Waaaaaaaaagh (Faction Focus: Orks)
Hello everyone !!!
Everyone favorite the orcs !! waaahhhgggg
Units like Meganobz, who have a 2+ save (and now 3 Wounds!),
Boyz will get their save against most light weapons now, as a 6+ is not ignored by so many weapons as it once was
lso, as there are no more challenges in melee, a Nob will no longer be forced to focus all his attention on smashing just one foe
The Boyz have multiple layers of morale defence built into their army
Warboss within 3″ of a unit of Orks; he can simply knock a few of them senseless (D3, to be exact) to keep the rest of the Boyz in line and in the fight.
Nobz squads also help to keep Orks from leggin’ it by rolling a D6 for each nearby Ork that tries to flee, and on the result of a 6, they do not.
These are all in addition to the Mob Rule! which allows a unit of Orks to use a leadership value equal to their unit size or the leadership value of a nearby Ork unit
A Painboy gives nearby Ork Infantry and Biker units a 6+ save against wounds suffered
A Big Mek with a Kustom Force Field gives nearby Ork units a 5+ invulnerable save against shooting attacks
Warboss’s WAAAGH! ability, which allows friendly Ork units within 6″ to charge even if they advanced.
‘Ere We Go special rule that allows Orks to re-roll failed charge rolls
Weirdboy power : Da Jump,. It allows an Ork Infantry unit within 6″ of the Weirdboy to be teleported to any point more than 9″ away from enemy units on the battlefield (and remember, no more scattering!).
Seem ok on the moral front.
The charge reroll is super good ! give you around 80% to pass 7" range charge.
The fnp nerf is a bit :( depend on the ae range.
you have 48% chance to pass a 9" charge (after the tp)
what do you think ?
Play it painted 12 !
Morning everyone !!
Finished the first orc for my next bloodbowl team !
I knew i wanted to paint something not blue (so no warmachine^^) so i went for a yellow orc ^^
Tell me what you think, i'll post a small step by step later today !!