Warhammer 40000 : Ragnar Blackmane vs Ghazghkull Thraka

Tags : orcs space wolves warhammer 40000

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Hello everyone !!!

Next PA chapter brings 2 updated Heroes !! Ghazghkull Thraka & Ragnar Blackmane.

created : 4 months ago

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Warhammer 40000 : Orcs, the Ultimate Warlords is back !

Tags : orcs warhammer 40000

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Hello everyone !!

He's Back ! (sort of ) !

Watch the Video and then scroll down




In the end, only Makari was revealed but he's accompanying what should be Ghazghkull Thraka new model.

ghazghkull thraka
ghazghkull thraka
ghazghkull thraka

What do you think ?


LVO reveals Navigation

Age of Sigmar : Teclis and the Lumineth Realm-lords
Warhammer 40000 : Adeptus Mechanicus Reinforcement
Warhammer 40000 : Orcs, the Ultimate Warlords is back
Anime : Angels of Death teaser
Forge World : Forge World Index renewed
Cyber Zoat in Black Fortress
Warhammer Underworld : Wurmspat, the Nurgle Warband

created : 5 months ago

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Next Week: Cities of Sigmar and Orruk Warclans

Tags : cities of sigmar orcs sigmar age of sigmar warhammer 40000

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Hello everyone !!

Next week on pre orders for Age of sigmar :

Cities of Sigmar

Cities of Sigmar is your guide to the seven greatest metropolises in the Mortal Realms,* forging several previously disparate factions into one cohesive whole that still manages to capture each city’s distinct thematic flavour.

cities of sigmar orcs orruk battletome age of sigmar
cities of sigmar orcs orruk battletome age of sigmar
cities of sigmar orcs orruk battletome age of sigmar
cities of sigmar orcs orruk battletome age of sigmar
cities of sigmar orcs orruk battletome age of sigmar


also an awesome video by Peach and Duncan ^^

Orruk Warclans

Battletome: Orruk Warclans takes the Bonesplitterz and Ironjawz and SMASHES them together into one awesome army – or, if you like, three awesome armies. Inside, you’ll find rules for your Ironjawz and Bonesplitterz, including powerful updated allegiance abilities for both AND a third set of allegiance abilities for the Big Waaagh! These truly terrifying hordes are formed when orruks stop fightin’ over whether armour or warpaint is better and start breaking everything else…

cities of sigmar orcs orruk battletome age of sigmar
cities of sigmar orcs orruk battletome age of sigmar
cities of sigmar orcs orruk battletome age of sigmar

The Warhammer Age of Sigmar Gaming Book

The book you need when the rules are spread over shit tons of books ^^

Warhammer Age of Sigmar Gaming Book – a curated rules collection containing the most popular supplementary content for matched play.
Combining the Core Rules, Pitched Battle rules, Realm of Battle rules (including Artefacts and Spells of the Realms), the Grand Alliance allegiance abilities and 31 Pitched Battle battleplans, it’s the perfect companion for your next matched play game.

cities of sigmar orcs orruk battletome age of sigmar
cities of sigmar orcs orruk battletome age of sigmar

Warhammer 40000 The rules

The rules but small ^^

The Rules, a nifty little book that takes all of the rules from the main book and de-biggens** them for your convenience! (no extra stuff)

cities of sigmar orcs orruk battletome age of sigmar

created : 9 months ago

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Aeronautica Imperialis Rumour Orcs Eavy Bommers sighted

Tags : orcs aeronautica imperialis

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Hello everyone !!!

The aeronautica imperialis rumour was a kit with 2 variants is missing, i expected it was the Heavy Bommer.

Yesterday, GW showed by mistake the Heavy Bommer illustration on the Pre-orders Page, for now we just know it's a 2 planes box.

If you check the Rynn Campaign book you'll see the book have rules for : Thunderbolt Fighter, Thunderbolt Fury Fighter, Marauder Bomber, Marauder Destroyer, Dakkajet, Fighta Bommer, Eavy Bommer, and Grot Bommer. So i guess we are still missing the Grot Bommer ! (hype !)

The rumour was a dual kit for both of them but it's off the table now ^^unless it's a variant of a Fighta Bommer or Eavy Bommer

Pre order on Goblin Gaming if you wish

Aeronautica Imperialis pre orders

Yea we entered in a referral program (shaaameee) if you buy through here by clicking on the image we get coupon (i think). The shop have good price, good review and free shipping to (uk). Shipping is steep outside of Uk Better making a group order with your local friends. As always it's better you support your local game store ^^

Aeronautica Imperialis navigation :

Aeronautica Imperialis Gencon reveal video
Aeronautica Imperialis Prices
Aeronautica Imperialis Wings of Vengeance starter set
Aeronautica Imperialis Open the box
Aeronautica Imperialis Models details
Aeronautica Imperialis How to play & website
Aeronautica Imperialis Eldar and chaos teased
Aeronautica Imperialis Pre orders
Aeronautica Imperialis Eavy Bommer
Aeronautica Imperialis : How to magnetize a Thunderbolt Tutorial !! (Like an Ace)


created : 10 months ago

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FaK & Ork-Rata

Tags : faq orcs warhammer 40 000

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Hello there !!

Faq and errata for Codex Orks are now live !!


created : over 1 year ago

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Index Xenos Errata and FAQ updated for orcs.

Tags : fw orcs warhammer 40 000

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Hello again !!

Your Forge World Orks just got better, thanks to a free update to your datasheets giving them Dakka! Dakka! Dakka! Download it today:



created : over 1 year ago

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Ork Codex Review !

Tags : review orcs warhammer 40 000

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Hello everyone !!!

Sorry for the delay on this review but at last here ours

The Book  is hard cover, 136 pages. Lot of Contents.

The Fluff

There are 64 pages of Fluff that's the biggest orcs ever had.
-Lot of info on Ghazghkull Thraka that connect him to the Great rift event.
-The Thraka Quest. He's looking for something different than Armageddon,
-Big section on orcs physiology and whay of life.

-Some info on their origins. They have stuff encoded in their DNA. This allow them to retain a weird high level of technologies

- 1 page for every clan,
- 1 for each entries of the codex
- + fluff on gods, grots, snots, timeline, rumor ..

Very good stuff

The Rules 

Generic rules.

All orcs army get some special rules :

-Keyword : Some units have don't have the Keyword ''clan'' like freebooters and Named Characters.

- Dakka Dakka Dakka : On an unmodified 6 you get an extra shot and it always hit.

-Ere we go : Reroll any or all of the dice on a charge roll. This is incredebly powerfull as you can reach very far if you can keep one of the dice. Most of the units have access to this rule.

Mob rules : Replace LD with number of your unit or by one unit within 6”. Really help if you have 2 big units close they are nearly immune to morale test.

Speed mob : Buggies only they get an extra 6” mov.

That's already a lot of rules helping the orcs.

Klan kultur

All Kultur were already spoiled by GW so I just share the page for reference.


19 stratagems + 6 for Kulturs

Few of my favorites

-Green tide : Allow to respawn a boys unit that was under half strength( 3cp)
-The Bad moon stratagem, allow to shoot a second time (infantry only)
-Grot shield, it's a 2+fnp but you have to sac a gretchin if it works. (1cp and super strong)
-Telyporta : Deep strike one unit with a Power of 20 or lesss . Work with a transport + unit.
-Fight a second time with a unit (3cp)
-Orcs is never beaten : fight before dying. (2cp)


If you had to keep 1 psy power it would be :

Da Jump : teleport infantry within 12” unit 9'' from the enemy, count as moved for heavy weapon.
That mean you can teleport a Tankbusta unit and take out an enemy vehicle (ever more guaranteed if you are a bad moon !)

But if you had to keep another one it would be fist of Gork (+2A +2S)

Shiny Gubbins & Warlord traits

Again !! Bad moon warlord are the Best !! with a 4++ trait !
Still there is a generic trait granting : +1S +1A ^^

Shiny Gubbins

This is the relic you must take !

So that mean that your warlord could be hitting 7 times 2+ 2+ Ap3 D3 (with trait and psychic power) charge something super big (move + run + charge with charge reroll) destroy it, Fight a second time if you get chance (3cp) and if you die you can fight a third time (2cp)^^ Funny ^^

Now that the general stuff is behind us let's take a quick look at the different units of the codex.

B) Units

I follow the Codex layout : QG, troop, Elite , Fast attack, Heavy support, flyer, LOW

Boss & Friend

The Waagh HR is well staffed !! let's look at our options :

Ghazghkull Thraka

The prophet ! A bit less than 250 pts. Very survivable with T6 8w with 2+/4+ and can hide behind his boys. In melee it's 6 attacks on charge 2+ 12s -3 3 ^^.

GT have the same waaaagh rule as other boss (allow orcs infantry units within 6” to run and charge) but he grant one extra attacks to charging units within 6” of him (when they are chose to fight.).
He also have an aura that grant auto pass morale within 6” vs 1d3 mw on the units.

Only problem is that he's Goff clan and kind of expensive .


Its a weaker GT with lower stats, lower range on Morale aura and no extra attacks on charge aura.
But costing no more than 5 marines and 2 more marines for the equipment.
Even if you have Ghazghkull Thraka you can still use a boss as a relay for Waaaaaaagh rules.

Big mek With Shokk Attack Gun

-Can repair stuff, shoot with an AP 5 gun and have a small chance to generate MW.
-He's kind of expensive (a bit less than 90pt) for a BS 5+

Big mek in mega armor

More expensive but with a 5++ againt shooting for units wholly within 9” or can grant it to a vehicle if embarked. (I am not sure you can embark and still grant the 9” bubble)

Weird boy

Psyker , start with smite + 1 , not too bad in melee, cheap, and still have waaagh energy (getting +1 to rolls for every 10 orcs within 10”. suffer peril if you roll more than 12”

Boss Snikrot

Infiltrate, Melee beast against soft target, get a bonus to wound inside cover and a 3+ from cover save. Nothing crazy.

Boss Zag struck

Very good with goff stormboys as he grant them auto pass morale, melee beast, can deep strike.

DeffKilla Wartike

Very good model. Got the Character trait to stay protected from shooting. Grant the Waaaaagh rules for Biker and Vehicules for obscene turn 1 charge ^^

Captain Badrukk

BS 4+ , 1 reroll each turn with plasma gun with 1 , have reroll 1 aura for Flash gitz.
Have freebooters Keywords instead of Clan but can still be added to any clan or freebooters army.


Only 2 choice here ^^ Boys or Gretchin.


7 points a piece feel expensive but they are WS3+ S4 A2
They get +1 attack if more than 20.
1 Tankbusta bomb every 10 (D3 / s8 -2 D1d6)
1 Rokkit/Biig slugga every 10
Same options as usual.


Same as before ! They have a +1 to hit if more than 20 (melee and ranged).
Grot blasta is still range 12 pistol S3. But hit on 3+ if you take a large pack.
Still super usefull with the grot shield stratagem.


Super crowded slot !

Mad Dok GrotSnik

Good melée, grant 6+ FNP, can Heal on a 2+, Must charge.

Pain boy

Downgraded version of Mad Dok but still grant the 6+ Fnp.


Repair and come equiped with a custom pistol (S8 AP-3 D6)


Handle Gretchins nothing more.

Burna boys

Burna in melee is AP-2
They are ok, You can run shoot and then charge.
You can include 1 spanner every 5 Burna the come equiped with a Kustom Mega Blasta.


They reroll miss against Vehicle.
Every 5 you get 2 squig suicide bomber (range 18”, 2+, s8, Ap 2 , D6) 10points.
I Really like them, you can pack them in a Battlewagon with a Power Shield Mek and once in 18” you unleash the Squig !
Note : With a stratagem allowing you to shoot twice it's serious dakka


Still Big, mean, with a lots of weapons options.
Nothing specials.

Nob with Waaagh banner

Waaagh banner grant +1 to hit in fight phase for unit.
Very handy


Lots of Dakka, lots of attacks 3 W per guys.
Perfect with the Deep strike stratagem and the Charge reroll from Ere we go.

Nobs on warbike

Scary nobs on Scary threat range.
Having The Boss on the Trike allowing them to run and charge is a must ^^


Infiltrate, gain bonus in cover (+1w +2 save)

Fast Attack

Now that speed Freeks is out, there are geat choice here !


-Only 23 points and you can move , run, shoot and charge with the Trike Boss. That's a lot of value.
I love them and want to use them. (still 6 shots per bike)

Kustom Boosta Blastas

-Get the 6” free move at the start the game.
-4d3 flamer shot + 6 rivet kannon shot that's a lot of dakka.

Shokk Jump Dragstas

My favourite, Anti tank weapons hitting on 3+ in orcs team, teleport for a bit less than 110.
And look so damn good.

Boomdakka Snazzwagons

Not a big fan of this one but against horde army they are fun ^^.
Less than 100 points.

Megatrakk Scrapjets

-Lot of Dakka : 2d3 missiles, 12 big shoota, 1 4+ missile.
-It's the slowest of the Wagons (only 10”) and it's a bit sad.

RukkatruKK Squigbuggies

The Model is awesome.
Dakka is not that great but hit on 4+
The mines are good.


Move 12 can run auto 6 and charge 2d6 (with waaagh) with rerolls !!! (from Ere we go)
Cost less than 10 points !!!


Expensive, Medium amout of Dakka, Very fast, infiltrate.

Heavy support

I knew I should have counted the number of unit before doing a review unit by unit ^^

Mek guns

up to 6 per slot, bs 4+, T5, W6.
Dakka rule.
Traktor Kannon AUTO HIT (48”, s8, ap2 D6)
The Kustom Mega Canon is good too (36”, HeavyD6, S8, AP3, D6)

Cost is 15pt base + 30 to 45 for the weapons.

Ps : Once deployed they all act as independent model

Battle Wagon

16 wounds can carry 20 models and open topped to be used as a mobile weapon platform by an tankbusta unit ^^. Even Better with a forcefield.

Gun wagon

It's a battle wagon with an Ard case and Kannon. The only difference is the Periscope rule that grant a second shot with the main weapon of move under half speed.

Bone Breaka

A battle wagon with a Deff Rolla ! So that's 1d6+6 attacks, hit on 2+, S9, Ap2, D2
Note Bone Break is the only one gaining +1d6 attacks on deff rolla charge.

Killa Kans

Bs 4+ on a sturdy chassis (t5 w5 3+) is expensive but having rokkit launcha is always good ^^

Deff Dreads

Beastly in melee, Benefit from the Mechanised whaag for a run + charge. (And they have the Ere we go rule as well.)

Morkanaut and Gorkanaut

Both are similar, but
Morkanaut can buy the forcefield and Gorkanaut need to transport a Big Mek to get the 5+
Gorkanaut have 6 Attacks.

Again with Ere we go they get Good threat range even more if the Trike can make them run and charge. Because a Gorkanaut hit hard ^^


Deffgun are still Heavy D3 S7 Ap1 D2.
Nothing much changed but you roll once for all the phase, in a turn you roll max number of shot you can use a stratagem to shoot a second time for up to 90 Deffgun shot^^
They are good fire support considering they don't cost much more than a SM

Flash Git

Still BS 4+, each snazzgun shot 3 time with S6 Ap2 D2, range is only 24” and the weapon is heavy.
They also cost twice the price of a space marines.

Note : The don't benefit from Orc Kultur unless you are playing a FreeBooters army.


ransport 12 models, open topped, 10W.
Have chance to reduce incoming damage.
Still a good weapon platform for Embarked Tankhunter ^^
At the price of 5 space marines it's a bit expensive.


Orcs have 4 flyers let see how the codex treat them :


T6 W12 4+ and hard to hit.
This one is interesting for sure !
+1 to hit if you shoot the same target.
Up to 18 shot S6 Ap1 D1 shot for a bit less than 10 marines in cost

Burna Bommer

Less dakka than the Dakkajet but same stats

The burna Bommer have 2 bombs per battle. He can drop a unit, roll a dice for each model (up to 10) in the unit. 1 mortal wound on a 5+ (4+ vs Inf) .

Harlequin killer !

Blitza Bommer

Less dakka than the Burna Bommer but same stats
The Bomb is better roll up to 12 dice MW on 4+ and roll 3 dice on monster and vehicule.

Blitza Bommer

The Same stats as all other flyers.
Multiple Bling Weapons (Smasha gun, Wazboom Mega kanon).
Not a big fan of the smasha gun (48”, Ap4, D1d6, roll 2d6 to wound add them and must roll equal or greater) but I am sure it could have his use.

Lord OF War

Only one choice here but what a choice !!!

You know sometime an image is better than a thousand words :

Ok that's it for the re unit review. but let's not forget about the Mek Workshop !


This is a rich codex ! There are so many options and so many playstyles.
You can go full shooting, full melee, full speed or mix any of them. Most of the choice are good.
The new Trike warboss fill the boss biker shoes even if he's not as strong in close combat.
This is surely the best Orc codex ever !!!

Sorry, I wanted to do something more concise but the numbers of options and entries were so important that I couldn't keep it from growing.

created : over 1 year ago

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Looted Wagon in the 2018 Chapter Approved

Tags : orcs warhammer 40 000

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Hello there,

In this month WD they are spoiling that Looted Wagons will be in the Chapter Approved.


created : over 1 year ago

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Clan Fokus: Evil Sunz

Tags : speed freeks orcs warhammer 40 000

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Hello everyone !!

Welcome to Clan Fokus – a new series on Warhammer Community where we’ll be taking a closer look at all the new Clan Kulturs in the new Codex: Orks. These powerful special rules let you tailor your play-style and offer huge benefits to nearly every unit in your army. We’ll be previewing a new Clan Kultur every day this week – today, focusing on the Evil Sunz…

Not the best of the kultur but being able to Move 12bikes with +2move speed, run +1 shoot without malus and charge because of the Speed Freeks boss with + and reroll charge range.

So 12 bikers would move 14" run 1d6+1, shoot 72 times (or 96 with the moar dakka stratagem) then charge for 2d6 + 1 for a shit tons of attacks again ^^

Strong and 16% to be games breaking !

Warbikers, Deffkoptas and the new buggies are all Speed Freeks – a new Ork keyword that applies to the fastest-moving ground (or near-to-ground) units, and which offers a range of powerful new synergies. Consider, for example, the Speedwaagh! ability of the Deffkilla Wartrike when combined with a bonus 2″ Move on all of your Evil Sunz Speed Freek units and their potential to re-roll charge rolls:

The new trike boss have this aura.

Handy stratagem.


created : over 1 year ago

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Clan Fokus: Bad Moons

Tags : orcs warhammer 40 000

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Hello there !!

Bad moon Spoiler by GW

Very good kultur considering they have access to double shot stratagem !

Yea 40 wounds is a lot, embark a mek with a KFF for a 5++ and starting to be fun.
Use a mek worshop for auto max roll on random shot and a 1/6 chance to add +1D on a weapon.

Good you can get auto 3 each turn with some choice.

Super Gatler can try to shoot 4 times for 3d6 each time or 18 if you used Mek workshop with 1/6 to get +1D DAKKAAAAAAA

Mega Zappa is solid for the price.

Hit on 3+ ! extra shot on 6+ (5+ with a stratagem)
Can teleport on 4+
Solid anti armor solution.


created : over 1 year ago

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