Blackstone Fortress : Traitor Command

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Hello everyone!

Gamme Show update with the new Blackstone Fortress expention.

Ogryn and Commissar !

Also awesome models !


created : 2 months ago

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Pre-order Next Week: The Dreaded Ambull!

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Hello everyone and happy monday.

On pre order next week there is a new expansion for the Blackstone Fortress : The Dreaded Ambull.

The star is off course the Ambull !!!

It also add new explorations, hostile cards and so on.

40 Rules

inside The Dreaded Ambull set you’ll find datasheets for using this massive beast – and the scurrying critters that accompany it – in battle, plus points if that’s how you like to balance your games.

Also, Kill team Ambull ?


created : 3 months ago

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The Dreaded Ambull for Blackstone Fortress

Tags : blackstone fortress

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Hello everyone !!

Also seen at the Open day the Dreaded Ambull for Blackstone with a REAL AMBULL !!!

Images are from Valrak : check his facebook for more details.

Valkra coverage :

created : 4 months ago

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Warhammer Quest: Blackstone Fortress join kill team !

Tags : blackstone fortress kill team warhammer 40 000

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Hello everyone !!

It was a matter of time :

That’s right, the question that many of you have asked can now be answered. The cast of explorers in Warhammer Quest: Blackstone Fortress have now been made available as Kill Team Commander datasheets, and are able to join their appropriate Factions. In fact, Rogue Trader Janus Draik can join the Adeptus Astartes, Astra Militarum or Adeptus Mechanicus Faction by virtue of his Warrant of Trade!

created : 6 months ago

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Blackstone Fortress kill team on the way !

Tags : blackstone fortress kill team warhammer 40 000

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Hello there !

Gw announced that Blackstone Fortress cast are getting Kill Team profile !

Super cool info i wonder how and when. (Jan WD ?)


created : 6 months ago

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Blackstone Fortress review !

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Black stone Fortress Play Test :

Hello everyone !!

Yesterday we played Blackstone Fortress, doing the first mission of the campaign. I say first but all mission are randomized so it's not the same start for everyone. Before saying what i think of the game i am going to do a short review of the material and a quick explaining on how the game works. I'll try to keep it short as a lot of content is already available on the gw community website and on Blackstone fortress website

Content of the box

The box is really heavy for the size. It's jam packed with models, hextiles, cards, books.

The models

9 adventurers models, 2 bad guys sprues with on each : 6 Guardsmen, 2 Urghul, 2 beastmen, 2 drones, 1 CSM, 2 psychers, 2 negavolt cultists, twice ! And 1 Chaos lord sprue (amazing model )
That's a total of 44 models.

The models themselves are all push fit, the quality is awesome. The new CSM lord is incredibly well detailed. My favorite are the new traitors guardsmen, these are incredible good models. The adventurers are also great, the production is of great quality. But that no surprise knowing GW. I'd say it's even getting better as they get experience with push fit release.



The box contains 5 booklets full of rules, background and construction guides for the miniatures:

- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide;
- A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide;
- A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating;
- A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face;
- A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.

Gaming Content

The box also contains everything you need to set up and play a game of Blackstone Fortress, including:

- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress;
- 234 gaming cards;
- 9 Stasis Chambers – safe places for characters to rest between explorations;
- A Databank and a Hidden Vault;
- 70 markers;
- 28 dice.

Honestly everything is perfectly produced.
Included also, large number of plastic zipper bags for storage and game continuation. There are 2 versions of these bag, one for packing (usual transparent bag) and one for each player to store his cards and stuff for the next game (with a cool logo on it)

If you want more details just take a look here :


Rules of the game

You can play with 1 to 5 players, but if you are five (we where 5 yesterday) one of them is going to be the bad guy. The rules are simple and close to silver tower game play.

How do you play

In a nutshell at the start of the game session you assemble a deck of 8 Exploration cards . Then you draw one and resolve it and so on until you bail/escape or die ^^
There is 2 types of exploration cards. Challenge and Combat
Challenge : Challenge are mini games that you resolve by rolling a few dice or something more manual like doing a tower with your dices. Take 5 to 15 minutes to resolves.
Combat : need to set up the map and models for a fight ! Take 35 minutes to 1h to resolve.

After each card resolution you can go home to the precipice to heal and buy stuff.

For more details check the play video with Becca, louise, andy, and Duncan on this website

During a combat it's the same as in silver tower, you roll 4dices minus wounds and use them on actions.

Action resolution is not resolved with standard D6, now you have D6/D8/D12 with specials marking that grant 3 types of result : Nothing, Hit, Crit. It's super simple and effective. Reminded me of the FFG starwars RPG

What did I think of the game

As I said earlier, we played yesterday and we were 5. Off course I took the role of the bad guy to let them experience the PC side of the game.
4 aspects that i want to talk about : Game setting, Game mechanism, Being a player , Being the bad guy.

Setting up the game

The game is not too long to set up, but it's a bit tedious and you need a large table !

Lots of cards deck to arrange. Nothing serious but I think the box miss a plastic cards holder like in a lot of board game. Or an insert to sort cards as it became a bit messy especially when you have like 10 sorts of cards pile around the board.

Something like this would help a lot :

Off course this is not a deal breaker and you can order one in a minute on internet, but it's an aspect of board game making that gw can improve (and should ^^)

Another problem is setting the map after drawing a combat cards from the exploration deck. You have a bunch of double sided hex tiles all connected to form a maze-like combat zone. it's not that easy to do !

that's a bummer that tiles are not numbered and don't have any tag to set them up, you have to do it by eyes by looking at the card. It really slowed down the game, each cards could have a list of the tiles used and their numbers, an orientation mark on each tiles... All these little helpers are not mandatory but lots of really successful board games have them.

Apart from combat map deployment and cards sorting slowing down the game. Everything is well thought and work perfectly with the game.

State of the board when everyone was close to escape after fight number 2. Notice how the Eldar ranger is trying to get some extra loot^^ #Phatloot but #GreviousWound ^^

Mechanisms of the game

A few points :

Actions & actions dice : Like in Silver tower you rolls your action dice at the start of the round and use them to buy actions. If you rolls high you can use stronger options.
For example Ur-025 assault canon shoot once if you use a 1+ dice, twice with a 4+ dice and trice with a 6+ dice. Yesterday there was turn where he had two 6+ dice to use and shoot 6 times 'Dakkkkkkaaa'. Honestly the mechanism is solid, they improved it by making everyone roll at the same time.

Initiative : Another aspect that I really like is that at the start of the round we decide initiative (by shuffling the cards) then players can exchange initiative slot or even try to gambit (by spending a dice ) to swap their place with an enemy. Very fun and strategic.

Destiny dice : Bonus dice that everyone can use. It worked quite well on Silver tower and it's the same here.

If you slay stuff you can gain Inspiration points. Once you have 3 you become inspired. Inspired Explorers are a lot stronger !!. The only one that dont feel a big change is Ur-25 but it's because is already super strong. (but really super strong^^)

Cover Another great and effective mechanism. It simply reduce dice result by one step. It's strong and a really profitable advantage. Hence weapons ignoring cover are strong options to clear blockade (like the flamer on Pious)

Attack dice : excellent innovation by gw there, roll the special dice of the right colour and check result : 0 dot = failure, 1 dot = hit, 2 dots = critical. It's simple and effective ! Making a bunch of attacks for a guards unit is fast and don't slow the game.

The game as a player

The game is intended to be cooperative, so the focus is on the explorers. Everything is made for making you shine. Results spike, allow you to clear big room full of enemies and the defence dice make you quite sturdy especially if you are in cover.

From what the 4 players said, it was a super fun game, everyone made his best to get inspired (like in Shadespire you flip your cards and get better stat), loot clues and archeotech (that are in fact money)

Game balance seemed good but it was hard to threaten Ur-25 and Pious. Pious have a ability to put fire token on the ground and if enemy walk on it they get burned (it's super strong). And the robot is unstoppable ^^

So it's a super success for the player point of view (and it's the most important point !)

The game as the bad guy

As the controller of the inhabitants of the Fortress :

-You have little to no control on what do the NPC
-You have no control on when NPC group activate.
-Playing as the overlord is ok(ish) if it's the first time playing but after that the interest decrease rapidly ^^

Conclusion : Don't play with 5 peoples as the role of the Overlord is not interesting past the first fight.

On the other hand if you play in cooperative mode with no one handling the NPC : The experience work great. The behaviour tables are well made and the NPC pressure the PC effectively. If you are not Ur-25 it's scary to be attacked if you positioned poorly.

Cover mechanism coupled with behaviour table help create fire-fight and it's super fun. Until Pious take his flamer and start burning the world !

PC really need to weight their options as i think the game can be super punishing ^^
Ps : There are also 5, non randomized fight (look hard) that you must beat to win the game !

Finals Words

Blackstone Fortress is an awesome cooperative game, great mix between Board and rpg it's a big Improvement over Silver Tower. Every Explorers look interesting to play and all have multiple tactical choices. Even the Eldar ranger can do more than sniping from afar !!

The part were you buy stuff and plan the next mission is cool too as you can equip your explorer the way you want. Off course you gain power but the Fortress gain access to new villains and you are more and more scared of dying and loosing everything you have accumulated.

I just hope a future addon will add depth to the GM side !
Favorite boxed board game of GW

That's it for the BSF review


created : 6 months ago

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Today On Pre order : Blackstone Fortress and more !!

Tags : warhammer quest blackstone fortress warhammer 40 000

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Hello everyone !!

Today the day you can pre order Blackstone Fortress. It's a 15 days pre order btw.

Warhammer Quest: Blackstone Fortress

Blackstone Fortress (Hardback)

The full story behind the Warhammer Quest: Blackstone Fortress game is revealed! Join Janus Draik and his crew as they venture into the depths of the fortress and encounter all manner of deadly foes.

Kill Team: Crasker Matterzhek Genestealer Cults Commander Set

Add a Commander – a powerful hero character with unique abilities and rules – to your Genestealer Cults kill team with this set. It contains a multipart plastic Acolyte Iconward miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:

Kill Team: Nemesis 9 Tyrantis Tyranid Commander Set

Add a Commander – a powerful hero character with unique abilities and rules – to your Tyranid kill team with this set. It contains a multipart plastic Broodlord miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:

Hallowed Knights: Black Pyramid (Hardback)

The Hallowed Knights get a long-awaited chance to take revenge on Mannfred von Carstein for betraying the Bull-Hearts, as Josh Reynolds ties together a host of his Warhammer Age of Sigmar tales.


created : 6 months ago

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An 'Imperial' Robot?

Tags : cute blackstone fortress

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Just leaving this here - nah, more clear what exactly he is ;)?

Check out the Blackstone Fortress website -

Lady Atia

created : 6 months ago

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Blackstone Fortress - The Explorers

Tags : warhammer quest cute blackstone fortress

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Howdy Guys and Girls :)

Overview post for the Explorers via Warhammer Community - but trust me, there is lot more info to come about these guys ...

Every game of Blackstone Fortress involves choosing four explorers – so one each for four players, two each for two, and all four for one player in solo play.

Who Is He?
Janus Draik is a Rogue Trader – one of the bold pioneers tasked with expanding the borders of the Imperium. The Blackstone Fortress is one in a long line of claims this explorer has made for the Imperium – and a source of invaluable archeotech and artefacts for future ventures.

How Does He Play?
Janus is a versatile fighter who excels at mid- and close-range combat. With a solid stat line in all regards, he’s a great pick for a beginner and has a place in pretty much any team of explorers. If you’re not sure who to pick for your first expedition, you can’t go wrong with Janus Draik.

Who Is He?
The Blackstone Fortress is filled with treasures of ages past – and the Navigator Houses are interested in getting ahold of some of these. Espern Locarno is a sanctioned mutant tasked with rediscovering cargos which belong to his house by ancient right – as well as technologies to refine the ill-understood processes of warp travel.

How Does He Play?
Espern Locarno is a support explorer, excelling when working as part of a team. While he’s a pretty respectable combatant, the trick with this guy is shielding your allies or using his strange psychic powers to pull enemies into firing lines or onto your close-combat weapons.

If you’re looking to support your friends and manipulate your opponents, Espern Locarno is the explorer for you.

Who Is He?
Taddeus is a Ministorum Priest brought to the Blackstone Fortress by a holy vision seen in the burning remains of a particularly impertinent Imperial Navyman. Taddeus hopes to bring the Imperial Cult to Precipice, as well as purging any taint from the Blackstone Fortress itself.

How Does He Play?
As you’d expect from a priest, Taddeus has a range of skills that work to support a party in Blackstone Fortress, including an invaluable healing ability. As you’d expect from a priest in the 41st Millennium, he’s also a brutal front-line brawler, capable of holding his own in close combat. If you’re looking to back your friends up while getting stuck in, Taddeus is a great choice of explorer.

Who Is She?
Once a hive ganger, Pious Vorne now fights alongside Taddeus the Purifier, having discovered the joys of faith (not to mention burning heretics). Vorne has a pathological love of incendiary execution and seeks to slay any heretics who see the Blackstone Fortress as a refuge from the Emperor’s light.

How Does She Play?
Vorne is the “glass cannon” of Blackstone Fortress – she may be fragile, but that doesn’t matter if you can set all your enemies on fire before they even touch you. Capable of utterly annihilating anyone who gets close and capable of laying deadly traps, she’s the perfect pick for players looking to win through cunning, mobility and the liberal application of promethium.

Who Is She?
Hailing originally from the now-shattered Craftworld of Biel-Tan, Amallyn Shadowguide has travelled the webway for centuries. For her, the Blackstone Fortress represents a possible way to save her dying home and to make Biel-Tan whole again through the strange technologies within.

How Does She Play?
Amallyn Shadowguide is a fighter who excels at extremes – in classis Aeldari style! At long range, you’ll be able to snipe your opponents – but should they get close, you’ll be able to make short work of them with her power blade.

Who Is He?
Like many Kroot, Dahyak Grekh is a mercenary, working for the highest bidder. The Kroot mercenary code of honour is key to him – for it is through loyal service that the Kroot may consume new genetic material. Through eating many unfortunate inhabitants of the fortress and thus assuming their memories, Grekh has learned much of the mysteries within…

How Does He Play?
Grekh is a versatile fighter with a powerful ability linked to his Kroot lineage. In games of Blackstone Fortress, players can gather inspiration points – a resource used for all sorts of handy in-game effects, from re-rolls to hunting for treasure. These points are usually generated by slaying enemies – Grekh is more likely to gather them than any other explorer, representing his ability to consume foes and gain their knowledge!

Who Are They?
Little is known about Rein & Raus. Their wargear would suggest that these sanctioned abhumans once fought with the Astra Militarum, but now they live as renegades. Both are consummate thieves – to them, the Blackstone Fortress represents profit and little else.

How Do They Play?
Rein & Raus are unique among the explorers in that while they fight as a pair – each can operate separately from the other! While Rein tracks down enemies with his scanner, Raus picks them off at range. Though they can be tricky to play, they’re some of the most rewarding explorers in the game.

What Is It?
UR-025 is an oddity, even by the standards of Precipice. Ostensibly an aged Imperial Robot in the service of a Magos of the Adeptus Mechanicus, it seems there are secrets to UR-205’s past that may be revealed as you play. UR-025 is interested not in the Blackstone Fortress itself, but the seemingly sentient constructs that inhabit it.

How Does It Play?
UR025 is a walking tank – by far the most durable explorer and in the running for the most devastating damage output. While he’s slow, you’ll be able to weather pretty much anything the Blackstone Fortress throws at you, making him a cracking teammate for more fragile fighters. If you’re looking to lead from the front and wade through the enemy with barely a scratch, UR-025 is your guy/towering death-robot.

Lady Atia

created : 6 months ago

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Blackstone Fortress - Unboxing

Tags : warhammer quest cute blackstone fortress

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Howdy Guys and Girls :)

Blackstone Fortress unboxing via warhammer community - enjoy.

In your adventures, you’ll choose from one of the eight explorers included – those daring, foolish or insane enough to brave the depths of the Blackstone Fortress. Each explorer is a distinct character with their own backstory, motivations, and models. These are the kinds of characters you’ve read about for years in the background but are rarely seen on the tabletop – like Imperial Navigator Espern Locarno, or mighty robot UR-025.

Of course, these champions won’t be unopposed – Blackstone Fortress features a host of brand-new hostiles for you to battle.

First and foremost amongst these are a trio of magnificent Chaos Space Marines sculpted in the baroque and terrifying splendour such characters have always deserved.

As well as reinventing some classics, the set features a host of Chaos worshippers never-before realised in plastic (if at all), including Traitor Guardsmen, Rogue Psykers, Chaos Beastmen and the Negavolt Cultists.

There’s also a pack of Ur-Ghuls – vile dark-dwelling creatures who’ll already be familiar to Drukhari players. Updated from Finecast resin, these new Ur-Ghuls look truly horrifying.

Perhaps most intriguing among the residents of the Blackstone Fortress are the Spindle Drones – previously unseen xenos constructs that seem to be native to the fortress. Quite what these defenders want, or who created them, is a mystery but they feature a radically different aesthetic from anything we’ve ever seen in Warhammer 40,000 before.

created : 7 months ago

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