate"(rotation at the end of the move), or the yellow move action with the modifier "defense" (+1 armor). That adds a very nice layer of strategy without complex rules and don't forget that each order has it's own initiative ranks (the lower the better).
As you can see the longer the move the higher the initiative rank (so act last)
Now that's explained let's get to it !
We played the initiation mission. The deployment is fixed and we didn't draw any objective/terrain cards.
As you can see the table is not square, that is because we have an ongoing shadow war campaign and the main table was already occupied^^.
Exemple of movement
The game started and we secretly planned our movement on our command tool. As you can imagine on the first turn of our fist game we just advanced forward (using the blue arrows)
Here an exemple on how a movement is done during the game, it was one of our first moves !
We begin by announcing initiative ranks. Starting with 1 then 2 and then 3 ...up to 9. If you have a unit that can act on said rank you interrupt the count. In this case the undead player skeletons unit acts with an initiative of 5 (the white numbers on the wheel are initiative ranks). he announces that he wants to move an unit. Then he revealed this command tool:
If you look closely, you'll see a blue arrow (2) and a white modifier meaning that the unit can move in a straight line using the size 2 ruler.
We place the ruler next to the skeletons unit.
Then move it until it reachs the end of the ruler.
Easy and very precise !
A game last 8 turns but we only played 5 to seal the deal ;)
Turn 2 movement:
Cav charge top left impact the skeletons archer hard and dodge the undead lords charge. Yay !^^ rest of the force derps a little
After 2 turns we were already hooked ! the combination of the command tool and the rulers makes perfect sense with rank and file armies.
It's so perfect, you give orders at the start of the turn and you try to counter what you think the other general think you are going to do (what :P ?).
It's awesome to the point that I need to say out loud "This game feel like the warhammer, games workshop wanted to make, but without the 100 pages of move rules and with Actual movement and strategies (played 20 years of WFB and most game were usually decided during the initial deployment)
Big golem (superb miniature) charges undead lord, pike-men try to do a slow charge after the big worm moved and on the right, skeletons know they can't charge because the ninja girl hero is going make a dash at a lower initiative rank !! Awesome :D
Turn 3 is another example on how the game is interactive:
Smelling something fishy the undead player decided to wait with his worms and do a quick short turn with the skeleton unit. It worked perfectly as the pike-men charged nothing and got 1 panic token. (increase futur moral effect)
We learned that the undead lord is a beast in melee combat ! killing the poor golem before he could activate his defensive order.
In the center the pike-men use a defensive order to cut their loss /2 but they don't attack ! Super ninja girl charged the side of the skel killing bunch of them and dealing secondary damage to the worms, wow !
Cav spend the turn doing a rotation.
Cav charge the undead boss, while on the other side pike-men suffer heavy losses from the worms and the skels (the ninja girl still hacks them.)
End of Turn 5
When the dust settled the undead lord was killed by the cav after loosing most of the unit ! On the other side, ninja girl rolled good and killed a good chunk of skel and the worms with a knife !.
This short battle (took 40 minutes) was incredibly fun and interesting ! we are both veterans of WFB and it's the first time a mass battle played like we imagined !
The system is simple, efficient , with a bunch of depth. And we are only scratching the surface.
We played a second battle using the advanced rules (terrains, missions, and deployments cards), I'll do a review about it in close future !!
I hope you enjoyed this and maybe you got a bit of hype for the game. I really think Runewars the miniatures game is going to be a major success !!!
40k Battle Report: Dark Angels vs Thousand Sons & Daemons
Howdy Guys and Girls - Geek Out Studio shared their first Warhammer 40k Battle Report with me - c&c is welcome :)
Beware, it may be a bit wonky - if you get headache from wonky videos, better not watch it for now ^.^
Great battle report made by the battle bunnies
Morning everyone !!!
Check this awesome battle report by the battle bunnies with a touch of michael bay ;)