Company of Iron
Hello everyone !!
Privateeer press is announcing a new skirmish game. it's based on their universe of course.
Perks are :
-Entry level product
-boxed game for 2 players with enough stuff to play
-Units and hero (solo) customisation.
-Alternated activation (each player activate 1 model)
-Models in the box are playable at warmahordes
It's fun that everyone is surfing on the Small skirmish hype.
Official press release by hungerford
If you’ve looked over the Lock & Load GameFest 2017 schedule, you might’ve noticed there is a mysterious hangout with my name attached to it.
I’ve been waiting impatiently to announce the project tied to that hangout, and today is finally the day to do so. The game is called Company of Iron, and it is a new way to play with your WARMACHINE and HORDES models.
If you think the name sounds familiar, that’s because Company of Iron was a league that ran early in 2016. We decided to use the name again because this game is a natural evolution of that league. The new Company of Iron also focuses the action on units and solos, but it adds light warjacks and warbeasts. Also like that league, it allows you to play out small engagements but develops that idea further from the core rules of WARMACHINE and HORDES. Due to the smaller size and focus, it’s a fantastic entry point for new players as well as a great way for current players to dabble in another Faction or two that they might have had their eye on.
The biggest change is in how models activate. Each model in Company of Iron acts independently, and players alternate activating one model each during a round. This makes for exciting games of give-and-take, where plans have to change as the state of the battle evolves.
The game also adds two kinds of cards. Each player chooses a model to be his or her company’s commander, and that commander gains a card representing a specialty. Some commanders excel at focusing on a mission’s objective while others push their force to annihilate the enemy. The other deck of cards represents battle plans and assets your force has access to. Battle plans are powerful effects that each player can use once each round. Among other things, assets allow for rolls to be boosted or rerolled, and there is no limit to the number of assets that can be used in a round.
Company of Iron is launching this fall with a boxed set containing everything two people need to play the game. The rules are based on existing WARMACHINE and HORDES rules but have been edited to reflect the specifics of Company of Iron. In addition to the cards, rules, and tokens, the game also includes miniatures for two 20-point forces along with two brand-new character solos that have never been seen in WARMACHINE or HORDES before: Lieutenant Gwen Keller, a valiant leader of Cygnar’s Stormblades who, in addition to her storm glaive, is armed with electrified grenades, and the Farrow Brigand leader Agata, Queen of Carnage, who some of you are now meeting for the first time in the just-shipped Widower’s Wood Iron Kingdoms Adventure Board Game. Lt. Keller and Agata will both be playable in WARMACHINE & HORDES as well, so be on the lookout for their stat cards to appear in War Room and in our Online Card Database once Company of Iron hits the shelves in October. And don’t miss the expanding Company of Iron content that will be available in every issue of the soon-to-be-revamped No Quarter!
We’ll be talking about Company of Iron in upcoming Primecasts and No Quarter issues as well as showing off the models at Origins next week, but your first chance to actually play the game will be with me at Lock & Load GameFest 2017. If you haven’t registered yet, what are you waiting for?
New warbands for AOS Skirmish (unofficial)
Hello everyone !!!
The excellent Rafal Maj edited a few new warband for aos.
It's unofficial off course but everything seems ok !
Check our gameplay review here :
AOS skirmish Game play review
Morning everyone !!
Yesterday was our shadow war campaign night, but some complication forced us to change our plan at the last second.
So instead of playing at our batcave, we were in a living room with an ovale shaped table. we had a few terrains and some models in different state of painting. The perfect setting to try AOS skirmish !
4 players split in 2 side (order vs chaos)
Warbands : Beast men + Nurgle vs Stormcast + sylvaneth.
Renown value : 30 pt each (25 is advised to start the campain but that felt too low.)
Nurgle : Gutrot Spume + 6 nurgle marauders (using reaver)
Gors : 1 shaman + 6 gors
Stormcast : Questor, 1 liberator (Prime), 1 judicator (Prime with the 1d6 bolt bow)
Sylvaneth : branchwytch +7 dryad.
Equipement : both melee heroes took the +1 life amulet and both wizards took the tome grating +1 to spell casting.
From the get go the stormcast list was super super scary !
Mission : M1 - Clash at dawn.
It's the first mission of the campaign, the table is divided in quarters and you take turn to deploy randomly 1 model each by rolling a dice (1-4 is localisation 5-6 is reserve). It was funny because everyone was mixed in and we anticipated a brutal turn1.
First good point of this game is that in 20 minutes we made the list , gathered the models, installed the table and explained aos to a beginner.
That was fast, so yea Skirmish do the job as a fast game.
The game :
The game was bloody, there is no special mechanism to help models survive. The rules use AOS 100% so no crippling wound like Necromunda/shadow war. At first i feared that the fragility of models would be too much but in the end it was the opposite. Basic grunt hitting on 4+ 4+ (unless you are an under costed dryad off course ^^) there was a lot of blank melee turn. Chaos took the ascendant by using the speed of the gors pack to isolate order element and focus them down.
At Turn, 5 the victory condition was met, but we decided to go to the last side standing (pride was on the line^^). The chaos had won (minor victory). At this point we imagined a quick cleanup by the chaos forces and maybe some trouble against the questor standing in a terrain (2+ save with reroll). Ho my we were wrong !
Boom it's nuke time !
The branchwytch casted unleash spite ! rolled big and a lot of 6 followed when the dust cleared only the shaman was left ! he was close to run away ^^.nurgle lost a couple marauders too.
We had a remontada on our arms ! wiping all the chaos force with one spell, order used the momentum to lock us in a stalemate lightly in their favor. The situation was : the melee monster from order and chaos locked in combat while the 2 caster were sniping from afar !
Between the grabbing by sprume tentacle and the questor shield the fight took 4 or 5 turns.
The gor shaman was trying to snipe the last Questor wound while the dryad was tring to kill everything with the bomb and wanted to charge the shaman too !! what a beast :D
In the end questor and the branchwytch emerged victorious after my poor gor shaman failed to cast 3 arcane bolt in a row :'( (with the +1 tome)
We made a quick post game were we rolled progression and treasure.
Nothing special about it they all got extra point and i got a meh counter spell effect.
Pro and Cons
-Game is fun, even with the lack of skirmish mechanism it's working well.
-Game is easy to set up, as promised this as easy to get some models and play !
-Scenario are very fun. We only played the first one but the randomized set up and the fog were super interesting.
- Cheap extension
-Easy to include new players.
-The game need more detailed terrain rules (like shadow war or something).
-A different way of rolling attack is needed too, 2 basic grunt fighting on a 4+ 4+ save 4+ is boring. Ok it's easy but it's totally random :D and can take age !
-We missed having an assist mechanism.
Question by the frostgrave player of our group : "hey we are 5 marauders against this solo liberator prime don't we get a bonus or something ?" answer "No activate 1 marauders." (then lost 2 marauders on prime split attack).
I understand that they needed to keep it simple and they couldn't rewrite all the warscroll but some mechanism to reduce to random spike would have been great. Xp would have been awesome too.
In the end we had a super fun evening perfect for a beer and bretzel and we want to finish this campaign to see how it goes.
For the price you can't go wrong :D
ps: sorry for the pics the light was terrible ^^
AOS skirmish review
Hello again !!
At last the preview stuff arrived !
0) The book :
Very small (40 pages) book for playing warbands in the deserted ShadeSpire.
Fluff: there are 10 pages of fluff about the Katophranes' old city and it's quite interesting.
I) Rules and Warbands
AOS rules + 3 rules of 1 + no summoning + one battleshock test per turn for the whole warband.
Customistion options: the General get to choose 1 of 6 Command aiblities and 1 to 6 artefacts (you can choose grand alliance artefacts too).
Allegiance abilities: Only grand alliance ones.
Units: No 1" formation to respect, banner and musician work 6" around them (only to the same warscroll).
Warband creation :
choose starting renown (25 for campaign is advised)
- Same grand alliance
- 3 models min and 1 hero.
- Ignore min size of warscroll
- You can mix weapon options in a warscroll.
- Only one warscroll of each per warband
- Only one champion per warscroll
- no battalions.
The Campaign consist of six missions that are linked together.
The mission rules are really interesting and make the heart of the game. But it's also possible to use older battleplans
(i imagine Ritual could be fun !)
Post game sequence:
- Units lost are healed.
- You roll on the reward table:
- spend extra renown to increase the size of the warband.
There are rules inside for skirmish matched play and inducement mechanisms for the underdog (in campaign mode).
That concludes our little preview of AOS skirmish.
To be honest at first I was a little sad that some elements where not included (Xp, individual progression of grunts, assist mechanism, cover rules ala shadow war). But Skirmish has the merit of being coherent with AoS and the game looks very fun and exciting.
That said it's not that limited, the warband composition is a full grand alliance and while death and destruction options are quite small, chaos and order should be able combo quite a bit ^^(hello star mace).
The Future: AOS skirmish could be a gold mine for white dwarf with the possibilities to expand the roster with new releases, make a new campaign in different realms, add more post game sequence rules etc
I included all the warscrolls available in the book but I had to redact most of the points values (sorry^^)
Pre-order this week ! (AOS skirmish)
Hello everyone !!
It's AOS skirmish week.
There is the book of course +
Sigmarite Mausoleum :
A great addition to your Warhammer Age of Sigmar scenery collection, this is a set of grim, dark, foreboding and ineffably mysterious plastic tombs, walls, gates and statues that bring an air of the sinister to your gaming table.
The set includes six mausoleums; classic examples of gothic tombs, two statues of Morr and a series of walls and gates that surrounds them. These walls are of course studded with many, many skulls of the unfortunate, along with their wrought ironwork and mossy stones… While they can be set up together, they also work well as individual terrain pieces that can be set up across the battlefield, perfect for Skirmish games.
This plastic kit comprises 84 components.
AOS skirmish stream debrief !
Hello everyone !!
here's the transcript of the first game :
- Price for the book is 6 pounds.
- nearly all units are in the game !
- Easy way to play small games - 5 to 20 models.
-Warband composition is : 1 hero + up to 20 models.
- Wizards have access to 3 new spells.
- Set in Shadespire, event with nagash ! (death and rebirth) in the realm of death.
- People in Shadespire offended Nagash.
- 6 battleplans with narrative connections (so it's a mini campaign)
- Magic items are in.
- Upgrades are possible.(xp)
- Fast and quick games of AOS.
- No big monsters.
- Shadespire was a great and rich city but as said earlier they offende nagash and got blasted to ruins.
- banners and musicians works in 6" radius (not sure on this one )
- use normal warscroll from aos to skirmish (so same rules)
- any battleplan from aos can be used in skirmish.
- 3 new spells :
soul siphon 1 mortal + 1 heal one wound,
pathway : teleport one model 12"
shardmist : -1 to hit ranged in 6"
- Multiple new command abilites.
- grot scrap launcher are into the game.
- first mission : Seize the relic.
- All units model move as independent model.
- Warband must be from the same grand alliance
- you can divide attacks
- battleshocks are one per turn and for the whole warband.
- unit composition : min is 1 max is 20 (or warscroll not sure)
- 2 upgrades in post game sequence if you win major (roll 3 dices pick 2)
- 1 upgrade in post game sequence if you loose.
There is no xp per se but battle award and extra renown for increasing the size of the warband.
A boxset is coming : 4 miniatures set and a scenery set.
Conclusion : it's pretty much a frostgrave with simpler rules . Using regular AOS rules, models die very very fast so it's as nervous. When you think about it the initiative roll (taken from frosgrave) is in too and it felt a lot like watching a frostgrave game. Maybe it's a bit light on campaign side missing all the options frostgrave have. But on the other hand there is a lot more of warscroll and cool synergie in aos.
I would have liked some rules for assisting attack (like bloodbowl or frostgrave) and maybe some terrain rules for shooting.
But i guess no door is closed if the game is popular and we could see some extension.
List detail for the AOS skirmish game today !
hello again !
List for the AOS skirmish game :
Warhammer Age of Sigmar: Skirmish Showcase
Battlemage of the Heavens (20 Renown)
– Reserves of Courage
– Blessed Amulet
Gryph-hound (8 Renown)
3x Freeguild Handgunners (6 Renown)
3x Freeguild Crossbowmen (6 Renown)
2x Freeguild Outriders (10 Renown)
Total – 50 Renown
Abhorrant Ghoul King (24 Renown)
– Soulsever Blade
Crypt Haunter (11 Renown)
Crypt Flayer (11 Renown)
Crypt Ghast (2 Renown)
Crypt Ghoul (2 Renown)
Total – 50 Renown
Hello everyone !!!
It been confirmed that AOS skirmish is actually set in shadespire !!
this week on warhammer tv for aos skirmish :
Wednesday also has another Warhammer Live exclusive, as Ben Johnson from the studio showcases the new Age of Sigmar Skirmish supplement with special guest Sam Pearson (‘Bottle’ of internet fame). The guys will be playing through a couple of scenarios from the new book with Ben commanding Flesh-eater Courts against Sam’s Order army, from 18:00 (BST).
On Thursday, we bring you guests from around Games Workshop HQ. At 14:30 we’ll have Alex Tuxford from the studio writing team, who will be talking about the setting for the new Warhammer Age of Sigmar Skirmish game, which just so happens to be set in Shadespire!
Tomorow ben and Dev play a few demo games, take a look at their warbands !
This week pre order
Hello everyone !!
Age of Sigmar Skirmish Pre-Orders May 20th, Release May 27
Age of Sigmar Skirmish Rulebook £ 6.00
New rules small-scale gaming
Khorne Bloodbound Frenzied Goretribe £ 40.00
Flesh Eater Court Nightfeast Hunters £ 40.00
Ironjawz Weirdnob Warband £ 40.00
Stormcast Eternal Hammerstrike Brethren £ 40.00
Scenery: Pre-Orders May 20th, Released June 3rd
Battle Mat: Soulblight Necropolis £ 50.00
Citadel Scenery-Battle Mat with grave yard print
Sigmarite Mausoleum £ 50.00
Citadel Scenery- 2x Garden of Morr set
Off course we will do test run + coverage as soon as we can ;)
Age of Sigmar, Skirmish expansion.
Hello again everyone !!
next week Wednesday(17) on warhammer tv the play AOS Skirmish expansion. Be sure to tune in !
(you can see it from the homepage here and we'll do a transcript in the community post.)