Chaos FAQ for AOS !!

Tags : age of sigmar faq general handbook

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Hello everyone !!

AOS chaos grand alliance FAQ !






Source :

hype :

Page 283 – Bloodscorch Bulltribe
Change the second bullet point under the Organisation
header to: ‘3 units of Bullgors’


created : 6 months ago

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FaceHammer GT2017 winning list !

Tags : age of sigmar tournament stormcast general handbook

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Hello again !!

Just sharing the winning AOS list at Face hammer GT 2017 !
GG Jack Armstrong on taking first place !


created : 7 months ago

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Monster Week package

Tags : age of sigmar general handbook monster narrative

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Hello everyone !!

Monster week is coming to an end but gw made a pdf with all the rules and battleplan. (last day included.)
- Get It Here

That was a nice idea to add some spice to the different monsters.
Now do it for Matched play :D


created : 7 months ago

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Monster Week Day 4: The Magic of Ghur and Unleash the Beast

Tags : age of sigmar general handbook monster narrative

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Hello everyone !!

Day 4 of Monsters week for AOS.


The wizard links part of his own life force to a mighty spectral beast, which is summoned forth to strike down the caster’s foes.

Monstrous Phantasm has a casting value of 7+. If successfully cast, set up a Monster anywhere on the battlefield fully within 12” of the caster and more than 12″ from any enemy models.

At the end of each turn, you must take a special battleshock test by rolling a dice and adding the number of wounds allocated to that monster that turn. If the total exceeds the monster’s Bravery characteristic, the caster suffers D3 mortal wounds. In addition, if the monster is slain, the caster suffers D3 mortal wounds. If the caster is slain or flees, the monster is slain.

In pitched battle games, you do not need to pay reinforcement points for a monster summoned with this spell, nor does it count as a casualty for the purposes of victory if slain.

-Command ability : COMPEL BEASTS

Using his domineering presence, the general commands his bestial minions to assail the foe without hesitation or mercy.

If your general uses this command ability, then you can re-roll charge rolls for friendly Monsters that are within 12” of the general at the start of the charge phase.


No reinforcement points for the new summon spell !!!
Could be interesting with ranged or support beast or use cheap wizards

A lot better than yesterday :D


created : 7 months ago

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A Time of Monsters and The Beast Run

Tags : age of sigmar general handbook monster narrative

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Hello everyone !!

Day 2 of the Monster love week !

new rules you can use :


The Beast Wars were named for the mighty creatures that rose up across the lands to fight, infused by the bestial energies of Ghur.

At the start of your hero phase, you can heal 1 wound that has been allocated to each of your Monster units.


During the Beast Wars, the unbridled ferocity of the terrible creatures that dominated the battlefields soon became dark legend amongst the harrowed survivors.

Monsters can be picked to fight when they are within 6” of an enemy unit, and can pile in up to 6”.

created : 8 months ago

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Beasts of Legend and Raging Fury

Tags : age of sigmar general handbook narrative

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Hello everyone !!

This week it's "Monster week" in sigmar land.

Today they released a "Mod" Pack for the narrative mode of AOS that replace(or not^^) the normal rules of "Ghur" in GH2017.

If your army includes any Monsters, you can pick one to represent a legendary creature that rose to prominence during the Beast Wars. Declare which Monster is a Beast of Legend, and pick a trait that best matches its backstory from the table below. Alternatively, you can roll a dice to randomly determine which trait from the table your Beast of Legend has.

created : 8 months ago

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New and Updated FAQs, Forge World Warscrolls, and Compendium PDFs

Tags : age of sigmar general handbook

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Hello everyone !!

Release of the Compendium, FAQ and forge world warscroll here :

Loads of links !!


created : 8 months ago

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Compendium pdf available on release day !

Tags : age of sigmar general handbook

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Hello everyone !!

Quick info, the compendium pdf release date is the same as the GH2 !!


created : 8 months ago

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General Handbook 2017 review (2/2)

Tags : age of sigmar review general handbook

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Hello everyone :)

Yesterday we started our review of the GH2017 with Allegiance abilities, points and matched play. Today i'd like to complete the review with open and narrative play!

Open Play in GH2017

The Open play goal didn't change this edition. It's still a fast way to start playing, if you don't have all the models needed to fill the force organisation chart of matched play, don't want to bother with points or have models from different alliances.

While this didn't change GW pushed the envelope and spiced up the open play!

Multiplayer games: Coalition of Death

I think the biggest obstacle to wargames is having to play 1vs1. GH2017 tackles the problem and offers full support to 2vs2 or 1vs2 or 3vs3... in the form of Coalition of Death!

This is the first page of this section explaining different options:

Use wounds or points, uneven numbers of players, confederation, game master ... quite a number of cases covered.

Fog of War

The studio even considered the way we play and added a fun little twist with Messengers and Charge declarations ^^

That looks so funny, I imagine starting the game with both generals close to each other to be able to communicate and switching to messages when they are separated ^^

Other rules
But there is even more stuff in the Coalition of Death!
- There is only 1 warlord (AKA the super general of the 2 generals)
- Both generals can use their command ability but only affect their forces (even if they have the same Keywords)
- Finest hour: During a turn (random and secretly decided at the start of the game) your general gets extra omph.
- Divine Intervention: Divine help mechanism were failure is bad news ^^

There are 6 Battleplans with Coalition of Death, here's one example:

Basically you have to fight for the 6 points each to score victory points ^^

If you are into more chaotic multiplayer games, there is another option included in the book!

Multiplayer games: Triumph and Treachery

This game mode is crazy and my most memorable game of AoS was the T&T scenario in the White Dwarf.

T&T overview
- The Mod is for 3 players or more.
- Each turn you roll to see who is first. The winner of the roll "CHOOSES" who's turn it is. You are not forced to play first but instead you can choose someone else to see how things turn out. ^^
- Neutral: At the start of each phase you choose one player (and only one) to be your enemy for this phase - the other is neutral. It's important to choose well because only enemies get to pile in, neutral ones can't! (unless they spend treachery points)
- VP & Bribe: you can use Victory points as a currency to bribe other players!
- Treachery points: the worse the situation the more you generate, then you can use them on sneaky actions.
- You can use optional secret objectives.

There is even an option to use a Campaign map:

To conclude on T&T, this is my favorite mod for AoS. You can gather your friends and play like it's a board-game night, but with cool GW models!

Narrative play

Last but not least the narrative section. This is a rich blend of fluff and gaming.
The 3 importants parts that I am going to show you are:
- Time of war
- New Battleplans
- Siege Warfare

Time of War

7 regions of the mortal realms are represented, they all introduce new rules, spells, risks or gains. Here are two images of what you can expect:


6 new colorful Battleplans with a bunch of twist and fun ^^
They all look super interesting, but they are not playable without a bit of preparation in advance.
Most of them need scenery, extra beasts ...

Here's a small teaser of "The Beast Run":


A special spell offered to wizards in a different Battleplan "Against the Horde"

Siege Warfare

The last part covered by the review will be siege warfare.
The GW take on siege is that in the mortal realms fortresses come in all sort of forms and aspects so you don't really need the chaos fortress to play, you can use pretty much everything you have.

- You select one of the two battleplans, decide who is attacking/defending.
- Then the besieged deploys 5+ terrains pieces of his choice in his deployment zone, so if it's fit you could use 10 brayherd stones.

2 examples of a fortress:

Siege Phase

Before the game the assaillant can choose to: Starve, bombard the wall, dig a tunnel.
The besieged chooses a defense: Gather, repair, counter dig.
Both choices are made secretly!

Then you roll some dice and see what happen, this is before the game even starts. Then you can procede and play like normal. Just keep the scenery rules close to the hand ^^

Voila, that's it for the General's Handbook 2017.


Incredible value out of this book. 2016 was already great but this edition is even better! I wonder how they are going to keep up in in 2018 :D

Must buy if you play or want to play AoS :)


created : 8 months ago

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Wave of Allied Boxsets for AoS

Tags : age of sigmar general handbook

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Hello everyone !!

This week it's off course :
General's Handbook 2017.
Free play cards (review incoming in a moment)
Warscroll cards
13 allied box set !

So hawt stuff !


created : 8 months ago

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