NEWS

Monster Week package

Tags : age of sigmar general handbook monster narrative

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Hello everyone !!

Monster week is coming to an end but gw made a pdf with all the rules and battleplan. (last day included.)
- Get It Here

That was a nice idea to add some spice to the different monsters.
Now do it for Matched play :D

/cheers.
bob.

created : 2 months ago

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Monster Week Day 4: The Magic of Ghur and Unleash the Beast

Tags : age of sigmar general handbook monster narrative

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Hello everyone !!

Day 4 of Monsters week for AOS.

-New spell : MONSTROUS PHANTASM

The wizard links part of his own life force to a mighty spectral beast, which is summoned forth to strike down the caster’s foes.

Monstrous Phantasm has a casting value of 7+. If successfully cast, set up a Monster anywhere on the battlefield fully within 12” of the caster and more than 12″ from any enemy models.

At the end of each turn, you must take a special battleshock test by rolling a dice and adding the number of wounds allocated to that monster that turn. If the total exceeds the monster’s Bravery characteristic, the caster suffers D3 mortal wounds. In addition, if the monster is slain, the caster suffers D3 mortal wounds. If the caster is slain or flees, the monster is slain.

In pitched battle games, you do not need to pay reinforcement points for a monster summoned with this spell, nor does it count as a casualty for the purposes of victory if slain.

-Command ability : COMPEL BEASTS

Using his domineering presence, the general commands his bestial minions to assail the foe without hesitation or mercy.

If your general uses this command ability, then you can re-roll charge rolls for friendly Monsters that are within 12” of the general at the start of the charge phase.

BattlePlan : UNLEASH THE BEAST

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/WarCom_AOS_Monsters_Day4.pdf

No reinforcement points for the new summon spell !!!
Could be interesting with ranged or support beast or use cheap wizards

A lot better than yesterday :D

/cheers.
bob.

created : 2 months ago

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A Time of Monsters and The Beast Run

Tags : age of sigmar general handbook monster narrative

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Hello everyone !!

Day 2 of the Monster love week !

new rules you can use :


A TIME OF MONSTERS

The Beast Wars were named for the mighty creatures that rose up across the lands to fight, infused by the bestial energies of Ghur.

At the start of your hero phase, you can heal 1 wound that has been allocated to each of your Monster units.

TITANS OF WAR

During the Beast Wars, the unbridled ferocity of the terrible creatures that dominated the battlefields soon became dark legend amongst the harrowed survivors.

Monsters can be picked to fight when they are within 6” of an enemy unit, and can pile in up to 6”.

created : 3 months ago

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Beasts of Legend and Raging Fury

Tags : age of sigmar general handbook narrative

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Hello everyone !!

This week it's "Monster week" in sigmar land.

Today they released a "Mod" Pack for the narrative mode of AOS that replace(or not^^) the normal rules of "Ghur" in GH2017.

BEAST OF LEGEND
If your army includes any Monsters, you can pick one to represent a legendary creature that rose to prominence during the Beast Wars. Declare which Monster is a Beast of Legend, and pick a trait that best matches its backstory from the table below. Alternatively, you can roll a dice to randomly determine which trait from the table your Beast of Legend has.

created : 3 months ago

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Far Future Campaigns initiative !

Tags : warhammer 40 000 fan made v8 narrative

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Hello everyone !!

I'd like to share some info about the far future campaigns initiative. It's super interesting and look very promising !


Welcome to Far Future Campaigns! This is a fan site that produces unofficial, high-quality rules supplements to Games Workshop's Warhammer 40,000 that help players enjoy more in-depth campaigns using their miniatures.

In a nutshell FFC propose you to play a campaign with draft rules and injury management. At the start you build a roster of units and for each game you select some of them, after the game they can gain skills or be wounded.


Far Future Campaigns' main goal is to maintain rules for our Roster Campaign, which has players develop two large rosters of units and play a series of missions by drawing army lists from this roster. The Roster Campaign also includes casualty management rules, so depending on how the missions go, soldiers in your army may become hardened veterans that fight stronger than before, might suffer temporary injuries that cause them to miss out on a mission or two, or may be permanently disabled or killed and removed from your roster. By drawing lists from a single roster and introducing casualty management, players must carefully manage larger forces, must make hard choices about who to risk on missions, and can easily string missions together to make a fun story!

Our Roster Campaign rules are in a draft format right now, we've only been able to playtest them on a small scale and want to make sure the rules are fun and balanced so we will need your help! We'd also like to include some fan-made artwork in our final draft. More on that below.

Sound cool heh ? xp, wound and miss next game feel interesting.

The website : http://farfuturecampaigns.blogspot.fr
Rules : https://farfuturecampaigns.blogspot.com/p/roster-campaign-core-rules.html
Supplements : https://farfuturecampaigns.blogspot.fr/p/roster-campaign-supplements.html

Can i Help ?

Yes you can, they are looking for feedback, playtester, arts !

https://farfuturecampaigns.blogspot.fr/p/help-with-playtesting.html
https://farfuturecampaigns.blogspot.fr/p/art-submissions.html

plz go check it out it worth it !!

/cheers.
bob.

created : 3 months ago

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