RuneWars Miniatures (Gameplay review)
Morning everyone !!!
Last time I was doing the unboxing/presentation of "Runewars the miniature game" ( here ). Since then, I played my first game with the starter box and I wanted to do a quick debrief of the game.
I don't know if you are familliar with X-Wing or Armada, but Runewars uses the same type of wheel to issue orders (I explained it in the unboxing here ). The main difference with X-Wing is that you have 2 wheels per unit command tool, one for the order and one for the modifier. For the modifier to apply he has to be of the same color as the order. There are 3 to 6 differents colors (depending on the unit.) F.e.: I could use the move action (blue) and the blue modifier action "Rotate"(rotation at the end of the move), or the yellow move action with the modifier "defense" (+1 armor). That adds a very nice layer of strategy without complex rules and don't forget that each order has it's own initiative ranks (the lower the better).
As you can see the longer the move the higher the initiative rank (so act last)
Now that's explained let's get to it !
We played the initiation mission. The deployment is fixed and we didn't draw any objective/terrain cards.
As you can see the table is not square, that is because we have an ongoing shadow war campaign and the main table was already occupied^^.
Exemple of movement
The game started and we secretly planned our movement on our command tool. As you can imagine on the first turn of our fist game we just advanced forward (using the blue arrows)
Here an exemple on how a movement is done during the game, it was one of our first moves !
We begin by announcing initiative ranks. Starting with 1 then 2 and then 3 ...up to 9. If you have a unit that can act on said rank you interrupt the count. In this case the undead player skeletons unit acts with an initiative of 5 (the white numbers on the wheel are initiative ranks). he announces that he wants to move an unit. Then he revealed this command tool:
If you look closely, you'll see a blue arrow (2) and a white modifier meaning that the unit can move in a straight line using the size 2 ruler.
We place the ruler next to the skeletons unit.
Then move it until it reachs the end of the ruler.
Easy and very precise !
A game last 8 turns but we only played 5 to seal the deal ;)
Turn 2 movement:
Cav charge top left impact the skeletons archer hard and dodge the undead lords charge. Yay !^^ rest of the force derps a little
After 2 turns we were already hooked ! the combination of the command tool and the rulers makes perfect sense with rank and file armies.
It's so perfect, you give orders at the start of the turn and you try to counter what you think the other general think you are going to do (what :P ?).
It's awesome to the point that I need to say out loud "This game feel like the warhammer, games workshop wanted to make, but without the 100 pages of move rules and with Actual movement and strategies (played 20 years of WFB and most game were usually decided during the initial deployment)
Big golem (superb miniature) charges undead lord, pike-men try to do a slow charge after the big worm moved and on the right, skeletons know they can't charge because the ninja girl hero is going make a dash at a lower initiative rank !! Awesome :D
Turn 3 is another example on how the game is interactive:
Smelling something fishy the undead player decided to wait with his worms and do a quick short turn with the skeleton unit. It worked perfectly as the pike-men charged nothing and got 1 panic token. (increase futur moral effect)
We learned that the undead lord is a beast in melee combat ! killing the poor golem before he could activate his defensive order.
In the center the pike-men use a defensive order to cut their loss /2 but they don't attack ! Super ninja girl charged the side of the skel killing bunch of them and dealing secondary damage to the worms, wow !
Cav spend the turn doing a rotation.
Cav charge the undead boss, while on the other side pike-men suffer heavy losses from the worms and the skels (the ninja girl still hacks them.)
End of Turn 5
When the dust settled the undead lord was killed by the cav after loosing most of the unit ! On the other side, ninja girl rolled good and killed a good chunk of skel and the worms with a knife !.
This short battle (took 40 minutes) was incredibly fun and interesting ! we are both veterans of WFB and it's the first time a mass battle played like we imagined !
The system is simple, efficient , with a bunch of depth. And we are only scratching the surface.
We played a second battle using the advanced rules (terrains, missions, and deployments cards), I'll do a review about it in close future !!
I hope you enjoyed this and maybe you got a bit of hype for the game. I really think Runewars the miniatures game is going to be a major success !!!
RuneWars Miniatures (unboxing and first impression)
Hello everyone !!
RuneWars have been released and i succumbed to the hype ! A great numbers of gamer i know have started collecting so it was already on the back of my mind. One innocent visit to my flgs + 10% discount launch offer + one weak mind = One new game ^^
My plan is to build this week end and play next week (Wednesday i think ) in the meantime here a quick opening :
That first thing you see when you open the box. 3 booklets :
-Yea i know it's in french, i prefer English rule too :/ but if i want to buy locally.
-Rules presentation : If you are familiar with recent FFG games (imperial assault, descent2, forbidden stars..) this is the standard rules layout. One book for quick start, one book for advanced rules and one book for campaign + scenario (in this case it's a fluff book). TBH i am not a big fan of this presentation, you always need to check in a different book and pertinent rules are spread all over the place. It was the same for imperial assault and it kind of reduced my fun as the GM. I prefer a thematic presentation (like any rulebook you know).
II) Punch cards and little plastic bags !
Once again it's FFG, 3 punch cards sheets with movement rulers, order disk, token, magic wind. No problem here, it's top quality ! vibrant color, Perfect ! Even better there is 2d dual face printed scenery. "Beautiful"
Movebar : very close to Xwing ruler but with a slot for improved movement precision.
Bonus : there is a lot of small plastic bag to organise the stuff. +1
III) Orders wheel
To me it's the great plus of this game, at the start of the turn you and your opponents choose an Order (left wheel) and a Modifier (right wheel) secretly for each of your units. Then during resolution phase you count from 1 to 10 (calling the initiative, it's the white number on the left wheel) and resolve each action at the fixed initiative number. It's a great game mechanism as you can choose slower action with stronger effect or fast action with weaker effect. The second wheel let you slightly alter the order. Whats even more cool is that EACH unit have a DIFFERENT wheels pair it's really interesting.
First you need to assemble them. I will not lie that was terrible experience and the wheel don't have a smooth movement. At least the instruction were clear so no wrong wheel on wrong unit cards.
IV) Models :
The box give you a lot of models :
Human side : 1 hero, 4 cav, 16 spear, 1 golem
Undead : 1 hero, 8 archer, 16 skels, 1 carrion.
Quality : Soft plastic :/ with some bended weapons (will try different unbending method tomorow). While not being GW quality, the scult are crisp, with a moderate amount of details and a very nice look. Plastic is soft but not cheap boardgame like it's a very stiff plastic.
Assembly : clip + glue, bigger models fit nicely(golem + carrion riders), the 2 first archers weren't.
Assembled models (not glued)
50% of the models bag :
I really like the style of the models and i am really eager to start painting them !!
I'll try to do a more gaming side review next week and a battle report when i play (i hope next week too).
There is a lot stuff to say about this game !
Six new expansions for Runewars
Hello everyone :)
FFG announced 6 new expension packs from Runewars (their warhammer/warmaster mix game).
Lord Hawthorne Hero Expansion
Ankaur Maro Hero Expansion
Rune Golems Unit expansion
Spearmen Unit Expansion
Reanimates Unit Expansion
Carrion Lancers Unit Expansion
Like Xwing in each expansion pack you get upgrade cards for your army enabling more optimized combos.
RuneWars: The Miniatures Game (Q1-2017)
hello everyone !!!
A new players is in town, FFG is planning to release a Fantasy Miniatures Games with ranked battle ^^.
On the image we can see they plan to use similar rules as Xwing (ruler and Order wheels).
If they have the same sucess they had with Xwing, GW and PP can worry :D
Terrinoth is a land of legend. The earth remembers the march of glorious banners and brave deeds; it whispers of the valor of those who vanquished the darkness of the past. Its silent song kindles the embers of hope in those who would stand against the endless night. For forgotten magics and lost legacies wait to be rediscovered by those brave enough to seek them.
Fantasy Flight Games is proud to announce RuneWars: The Miniatures Game, a new two-player miniatures game of epic, rank-and-file warfare set in the realm of Terrinoth!
For years, the armies of Waiqar the Undying have stayed within their borders, launching only minor raids across the border. But now, a nameless threat stirs within the Mistlands, and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war, and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin.