The Horus Heresy: Battle of Tallarn
Hello everyone !
The guys from Hexwar sent us a key to test 'Battle of Tallarn". After playing it for the last 2 days, i am ready to give you a little overview:
I) What's inside ?
for 8$ you get :
66 different units accurately recreated
54 different weapons
Three campaigns, each of six linked missions
Four battle packs, each with six standalone missions
An eight mission tutorial campaign
Play all missions, other than the Tutorial, as either Imperial or Traitor forces
Tailor your army with custom force selection
Fight on the devastated surface of Tallarn or for control of the vast underground bunker system
8 unique unit types
Super Heavy Walkers
Super Heavy Tanks
Future updates will add more missions and many more units
It's very nice they made quite a lof of units from Horus Heresy and a there are lots of weapons too with enough difference to keep them interesting. So on the side of diversity it's quite varied (the first 3 or 4 missions from campaign 1 are a bit dull but it gets better)
Fun thing, you can do each campaign with Imperium or Iron Warrior's.
The campaign mode is interesting in Hard mode. (because loss and damage are not repaired between missions)
II) How does it play ?
It's turn by Turn vs IA on hex (hexagone). You can active each tank or infantry unit once a turn.
You can move 1 hex and shoot or 2 and not. Some units are faster of course.
Shooting is easy, you click on your unit and see which unit you can see. One click on the enemy shows an % of success (more on this later). If you click a second time the unit shoots.
III) Is it hard ?
Nope it's quite easy, perfect for a first step in the world of hex strat games. So don't worry it's not like playing civilisation.
There is depth to the game, lots of units, plenty of terrain feature having different effect on your units. Melee !!
IV) Problems ?
A few :
-it's missing tooltips for hex quality or weapon or special rules. What i mean is when you want to know something you have to go to the rules section. It would have been easier with mouse over info for Hex, units, weapons effects ...
-Shooting rules? Where are the rules for shooting? Do I have a bonus at short range? From behind? From a hill? If i don't move?
How is the damage calculated? All I have is a final % of destroying the target.
After playing a few hours you get it but I am still missing some info.
-LOS : When you click on a unit there is a red border on the screen showing what do you see or not. It's not always understandable on why I have Line of Sight or why I don't see it.
V) Conclusion :
It's a good little game, cheap (even cheaper on ios) and you get to shoot with a bunch of Leman Russ tanks! I am not going to lie it's not AAA production but it's fun and a good learning step for more complicated hex games.
Missing a PvP mode to shoot at Atia's tanks ^^