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General Handbook 2018 review !

Tags : general handbook review second edition age of sigmar

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Hello everyone !!

it's time for our review of the GH2018 !!

Introduction

The General Handbook is a soft cover book with 137 pages. Good quality, in the line with the souls war material. A bit better than last year GH.
All the pages are used, even the last one have an Orruck Battalion on it ^^
The 3 ways to play are still present and approached in details from what we had in the Core Rule Book !

The 3 ways to Play !

Open, Narrative, Matched play are the 3 play modes in the GH2018.

Open Play

As described by GW : The best ideas are always the simpliest ! Open play ride on this idea. Take your models and play against your friends ^^
8 pages are dedicated to the open play.

Battleplan Generator
Generate a game in a minute !!
Roll from 12 deployments options, 6 objectives, 6 ruses, 6 sudden deaths and 6 twists.
No game should be the same ever(ish). To be honest after spending a few moments considering them, it's a fine way to play. You can even combine the generator with the points values of the matched play section for something more constructed and fair.

Aerial Battle !!!
I don't know why it's not in the Narrative part of the book, but it give you the rule for 2 types of aerial battle.
: Fly only map, ground troops are stuck in garrison and shoot at the main actors !
Overhead : 2 level of play, the flyer and the ground troops.

2 battleplans proposed, 2 tables of twists and objectives (1d6 each). Explanation on how to use the Battleplan generator for Air battle !

Great idea this aerial mode, of course as an Beast Herd player apart from a Jabberslythe i have nothing that fly ^^

Narrative

Around 20 pages of material. Complete what was offered on the Core Rule Book.
The main thing are 42 specials rules that you can add to your battle.

Narrative play special rules

Narrative special rules are new tools for customizing games.

There are a lot of them (42) , you can add as many as you want. The authors warn you about "bogging down the game pace" if you add too much. The idea is to spice up your game with new interactions and rules. Off course you can combine this with Battleplan generation, Mortal realms special rules, random objectives, Firestorm campaign, ...This is limitless and offer your quite a lot of freedom.

Historical Battle

Gh2018 offer 2 battleplans about 2 big historical battles of the Mortal Realms !
-The cascading path battle (nurgle vs sylvaneth)
-War in the Glymmsforge Catacombs.
Both are tempting and with an interesting background ! (really liked the Second siege of Glymmsforge !)

Gathering of Might

Gathering of might provide a set of simple modifications to the Warhammer AOS core rules that allows a massive game featuring hundred of models on either side to be played at a faster and more satisfying pace than would normally be possible.

Yes this is AosPocalyspe and it's offer a fair numbers of optimisations :

-Timed deployment / secret biding (you bid time ^^)
-Reserve start on second round and limited to own half.
-3 commands points per turn
-Double range of ranged weapons (with a -1)
-Simultaneous combat (everyone pile in and then everyone fight at the same time)
-Legendary Traits, artefacts, Gift of gods, spells
-2 Battleplans.

Off course i didn't tested this mode yet, but from 5000+ points per side it's better to go with these rules i think (unless you have a lot of time to play your game off course)

Matched play

No revolution here :
-Pitched Battle chart (no change)
-Battleplans (12 included) but if you random the mission it's 3 tables of 6 (The 6 first are in the Core rule book) so you need both book (weird)
-Points listing (models, formation, scenery, endless spells, shadespire)
-Allied table




Good stuff !! Nothing spectacular but it's what you hope to find in these parts^^
Points are increased on heroes, wizard reduced price on most of the battalions.
Some multi-wounds units got very good discount.
Hard to predict what going to happen with the nerf to the conga line ^^

With this end the 3 ways to play description. I am not sure even sure we need the distinction anymore.
Maybe GW could merge free, narrative and matched play and keep a tournament play mode. It's no big deal but the separation feel artifical now.

Conquest Unbound

Last but not least, this chapter cover :
-New summoning rules
-New scenery rules (include the obstacle keyword mentioned in the basic rules.)
-Allegiance + Battalion

New summoning rules

You already know the gist of it. All the summon mechanisms have been changed/removed.
Some warscrolls were modified to include a one time summon (like allariel.) It's a super interesting evolution and it's make summon great again. I am sure some fine tuning going to happen in the future but it's already really good !



RANT
Again Beastmen lost something :/ the summon beast spell was removed completely and replaced by a whip like spell. Not sure the spell worth it with the speed of the herd but could be usefull to extend the threat range of minotaure or Dragon. Baaahhhhh Anyway i am playing Nighthaunt now !

Scenery

13 Scenery warscrolls that allow to play the vast range produced by GW without problem.
Resolve some problems from the older version. Everything is neat now and include the obstacle rules from the core rules.


Allegiance Abilites

List of all the allegiance :

Note : the 4 grand alliance are not in the GH2018 but in the CRB (core rule book)

Factions specific Endless spells

In the Nighthaunt and Stormcast section of the pitched battle profile are listed 3 Endless spells

Nighthaunt have : Mortalis Terminexus, Shyish Reaper, Vault of souls
Stormcast have : Celestian Vortex, Dais Arcanum, Everblaze Comet (100pts like the Purple sun)

Conclusion

Gh2018 is a good Year !
Including scenery rules and apocalypse is a really good move.

On the bad side, not having all the Battleplans in the book is bad. Same has not having the Grand alliance.
The more i think about it, the more i find the rules spread too much. Again you also need the big Core if you want the rules for endless spells (general rules i mean as, how to dispel, who get the control the spell...).

Ok that's it for now
If you have questions ask them i'll try to respond without angering the inquisition !! :D

/cheers.
bob.

created : 2 months ago

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General Handbook 2018 !

Tags : general handbook age of sigmar

Small thumb stormcast

Hello everyone !

Some info from the Stormcast about 2018GH start at 2.50min for the GH

/cheers.
bob.

Quick transcripts :

Still 3 ways to play

Open
Open war generator improved.
Another set of deployment options, objectives, sudden death.
More balance options.
Aerial battle : Overhead or stratospheric.
-Overhead : 2 levels of fights (air and ground)

Narrative
-42 new rules you can add to your game, campaign.
Dawn attack, Chaos ascendant,…
It's like a tool box you can use to customise your narrative games.

Gathering of Might (Rules for super big games)
Apo scale.
Everyone pile in and fight at the same time.
Battleplan
One spell per caster.

Matched
Lots of the old matched play rules are in the core rules.
12 battlesplanes.
Streamlining of some deployment conundrum.

+

Conquest unbound (also aviable for free)
Allegiance abilities change
Scenery rules
Loaaads of points change.
Summoning rules change cost are included the war scrolls.

created : 2 months ago

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General Handbook 2018 !

Tags : general handbook age of sigmar

Small thumb gh2018

Morning everyone !!

White dwarf pics starting with the new general handook cover !

(more stuff to come)

/cheers.
bob.

created : 2 months ago

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Chaos FAQ for AOS !!

Tags : faq general handbook age of sigmar

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Hello everyone !!

AOS chaos grand alliance FAQ !

English
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/10/warhammer_aos_chaos_en.pdf

German
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/10/warhammer_aos_chaos_de.pdf

French
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/10/warhammer_aos_chaos_fr.pdf

Spanish
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/10/warhammer_aos_chaos_es.pdf

Italian
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/10/warhammer_aos_chaos_it.pdf

Source : https://www.warhammer-community.com/2017/10/15/chaos-warscroll-updatesgw-homepage-post-4/

hype :

REALMGATE WARS: GODBEASTS
Page 283 – Bloodscorch Bulltribe
Change the second bullet point under the Organisation
header to: ‘3 units of Bullgors’

/cheers.
bob.

created : 10 months ago

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FaceHammer GT2017 winning list !

Tags : stormcast tournament general handbook age of sigmar

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Hello again !!

Just sharing the winning AOS list at Face hammer GT 2017 !
GG Jack Armstrong on taking first place !

https://twitter.com/Jackwarmstrong

/cheers.
bob.

created : 11 months ago

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Monster Week package

Tags : monster narrative general handbook age of sigmar

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Hello everyone !!

Monster week is coming to an end but gw made a pdf with all the rules and battleplan. (last day included.)
- Get It Here

That was a nice idea to add some spice to the different monsters.
Now do it for Matched play :D

/cheers.
bob.

created : 11 months ago

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Monster Week Day 4: The Magic of Ghur and Unleash the Beast

Tags : monster narrative general handbook age of sigmar

Small thumb aos monsterweek day4 feature

Hello everyone !!

Day 4 of Monsters week for AOS.

-New spell : MONSTROUS PHANTASM

The wizard links part of his own life force to a mighty spectral beast, which is summoned forth to strike down the caster’s foes.

Monstrous Phantasm has a casting value of 7+. If successfully cast, set up a Monster anywhere on the battlefield fully within 12” of the caster and more than 12″ from any enemy models.

At the end of each turn, you must take a special battleshock test by rolling a dice and adding the number of wounds allocated to that monster that turn. If the total exceeds the monster’s Bravery characteristic, the caster suffers D3 mortal wounds. In addition, if the monster is slain, the caster suffers D3 mortal wounds. If the caster is slain or flees, the monster is slain.

In pitched battle games, you do not need to pay reinforcement points for a monster summoned with this spell, nor does it count as a casualty for the purposes of victory if slain.

-Command ability : COMPEL BEASTS

Using his domineering presence, the general commands his bestial minions to assail the foe without hesitation or mercy.

If your general uses this command ability, then you can re-roll charge rolls for friendly Monsters that are within 12” of the general at the start of the charge phase.

BattlePlan : UNLEASH THE BEAST

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/WarCom_AOS_Monsters_Day4.pdf

No reinforcement points for the new summon spell !!!
Could be interesting with ranged or support beast or use cheap wizards

A lot better than yesterday :D

/cheers.
bob.

created : 11 months ago

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A Time of Monsters and The Beast Run

Tags : monster narrative general handbook age of sigmar

Small thumb mw upgrades feature 1 320x320

Hello everyone !!

Day 2 of the Monster love week !

new rules you can use :


A TIME OF MONSTERS

The Beast Wars were named for the mighty creatures that rose up across the lands to fight, infused by the bestial energies of Ghur.

At the start of your hero phase, you can heal 1 wound that has been allocated to each of your Monster units.

TITANS OF WAR

During the Beast Wars, the unbridled ferocity of the terrible creatures that dominated the battlefields soon became dark legend amongst the harrowed survivors.

Monsters can be picked to fight when they are within 6” of an enemy unit, and can pile in up to 6”.

created : 11 months ago

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Beasts of Legend and Raging Fury

Tags : narrative general handbook age of sigmar

Small thumb mw upgrades feature day1 320x320

Hello everyone !!

This week it's "Monster week" in sigmar land.

Today they released a "Mod" Pack for the narrative mode of AOS that replace(or not^^) the normal rules of "Ghur" in GH2017.

BEAST OF LEGEND
If your army includes any Monsters, you can pick one to represent a legendary creature that rose to prominence during the Beast Wars. Declare which Monster is a Beast of Legend, and pick a trait that best matches its backstory from the table below. Alternatively, you can roll a dice to randomly determine which trait from the table your Beast of Legend has.

created : 12 months ago

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New and Updated FAQs, Forge World Warscrolls, and Compendium PDFs

Tags : general handbook age of sigmar

Small thumb faq feature

Hello everyone !!

Release of the Compendium, FAQ and forge world warscroll here :

https://www.warhammer-community.com/2017/08/25/new-and-updated-faqs-forge-world-warscrolls-and-compendium-pdfsgw-homepage-post-1/

Loads of links !!

/cheers.
bob.

created : 12 months ago

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