NEWS

New Heroes of the Stormcast Eternals

Tags : stormcast eternals second edition age of sigmar

Small thumb stormcastheroes june26 aventis20r

Hello everyone !!

GW team presenting 2 new heroes for the SE.
The 2 presented here are the named version that have command abilities limited to Hammer of Sigmar.

Don't worry you get generic version in the codex (with different spells/power) and you can play your own Host and decide to use Hammer of Sigmar rules.

note : Aventis is the Magister of Hammerhal ! so cool.

Full coverage of Both Battletome soon ;)

/cheers.
Bob.

created : over 1 year ago

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This is the end !

Tags : malign portents second edition age of sigmar

Small thumb necroquake

Morning everyone !!!

This is it, go read the last Malign Portents story :D

quick quick ;)

https://malignportents.com/story/the-great-black-pyramid/


Probably nothing, he thought, taking his triskele to the next jewel.

/cheers.
Bob.

spoiler : From now on everything is rolled like in the videos ;)

created : over 1 year ago

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Don't forget the stormcast !

Tags : review second edition age of sigmar

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Hello everyone !!

All the hype is about the new Nighthaunts models (and for good reasons). The whole line is completely new and the floating ghost concept is perfectly executed by GW.

But tonight i was assembling some Stormcast and was really impressed with the crispness of the soul wars stormcasts. It's true the NH are the new cool kids, but the Sacrosancts are crazy good. To be honest they are so good that most of the old SC line is kind of dulls now :/

Outside of the fabric they wear, the differences are small, but the bracers, the legs bottom, boots have some tiny variations. Maybe it's just the general aesthetic of the models but now the Sacrosanct casts look more like human in an armor and less like armored golem.

If i wanted to start a new SC army now, i'd try to use the new models only and convert other units by using Castigators and Sequitors body and arms !!

I took closeup of the sprue so you can zoom on them and decide for your self.

/cheers.
Bob.

created : over 1 year ago

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Master of the Nighthaunt !

Tags : nighthaunt second edition age of sigmar

Small thumb masterofthenighthaunt

Hello everyone !!

Master of the Nighhaunt revealed (in German).
Thx Gonfrask

created : over 1 year ago

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Reikenor the Grimhailer

Tags : nighthaunt second edition age of sigmar

Small thumb rider

Hello everyone !!

If you look closely on the side of the NightHaunt dices pack you can see a drawing of the last unrevealed Nighthaunt hero !
Look like a candle fan :D

Kudo to the one that found it (i don't know who ^^)

/cheers.
Bob.

created : over 1 year ago

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Stormcast and Nighthaunt Battletomes

Tags : nighthaunt stormcast eternals second edition age of sigmar

Small thumb dgeqrt9wkaebgou

Hello everyone !!

Look at the 2 new Battletome coming soon.
Stormcast
And Nighthaunt.

ps : The Stormcast cover is my new favorite now !!!

Can't say more but review when NDA lift (01 july)

/cheers.
bob.

created : over 1 year ago

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Crawlocke the Jailor !

Tags : second edition age of sigmar

Small thumb adb68a9f2226b2baba7db2428861ae9d4594272c96ef3588c3d75d2a1e831b6f

hello everyone !!

This surfaced today.

points are 2 to 4 80, there is no entry for the hero in the gh2018

More info will come with the Nighthaunt battletome. ;)

/cheers.
bob.

created : over 1 year ago

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Malign Sorcery Review

Tags : malign sorcery review second edition age of sigmar

Small thumb cover

Hello everyone !!

Welcome to the review of Malign Sorcery, the Extension for AOS 2.0 about sorcery, spells and relics !

Malign Sorcery let you launch spell so big that they need models ! These new effects are called Endless Spell. As the name suggest they are spells that stay on the field until dispelled by either side. That's the trick, Endless Spell can be dispelled or moved by both players, meaning the you can cast a big spell and see it coming back into your line on the next turn and be forced to dispel it. Loads of fun expected !

The Malign Sorcery box is composed of 13 models (the endless spell) , 1 rulebook, 14 warscrolls cards.

Malign sorcery include matched play profile so it's considered an official addition to the Meta. With the release of Souls War and the Second edition of AOS it's difficult to foresee how these spells are going to fit it. But we can consider that with the nerf to Bolt and Shield, there is room for new forms of magic ;)

This set is a different take on magic in miniatures games and it's really interesting, the idea to use physical models available to every army is great. One of the big problems for a lot of allegiance (usually old one) is generating mortal wounds. With the nerf to Arcane Bolt (from 1d3 to 1 Mortal Wound unless 10+ on casting) Offensive Endless Spells are a necessity for some armies. Another difficulty if you play with a limited range of models in your faction is that sometime list building is repetitive. Lastly in some case your army just don't have specific answer to the meta.

This is why I really like this expansion, every faction can take Endless spell or Realm items. While I am sure some new armies have enough spells or relics already. Limited faction without a dedicated Battletome (like brayherds) are going to use them intensively.
Maybe you can see it as an old codex tax (point wise and money wise ^^) but the box is only 65€ and most of the spells are 40 to 60 pts. It also add to list building options. For the last 200 pts, do I want a Battalion ? Command points ? Endless spells ? So many choice for everyone.

To me the real gems are the Endless support spells !! The prismatic wall, the Chronomatic Cogs and The Balewind Vortex are all superb options ! Sure they are not as flashy as a Purple Sun but they really help any armies. Maybe the Cog is too strong for his points and the portals have too many scary interactions but it's going to be fun to test this !!

The book is divided in 2 parts, one about Endless spells (Fluff & Rules) The second is about Rules of the Realms (more Relics and Spells)

Endless spells

So yea Malign sorcery is about Endless Spells but there is a lot of good fluff about magic.

Fluff

10 pages of the book are dedicated to the Magic in the Mortal Realms. A lot of ground is covered here. You learn about all magic colors/types, different methods to see the magic flow, There is a double page on the Learning of magic for each Grand Alliance, another one on the different Realmstones and their Properties. 2 more on the source of Magic. The end of the chapter cover the Necroquake and it's consequences. Tales about Spell Bounty Hunters are also mentioned (it's a super idea for an AOS RPG !!)



After the general background the book go into the details of each spell, how it came to exist, where
it manifested, some tragic or great stories. What happen when you dispell one or summon another.
It's all very interesting and while biggest spells have bigger screen time ^^ each one of them have some backstory and a nice illustration.

Some exemple :


The non rules section of the Malign Sorcery Book end with pics showing Endless Spells on the battlefield and a few painting tutorials.

created : over 1 year ago

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New Easy to Build box with decorated bases (+ Warscrolls bug.)

Tags : second edition age of sigmar

Small thumb 99120207056 etbglaivewraithstalkers01

Hello everyone !!

As you probably know already Souls war go on pre-order today !

4 push fit unit join the release :
-Myrmourn Banshees
-Stalkers
-Sequitors
-Castigators with Gryph-hound

All 4 come with bases "a la" Shadespire. (image on the bottom)

created : over 1 year ago

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General Handbook 2018 review !

Tags : general handbook review second edition age of sigmar

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Hello everyone !!

it's time for our review of the GH2018 !!

Introduction

The General Handbook is a soft cover book with 137 pages. Good quality, in the line with the souls war material. A bit better than last year GH.
All the pages are used, even the last one have an Orruck Battalion on it ^^
The 3 ways to play are still present and approached in details from what we had in the Core Rule Book !

The 3 ways to Play !

Open, Narrative, Matched play are the 3 play modes in the GH2018.

Open Play

As described by GW : The best ideas are always the simpliest ! Open play ride on this idea. Take your models and play against your friends ^^
8 pages are dedicated to the open play.

Battleplan Generator
Generate a game in a minute !!
Roll from 12 deployments options, 6 objectives, 6 ruses, 6 sudden deaths and 6 twists.
No game should be the same ever(ish). To be honest after spending a few moments considering them, it's a fine way to play. You can even combine the generator with the points values of the matched play section for something more constructed and fair.

Aerial Battle !!!
I don't know why it's not in the Narrative part of the book, but it give you the rule for 2 types of aerial battle.
: Fly only map, ground troops are stuck in garrison and shoot at the main actors !
Overhead : 2 level of play, the flyer and the ground troops.

2 battleplans proposed, 2 tables of twists and objectives (1d6 each). Explanation on how to use the Battleplan generator for Air battle !

Great idea this aerial mode, of course as an Beast Herd player apart from a Jabberslythe i have nothing that fly ^^

Narrative

Around 20 pages of material. Complete what was offered on the Core Rule Book.
The main thing are 42 specials rules that you can add to your battle.

Narrative play special rules

Narrative special rules are new tools for customizing games.

There are a lot of them (42) , you can add as many as you want. The authors warn you about "bogging down the game pace" if you add too much. The idea is to spice up your game with new interactions and rules. Off course you can combine this with Battleplan generation, Mortal realms special rules, random objectives, Firestorm campaign, ...This is limitless and offer your quite a lot of freedom.

Historical Battle

Gh2018 offer 2 battleplans about 2 big historical battles of the Mortal Realms !
-The cascading path battle (nurgle vs sylvaneth)
-War in the Glymmsforge Catacombs.
Both are tempting and with an interesting background ! (really liked the Second siege of Glymmsforge !)

Gathering of Might

Gathering of might provide a set of simple modifications to the Warhammer AOS core rules that allows a massive game featuring hundred of models on either side to be played at a faster and more satisfying pace than would normally be possible.

Yes this is AosPocalyspe and it's offer a fair numbers of optimisations :

-Timed deployment / secret biding (you bid time ^^)
-Reserve start on second round and limited to own half.
-3 commands points per turn
-Double range of ranged weapons (with a -1)
-Simultaneous combat (everyone pile in and then everyone fight at the same time)
-Legendary Traits, artefacts, Gift of gods, spells
-2 Battleplans.

Off course i didn't tested this mode yet, but from 5000+ points per side it's better to go with these rules i think (unless you have a lot of time to play your game off course)

Matched play

No revolution here :
-Pitched Battle chart (no change)
-Battleplans (12 included) but if you random the mission it's 3 tables of 6 (The 6 first are in the Core rule book) so you need both book (weird)
-Points listing (models, formation, scenery, endless spells, shadespire)
-Allied table




Good stuff !! Nothing spectacular but it's what you hope to find in these parts^^
Points are increased on heroes, wizard reduced price on most of the battalions.
Some multi-wounds units got very good discount.
Hard to predict what going to happen with the nerf to the conga line ^^

With this end the 3 ways to play description. I am not sure even sure we need the distinction anymore.
Maybe GW could merge free, narrative and matched play and keep a tournament play mode. It's no big deal but the separation feel artifical now.

Conquest Unbound

Last but not least, this chapter cover :
-New summoning rules
-New scenery rules (include the obstacle keyword mentioned in the basic rules.)
-Allegiance + Battalion

New summoning rules

You already know the gist of it. All the summon mechanisms have been changed/removed.
Some warscrolls were modified to include a one time summon (like allariel.) It's a super interesting evolution and it's make summon great again. I am sure some fine tuning going to happen in the future but it's already really good !



RANT
Again Beastmen lost something :/ the summon beast spell was removed completely and replaced by a whip like spell. Not sure the spell worth it with the speed of the herd but could be usefull to extend the threat range of minotaure or Dragon. Baaahhhhh Anyway i am playing Nighthaunt now !

Scenery

13 Scenery warscrolls that allow to play the vast range produced by GW without problem.
Resolve some problems from the older version. Everything is neat now and include the obstacle rules from the core rules.


Allegiance Abilites

List of all the allegiance :

Note : the 4 grand alliance are not in the GH2018 but in the CRB (core rule book)

Factions specific Endless spells

In the Nighthaunt and Stormcast section of the pitched battle profile are listed 3 Endless spells

Nighthaunt have : Mortalis Terminexus, Shyish Reaper, Vault of souls
Stormcast have : Celestian Vortex, Dais Arcanum, Everblaze Comet (100pts like the Purple sun)

Conclusion

Gh2018 is a good Year !
Including scenery rules and apocalypse is a really good move.

On the bad side, not having all the Battleplans in the book is bad. Same has not having the Grand alliance.
The more i think about it, the more i find the rules spread too much. Again you also need the big Core if you want the rules for endless spells (general rules i mean as, how to dispel, who get the control the spell...).

Ok that's it for now
If you have questions ask them i'll try to respond without angering the inquisition !! :D

/cheers.
bob.

created : over 1 year ago

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