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Kill Team Commanders Review

Tags : kill team warhammer 40 000

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Hello everyone !!

It's time for our Review of the commander box set.

As you surely know tomorow the second Kill Team extension : Commanders will hit the shelves. Do you want to include Heroes and Leaders into you kill team game ? You want equip them ? give them trait ? or even levels ? You can do it with the commander boxset.

My first impression when I heard about this xpack wasn't super good. does Killteam that is already a great Game workshop games (my favorite right now) really need multi wounds/super strong heroes ?

I am not sure, let's find out !

What's in the box ?

There is no model included.
Soft cover book (120 pages)
1 tactics cards deck (~35 cards)
6 psychic cards
1 Deck of blank commander cards.
1 punchboard with life token and some other stuffs.

What are Commanders ?

Commanders are a special kind of Kill Team unit, representing the very best of the best. Made up of everything from talented leaders to deadly solo combatants, each Commander is the equal of multiple ordinary troops. Commanders can be used in special open, narrative and matched play missions that allow higher points limits than ordinary games of Kill Team, enabling you to include a Commander alongside your normal kill team or field a larger kill team against them.

Every single Kill Team faction has a commander or two to choose from, with each drawing from a brand-new pool of specialisms, customisable traits and, in some cases, psychic disciplines. Unlike ordinary members of your kill team, Commanders don’t gain experience or level up – instead, you’ll be able to buy levels for them using points when you add them to your Kill Team, making them incredibly customizable.

Let's now look at the details

Rules of commanders

Commanders differ not only by their power but they also have some special rules on how to play them.

Including commander

-You can have only one commander in the kill team.
- You can only choose a commander in a mission where they are allowed. (and you MUST pick one)
-You can have more than one commander on the roster but only one in the kill team.

So yea in a non commander mission you can't select it. All commanders allowing missions are 200pt limit and MUST include one. So in a sense it's more designed like a mission feature than an optimisation option.

Specialisms
-When you select a commander he get to choose a specialty that does not count toward the Max limit for them. These are new specialisms reserved to them.
-If you have more than one commander on the roster they can't have the same specialism.

Extract of the Logistic Specialism

Extract of the Stealth Specialism


Commander Level

when you select a commander you choose his lvl 1 2 3 or 4. off course a lvl 4 commander is super expensive. But if you want a lvl 4 primaris captain it's possible and only cost 154 points. Some other commanders are weaker but a lot more affordable



Tactics

In addition to any tactics the warband can already use, the commander can use :
-3 common tactics
-1 to 3 for your specific commander.

Thats a lot of tactics, better to have cards to remember them all !
When you think about it you have : Tactics from core, tactics from faction choice, tactics from specialism, tactics from commander, tactics from commander faction and lastly tactics from commander specialism, tactics from kill worlds...

Commander Traits

When you select your commander you can also buy a commander trait. There are some very interesting choices but it cost a few extra points (5 to 20). Like most traits options there is 6 choice.

Aura tactics

Kill Team : commander includes a new type of Tactics, called aura tactics.
Aura tactics are 'passive' abilities that once activated grant a bonus until end of turn or phase.

Psychic power

There are 6 psychic power available. To get one you have to exchange Psybolt or another psychic power present on the profile against one from the list (you can choose if you want)

Lot of different Commanders

There are 41 (excluding named).
Most of them are super strong but limited to certain missions where the opponent get to bring a Commander too. This way no one is disadvantaged.

Here some example :

Conclusion

This review is kind of short because the content is limited (and I am eager to start on the Speed Freeks Review ^^)

My take on Commander : When we heard of commander. I was wondering how to not break the game with super strong Multiwounds models. Now I that read the book i think that : Sure some of the commanders are super strong or supports their teams with strong buff. But they can only be included on specific mission where everyone MUST bring one commander.
If everyone must have one, it's more a mission feature than a list building opportunity. It's like playing a 40k scenario where you can get one (strong) scenery piece for free and it's fine.

In definitive Commander is a good idea spice things up, I hope they make a consolidated tournament/mission document that organiser can download with a special table for generating missions.

Sorry for the delays on this review.

/Cheers.
Bob.

created : 27 days ago

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Speed Freeks – Da Roolz

Tags : kill team warhammer 40 000

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Hello everyone !!

GW made a big presentation of the Speed Freeks rules.

https://www.warhammer-community.com/2018/10/15/15th-oct-speed-freeks-da-roolzgw-homepage-post-1/

In a nutshell it's a bit like Xwing but with orcs and wagons !

/Cheers.
Bob.

Review this week end.

created : about 1 month ago

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Kill Team: Xenos Commanders

Tags : kill team

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Hello everyone

Enormous spoiler for kill team on the GWCT website.
Covering most of the Xenos commander.

https://www.warhammer-community.com/2018/10/10/10th-oct-kill-team-xenos-commandersgw-homepage-post-1/

Full review this weekend

/Cheers.
Bob.

created : about 1 month ago

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Kill Team: Commanders of the Imperium

Tags : kill team

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Hello there !

Kill Team: Commanders introduces a whole new level to Warhammer 40,000: Kill Team – specifically, the top level! This expansion introduces some of the most powerful leaders of each Faction, including senior officers, deadly alpha-beasts and heroic warriors. The addition of a Commander to your kill team offers a whole new wealth of possibilities. For starters, there are loads of customisation options that can be applied to each Commander, including a set of useful trait abilities and a choice of up to 10 new specialisms, but they can be also be upgraded to level 2, 3 or 4 right from the start. Many Commanders can also utilise powerful Aura Tactics – inspirational abilities that, once activated, have a large area of effect.


Only Primaris Marines
Captain
Lieutenant
Chaptlain
Librarian.

Get access to specials tactics as such :

Or psy power

There are also named characters

Torrvald Orksbane : His Level 3 ability, The Icy Kiss of Fenris, ensures that any model that suffers a mortal wound from his Psybolt psychic power, but isn’t taken out of action, is automatically shaken – a debilitating ability which is great for keeping multi-wound enemies (and especially rival Commanders) at bay!

Deathwatch players can field a mighty Watch Master or a Primaris Captain, Chaplain or Librarian. The Primaris Commanders are taken from the Adeptus Astartes faction but, as members of the Deathwatch, gain the Special Issue Ammunition ability.

Gaius Acastian Commander set – If you upgrade him to Level 2, his Instinctive Strategy ability earns you a Command Point on a roll of 5+ each time your opponent uses a Tactic!





Whether you choose a (Lord) Commissar, a Platoon/Company Commander or a Tempestor Prime, the Astra Militarum Commanders not only add some solid resilience and close-combat hitting power to your kill team, but their Aura Tactics are a gift from the Emperor Himself!

Lord Commissar Feodor Lasko is your Commander set of choice if you’re looking for a suitably stoic and brave addition to your kill team – his True Grit ability at Level 1 means he’ll be Toughness 4 from the get-go



the Commanders of the Adeptus Mechanicus are Tech-Priests. The Enginseer offers a useful and cost-effective Commander with the nifty Repair Artisan Aura Tactic, whilst the Tech-Priest Dominus is a nigh-unkillable powerhouse who can self-repair and augment the firepower of his allies.

Magos Dalathrust Commander set – at Level 3, you can add 1 to the Damage characteristic of his ranged weapons (imagine that on a macrostubber)!

Source : https://www.warhammer-community.com/2018/10/08/kill-team-commanders-of-the-imperiumgw-homepage-post-1/

/Cheers.
Bob.

created : about 1 month ago

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Kill Team Commanders Pre order

Tags : kill team warhammer 40 000

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Hello there,

Next week, Kill Team is evolving.
In Kill Team: Commanders, you’ll be able to bring your choice of 41 – psykers, champions and lieutenants to the field of battle.

What are Commanders?

Commanders are a special kind of Kill Team unit, representing the very best of the best. Made up of everything from talented leaders to deadly solo combatants, each Commander is the equal of multiple ordinary troops. Commanders can be used in special open, narrative and matched play missions that allow higher points limits than ordinary games of Kill Team, enabling you to include a Commander alongside your normal kill team or field a larger kill team against them.

Every single Kill Team faction has a commander or two to choose from, with each drawing from a brand-new pool of specialisms, customisable traits and, in some cases, psychic disciplines. Unlike ordinary members of your kill team, Commanders don’t gain experience or level up – instead, you’ll be able to buy levels for them using points when you add them to your Kill Team, making them incredibly customisable.

In the Box
Kill Team: Commanders is designed to let you bring true masters of war to your games, ranging from inspirational Commissars who enhance your fellow troops with aura abilities to deadly Genestealer Cult Patriarchs who are almost as powerful as an entire kill team by themselves.

This expansion features new missions, an expanded Psychic phase and Warhammer 40,000’s deepest character customisation system ever, letting you create the Commanders YOU want to game with. Is your Primaris Space Marine Captain a cunning leader, or a bloodthirsty front-line warrior? Is your Broodlord a stealthy stalker or a peerless psychic horror? New specialisms, optional traits and more let you decide.

Named Commanders

You’ll also be able to pick up eight special Commanders for your team with a host of new expansions. Each contains a named Commander, plus a special skill tree that only they can use, lore, and Faction-specific tokens, giving you even more options to play with when building your roster.

Full review friday night !

/Cheers.
Bob.

created : about 1 month ago

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Gaunt And Schaeffer for KillTeam

Tags : kill team warhammer 40 000

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Hello everyone !!

I kind of missed it but here come the datacards for Gaunt and Schaeffer :

Gaunt





Colonel Schaeffer













Source is naftka and miniwar i think

http://natfka.blogspot.com/

https://www.miniwargaming.com/

/Cheers.
Bob.

created : about 2 months ago

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Next Week on pre-order !

Tags : eldar kill team warhammer 40 000

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Hello everyone !!

Next week on pre orders :

Wake the dead :

Vigilus stands on the precipice. War has shaken it from without and within, as Genestealer Cults wage a shadowy war against the Space Wolves and the Adeptus Mechanicus, while Ork warbands patrol the wastes between cities. This planet – a fragile thread that joins the sundered halves on the Imperium – is on the verge of collapse.

A mission of salvation by the warriors of Saim-hann has turned into a blood feud between the Imperium and that craftworld – and now, upon the streets of Vigilus, the Ultramarines prepare for urban war with the vengeful Aeldari…

Each of these armies is led by a brand-new plastic Character, with a Primaris Lieutenant and a Spiritseer:

created : about 2 months ago

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Kill Team: Commanders

Tags : kill team

Small thumb ktweekender sept22 commanders20rv

Hello everyone !!

Kill team commander reveal from the weekender :

The second major expansion for Warhammer 40,000: Kill Team, Commanders introduces a number of mighty heroes, powerful psykers and senior officers for every Faction. From a Primaris Librarian to the one-man (man?) army that is a Genestealer Cult Patriarch, Commanders introduces the most customisable character system ever! Expanding upon the rules that were first introduced in Kill Team: Rogue Trader, this new expansion includes more than 40 Commanders, which you can customise with traits, augment with new area of effect Tactics, and 10 different specialisms. The book is also packed with fantastic open, narrative and matched play missions that enable you to field your Commanders in battle.

Commander Sets

A range of Commander sets (much like the various Kill Team Starter Sets) that each introduce a named character with their own backstory, exclusive skills and abilities. Why just pick up any old Commander when you can instead grab a bespoke character with their own identity and access to skills drawn from multiple different specialisms according to their temperament?





Some of these Commanders look a bit over the KT curve, no ?

Killzone: Wall of Martyrs Environment Expansion


created : about 2 months ago

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Rogue Trader Pre order

Tags : rogue trader kill team warhammer 40 000

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Hello everyone !

RT goes on Pre Order today, and here is the product description by gw :

Please note: Rogue Trader is an expansion for Warhammer 40,000: Kill Team, and requires a copy of the Core Rules. These can be found separately either as a standalone softback book, or as part of the feature-packed Kill Team boxed set, both available from games-workshop.com.

Rogue Trader Elucia Vhane and her Starstriders seek to colonise new worlds at the behest of the Imperium’s mightiest leader. Their quest aims to travel far beyond the Chaos contamination that threatens to engulf Mankind. Yet nowhere is safe, for the twisted tendrils of corruption have followed them even beyond the borders of the Imperium. Can the Rogue Trader and the deadly specialists she has forged into a team defeat the hulking Vulgar Thrice-Cursed and his virulent band of mutated followers? Can the cutting edge of human skill match the loathsome gifts granted by the Dark Gods?

Kill Team: Rogue Trader is an expansion for Warhammer 40,000: Kill Team, the fast-paced tabletop miniatures game pitting small bands of elite specialists against each other in vicious skirmish combat. This set adds 2 new factions, new environments, new missions and a host of new rules, allowing you to recreate desperate battles beyond the borders of known space. Inside the packed box:

Kill Team: Rogue Trader

A 56-page book filled with background and rules for the Elucidian Starstriders and Gellerpox Infected – as well as new advanced rules for all Kill Team factions – the Rogue Trader book contains:

Background

- To Roam the Void: an introduction to the Rogue Traders – warriors, explorers, leaders and merchants who bear a sacred Warrant of Trade, allowing them to engage in both commerce and war beyond the boundaries of the Imperium;
- A Growing Sickness: the insidious threat of Chaos grows stronger with every passing moment – this section explains the dangers of mutation, and the fear it instills in the Imperium;
- To Reach For Paradise: a description of the summons sent by Roboute Guilliman himself to hundreds of Rogue Traders, asking for their help as equals in discovering new, untainted worlds on which to dwell. This focuses on Elucia Vhane and her crew aboard the New Dawn, their discovery of uncorrupted worlds for the Imperium to settle, and their unwitting introduction of the Gellerpox Virus to these worlds;
- An annotated map of the Truehawk – Elucia Vhane’s shuttle – and the Ministorum Shrine, site of the terrible final battle against Vulgar Thrice-Cursed; these maps cover the included gameboard.

Rules

- Ultra-Close Confines: rules for combat in the narrow corridors of spacecraft, the confined spaces of hives, or anywhere that necessitates brutal, close-quarters fighting with little space to move. This includes rules for movement. resolving visibility behind walls, opening and closing doors, and 2 Tactics for use when fighting aboard the Truehawk or at the Ministorum Shrine;
- Killzone: The Truehawk: an annotated map showing how to set up the gameboard for skirmishes aboard this shuttle, with a table of 6 special environment rules;
- Killzone: Ministorium Shrine: an annotated map showing how to set up the gameboard for skirmishes within the dust-ridden confines of the Shrine, with a table of 6 special environment rules;
- Commanders: sometimes kill teams will be led by a great hero, a high-ranking officer or the warlord of a whole army – this section contains special rules for fielding a kill team led by a Commander, complete with their own Tactics and Traits;
- Rules for fielding the included miniatures: datasheets for each, with Commander Traits, Upgrades and Tactics for Elucia Vhane and Vulgrar Thrice-Cursed, 6 specific Tactics for each kill team, rules for their weapons both ranged and melee, and points values for each;
- Specific Specialists for the included kill teams: Strategist (for the Elucidian Starstriders) and Strength (for the Gellerpox Infected);
- 4 Narrative Play and 4 Matched Play Missions based around the struggle between these 2 kill teams, with a set of ideas for your own Open Play Missions (and 3 pre-generated missions to start you off);
- Advanced Rules: this section covers a historical campaign using the content included in the box, and shows you how to combine the Ministorum Shrine with another Kill Team gameboard to create a much larger Killzone.

Codex: Elucidian Starstriders

This 24-page booklet includes:

- Background and details on the origins of Rogue Traders, and the retinues they employ while traversing the void;
- A profile of each unit included in the box, featuring background information;
- 5 Datasheets, 8 unique Stratagems, 2 Abilities, a Warlord Trait and Matched Play points values allowing you to field the included miniatures in games of Warhammer 40,000;
- A showcase of painted miniatures and battle scenes on terrain.

Codex: Gellerpox Infected

This 24-page booklet includes:

- Background and details on the Gellerpox Infected and the daemonic disease that corrupts their flesh;
- A profile of each unit included in the box, featuring background information;
- 7 Datasheets, 8 unique Stratagems, 2 Abilities, a Warlord Trait and Matched Play points values allowing you to field the included miniatures in games of Warhammer 40,000;
- A showcase of painted miniatures and battle scenes on terrain.

Also included is the 16-page Warhammer 40,000 Core Rules, explaining everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with.

Miniatures

33 plastic multi-part Citadel miniatures are included:

Elucidian Starstriders

Each of the following 10 miniatures is supplied on pre-coloured red plastic:

- Elucia Vhane, Rogue Trader, standing resplendent in an ornate outfit topped with a feathered hat, she carries an heirloom pistol and monomolecular cane-rapier;
- Sanistasia Minst, Rejuvenat Adept, posed brandishing her laspistol and scalpel claw;
- Knosso Prond, Death Cult Executioner, wielding a Death Cult power blade and clutching a severed enemy head;
- Larsen van der Grauss, a Lectro-Maester tech-priest who holds a voltaic pistol;
- Nitsch’s Squad: 5 Voidsmen – Nitsch, Riguez, Shalkus, Theolus and Grell – armed with artificer shotgun, lasgun, laspistol and rotor cannon along with Aximillion, their faithful canid.

Gellerpox Infected

Each of the following 23 miniatures is supplied on pre-coloured green plastic:

- Vulgrar Thrice-Cursed, a multi-limbed monstrosity with a belly-flamer and fleshripper claws;
- 3 Nightmare Hulks – Gnasher-Screamer, Big Spike and The Writher – each hideously mutated, 1 carrying an enormous plague cleaver;
- 4 Sludge-Grubs, small writhing maggots who attack with fanged maw, stinger and acid spit;
- 4 Cursemites, insectoid horrors each with a bloodsucking proboscis;
- 4 Glitchlings, diminutive Daemons of Nurgle featuring diseased claws and fangs;
- 4 Eyestinger Swams, mutoid vermin with spawning barbs;
- 3 Vox-Shamblers – Grummax, Puglox and the Herg – who attack using mutated limbs and improvised weapons.

Scenery

A selection of plastic scenery is included:

- 10 bulkhead doors;
- 4 chests featuring the crest of Elucia Vhane;
- 2 sections of pipework;
- 4 command consoles;
- 4 escape pods;
- 2 chairs.

As well as this, you’ll find a double-sided gameboard, featuring the layout of the Truehawk on one side and the Ministorum shrine on the other. This measures 22”x30”, exactly the same as the board found in Kill Team – with which this board can be combined to create a large play area that can accommodate up to 4-player games! Also included are 2 sets of punched card tokens representing various in-game statuses – 1 set for the Starstriders and 1 set for the Infected.

/Cheers.
Bob.

created : 2 months ago

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Kill Team: Rogue Trader – Two New Codexes!

Tags : kill team warhammer 40 000

Small thumb ktroguetradercodexes sep6 feature20f 320x320

Hello everyone !!

Gw spoiled some info on the rogue trader codex for 40k.

Each of the mini-codexes in the set contains a specialised Detachment for that faction, representing the forces in the Rogue Trader boxed set, complete with characters, Detachment rules and a set of Stratagems for you to use. You’ll also find points for using them in matched play.

Rather than being codexes for Rogue Traders in general or Nurgle mutants, these books have been designed to provide you with two focused, thematic allies for a larger force. Got some Death Guard? You can never have too many horrific Nurgle mutants! Need to add some aristocratic flair to your Astra Militarum? Hire the Elucidian Starstriders!

created : 2 months ago

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