Psychic Awakening next chapter : Black Templar at least !

Tags : talledus black templars space marines psychic awakening warhammer 40000

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Hello everyone !!

As reports of psychic anomalies continue to echo across the galaxy, a new pattern is beginning to emerge…

Also there is a new video on Warhammer 40000 facebook pages :

black templar psychic awakening anouncement talledus
black templar psychic awakening anouncement talledus

Head on over to the Psychic Awakening page to see what you can decipher:

Who is this Talledus ? (or where ?)


Psychic Awakening Navigation :

Psychic Awakening: The Second Prophecy Klaivex
Psychic Awakening: The First Prophecy Banshee Exarch
Psychic Awakening - Phoenix Rises
Jain Zar is Back !
Drazhar Master of Blades
Psychic Awakening - Harlequin enter the dance
Psychic Awakening - Blood of the Phoenix
Psychic Awakening - Blood of the Phoenix box price
Black templar and Talledus

created : 9 months ago

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Warhammer 40000 Iron Hands & Raven Guard Errata

Tags : raven guard iron hands space marines warhammer 40000

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Hello everyone !!

yesterday Gw released an Errata/Faq for Iron Hands and Raven guards.

Iron Hands errata

Raven Guard errata

Off course what's matter are the nerf to Iron Hands :

  • Ironstone, now limited to one tank within 3"

  • 5++ bubble from Iron Father limited to infantry

  • 4+ Counter SPell is now 2cp

  • the Overwatch on 4+ is now 2cp as well

  • Repair stratagem can't target twice the same model

  • Psychic Repair power can't target a tank already repaired this turn

Sound like a well made nerf, not too big but still significant enough to save the Meta ^^ My only gripe is Machine Empathy, with Blessing of the Omnimessia being range 1" it's hard to use on 2 targets :/.

I still think Iron Hands are one of the best but now you can try the double Primaris Heavy Plasma unit with 5++ 6fnp reroll 1 move and fire bla bla bla...


created : 9 months ago

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Warhammer 40000 Space Marines Preview: The Imperial Fists

Tags : imperial fists space marines warhammer 40000

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Hello everyone !!!

Official preview of the Imperial Fists

For more than 10 millennia, the Imperial Fists have defended the Sol System and crushed the enemies of Mankind all across the galaxy from aboard their matchless star fortress, Phalanx.

Siege Masters

Warhammer 40000 Space Marines Imperial Fists rules

This ability is from the Space Marines Codex, but now with the Supplément you also gain :

Legacy Of Dorn

Warhammer 40000 Space Marines Imperial Fists rules

It's a good power but it's very restrictive: Devastator Doctrine, heavy weapon, targeting Vehicle. It allows IF to shred light vehicle with Sniper Bolter/Heavy bolter. Also your Heavy Bolter should be able to dmg heavier stuff with the help of some stratagems.

Warlord Trait

Warhammer 40000 Space Marines Imperial Fists rules

Surely my favourite one ^^ Also it's Lisander one ^^

Wrack and Ruin

Warhammer 40000 Space Marines Imperial Fists rules

18" is good range for an average of 3 Mortals wounds

The Eye of Hypnoth

Warhammer 40000 Space Marines Imperial Fists rules

Best used when stationed near your Repulsor Exec so you can reroll that pesky one ^^

Praetorian's Wrath Stratagem

Warhammer 40000 Space Marines Imperial Fists rules

Yea meh :/

Tor Garadon

Warhammer 40000 Space Marines Imperial Fists rules

Classic captain but: Signum is awesome and his power Fist is scary ^^

Warhammer 40000 Space Marines Imperial Fists rules

Warhammer 40000 Space Marines Imperial Fists rules

Warhammer 40000 Space Marines Imperial Fists rules

Warhammer 40000 Space Marines Imperial Fists rules

Crimson Fists

Warhammer 40000 Space Marines Imperial Fists rules

Fist of Vengeance

Warhammer 40000 Space Marines Imperial Fists rules

Better than Kantor (The Frigging Chapter Master) Power fist (i have no idea why ^^)

That's it for the preview!

I'll do a Review this weekend (even if there not much left in the codex ^^)


created : 9 months ago

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Warhammer 40000 next week pre orders :Salamanders, Imperial Fists and Primaris

Tags : salamanders imperial fists warhammer 40000 space marines

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Hello everyone !!!

Next week pre-orders will have IF and Salamanders Mini Codex (at last). Off course we will review both next week. Even if salamanders was already leaked here : Salamnders Leak

Also coming with their codex the upgrade sprues

Primaris Upgrade sets

space marines warhammer 40000 imperial fist salamnder
space marines warhammer 40000 imperial fist salamnder

Thunder Hammer unlocked ! ;)

Adrax Agatone

space marines warhammer 40000 imperial fist salamnder

Tor Garadon

space marines warhammer 40000 imperial fist salamnder

Both new Primaris Captain are awesome and their rules are very good so perfect !


space marines warhammer 40000 imperial fist salamnder

Impulsor is very good and allows a lot of neat tricks but....Still not a %£µ%µ£% RHINO !

Infiltrators and Incursors

space marines warhammer 40000 imperial fist salamnder

Both are Tech picks and could solve Meta issues and they count as troop so very good again. Even if honestly they are not very inspiring.
These models are a lot more SF than usual and even remind me of INFINITY.


created : 9 months ago

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Warhammer 40000, Primaris Imperial Fist Characters : Tor Garadon

Tags : space marines imperial fist warhammer 40000

Small thumb capture du 2019 09 18 15 41 08

Hello everyone !!!

Warhammer 40000 Imperial Fist Character floating on the internet.
It's nice buff bot with the signum and a super deadly in melee (even more against Vehicle.)

A bit bland maybe :/

Source : Cm Valrak, Reddit, Mails ...


created : 10 months ago

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Warhammer 40000 Raven Guard Review

Tags : space marines review raven guard warhammer 40000

Small thumb shrike sep13 feature sh8k3 320x320

Hello everyone !!

Today on pre-orders are 2 new codex supplements for Warhammer 40000 Space Marines Armies. Raven Guard and Iron Hands, this post is about the Raven Guards. I mean who doesn't love Space Ninja?


This codex is a thin(80 pages) hardcover book. It's standard GW quality so there is nothing wrong about it.
The 3 main parts of the book are The fluff, the model's pics and the rules!
If iron Hands codex was the hammer this one would be a scalpel ^^


The first 40 pages of the book are dedicated to the Chapter presentation. It's quite complete with a lot of details on the different companies and units. There are also details on the what happened at isstvan V, Ravenfall, the Genetic Manipulation Corax tried to do and some other stuff. Decent fluff.


Raven Guards codex rules review preview

Yea sure Precognition

Raven Guards codex rules review preview

It's always hard to swallow that Near Precog Primarch were at Isstvan 5 ^^

An army of Heroes !

In this section, we are shown different Space Marines Models Painted in black ^^


One new general ability, a few warlords traits, some relics, more stratagems, and 6 psychics powers.

Surgical Strike

Raven Guards codex rules review preview

This power is at the Heart of a Raven Guard game plan ! Snipe/take out Aura & buff bot and then clear the rest of the army. it's a sound plan considering the amount of popular buff combo. Still, I am not sure that +1 to hit and wound is enough to allow this plan. But it' a good start !

Warlord Traits

There are 6 extra Traits that you can choose from.

  • No overwatch on the warlord (it's Shrike one)

  • Redeploy one inf unit and infiltrate

  • Buff bubble : Run and Charge within 6"

  • Unmodified 6 deal 1 additional mortal wound

  • Fly when falling back, charge and shoot after fall back

  • Teleport your warlord once per game 9" from ennemy

Off course the Run and Charge is strong but the No overwatch is super handy to tie in strong firebase


2 list here, one for Raven Guards: Relics of Ravenspire and one for Successor & Raven Guards: Special Issue Wargear.

Relics Of Ravenspire

  • Ebonclaws : ap-3 d3, reroll wounds and one extra attack (replace 2 LC)

  • Shadow armor : Ignore ap if ap is -1 and unmodified hit rolls of 1 2 3 always fails

  • Raven Skulls : One reroll per turn

  • Raven Fury : Jump Pack, run and charge, reroll charge and Mw on 4+ during a charge

  • Ex tenebris : Assault 3 stalker bolter, can snipe, +1 hit, ignore cover

  • Super Knife : s+1 ap-2 d1, 1 extra attack, Damage 3 vs Characters

Raven Guards codex rules review preview

Yea nothing crazy. Still, Ex tenebris is decent to snipe frail target.

Special Issue Wargears

Mantle : 5+ FNP
Artificer armour : 2+/5++
MCW : +1dmg to one weapon
Digital weapon: one extra attack dealing 1mw if hit
Magic Cloack : 3+ invul in terrain ^^


Raven Guard have a good selection of Stratagem ! you are going to need CP a lot I think.

2 pages of Stratagem, most interesting are :

  • Infiltrators 1cp : before first round, free move but must end more than 9"

  • Raven Blade 1cp : Choose one ennemy unit, reroll charge on it

  • Lay Low the Tyrants 1cp : +1 to wounds against Characters or Non vehicule with 4 wounds or more

  • Remain unseen 1cp : Choose one unit, If you didn't shoot with the unit, it get -1 to hit. Kind of cool to hold an objective

  • Ambush 1cp : Infiltrate at the end of the movement phase

  • Strike from the skies1cp : One jump pack unit can run and charge and +1 to charge distance

As you can see you have a large selection of Infiltration and Movement tricks. Can you pull off assassination and stuff with them? it's all about your skill to play the game so in a sense it's interesting.

This Stratagem is going to be great with Smash Captain or JP units going after sturdy target.

Raven Guards codex rules review preview

let check the Umbramancy Psychic table now

Umbramancy Psychic

There is one effective combo here: Envelloping Darkness. Prevent Overwatch and minus 1 to hit roll. Then use Shadowstep to Teleport back to safety, or charge, or do something cool. It's vital if you plan to charge into an Iron Hands bastion waiting for you with a 3+ reroll 1 overwatch salvo.
Raven Guards codex rules review preview

That's it for the Raven Guard rules lets check the unit now!


Kayvaan Shrike

Raven Guards codex rules review preview

He's a quite strong actually, very good pistol sniping and dealing extra mortal wounds on 6+ (so 5+ against characters). Powerful charge potential, 7 attacks on charge with +1 +1 to hit and wounds vs characters, stack nicely with lay low the tyrant for another extra +1 on wound rolls. As the claw allow wound reroll at worse it's 3+ with reroll.

Chapter Master bubble and Charge reroll bubble help as well.

Conclusion, good stuff & Combo

Target Sighted Stratagem from the Space Marines codex is vital, it will cost 3CP but allow Stalker Intercessor to snipe and deal extra mortal wounds on 6+ (so 5+). It's expensive but with the new Stalker bolt rifle, you will get a lot of value out of it. Don't forget to split shooting if you need to.

Scout Squad with sniper rifles and camo cloak they are not very expensive, they infiltrate, shoot at 36", Snipe, deal mortal wound on 6+, get a 2+save in cover and -1 to hit. If Dev doctrine is up you also get Ap -1

Eliminator Squad Off course Eliminator are awesome with Raven Guards. They are Amped up scout ! At 63 points only per unit they are always a good investment.

To conclude, the game plan for Raven Guards is removing Characters asap and charge in with: Smash Captain, Vanguards, Phobos ....

Any question ? ask away !


Space Marines Review Navigation
Warhammer 40000 Space Marines Codex 2019 Review
Warhammer 40000 Ultramarines Codex review

Warhammer 40000 White Scars supplement codex review

Warhammer 40000 Iron Hands Codex Review
Warhammer 40000 Iron Raven Guard Review

created : 10 months ago

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Warhammer 40000: Iron Father Feirros

Tags : space marines warhammer 40000 iron hands

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Hello everyone !!

Short presentation of Iron Fatehr Malkaan Feirros ! :

Iron Father Malkaan Feirros is one of the oldest living warriors in the Iron Hands, and once even counted the current Chapter Master, Kardan Stronos, as his pupil. He has been a leading voice on the Iron Council – a conclave comprised of the Chapter’s Iron Fathers – for longer than anyone can remember, and through him the values held by the Iron Hands are kept in balance.

Feirros has long believed that to sacrifice all emotion in favour of cold logic is to make the same mistakes that have plagued the Iron Hands since the loss of their Primarch Ferrus Manus. To that end, he has resisted the level of bionic replacement so readily embraced by many of his battle-brothers. By contrast, when the opportunity to cross the Rubicon Primaris was presented to Feirros, enhancing his strength and endurance through biological rather than mechanical means, he took the plunge without hesitation.

Also he's the one cutting the Hands of the Iron Hands ^^

Moar Buff

iron hands

iron hands

iron hands

iron hands

iron hands

Combined with the Iron Hands already impressive buff bubble it's starting to be meta bending ^^ I'll do some math when I review the Codex (Saturday) but the Iron Hands tank are super sturdy ^^

Bob !!

created : 10 months ago

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Warhammer 40000 : Iron Hands & Raven Guard + Primaris reinforcement on pre-order next week !

Tags : space marines warhammer 40000

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Hello everyone !!!

On pre-orders next week :

Codex Supplement: Raven Guard

Sons of Corax :
providing you with a detailed background and military organisation of the Chapter, you’ll gain access to psychic powers from the Umbramancy discipline,** unique Relics of the Ravenspire, new Warlord Traits and much more besides!

raven guard iron hand codex supplement new models

I am a bit scared of what inside this codex to be honest. If you remember my review of the White Scars codex i was a bit disappointed with the content. I hope it's better on this one.

Still having some background on the space marines Ninja is kind of cool.

Raven Guards Upgrade and Transfer sets

raven guard iron hand codex supplement new models

hoho nice hair cuts ^^

Kayvaan Shrike

raven guard iron hand codex supplement new models

Chapter Master, Kayvaan Shrike will cater for all your re-roll-based needs (and we all have those needs), and he’s an expert at leading Vanguard and Jump Pack troops, so will make an excellent leader for your Raven Guard when taking the fight to the enemy. Of course, having crossed the Rubicon Primaris, Kayvaan Shrike is an absolute powerhouse in combat too!

I get a Manga styling out of this one. I wonder what the future Primaris assault squad with jump pack will look like.

Codex Supplement: Iron Hands

Codex Supplement: Iron Hands is packed with everything you could ever possibly want to know about the Sons of the Gorgon. In battle, your Iron Hands psykers will also be able to master the Technomancy discipline,**** while your characters can make use of bespoke Warlord Traits, Relics of Medusa and loads of other thematic abilities.

raven guard iron hand codex supplement new models

Primaris Upgrade and Transfer Set

raven guard iron hand codex supplement new models

Cybernetics !!!

Malkaan Feirros the Iron Father

As a Master of the Forge, Feirros is able to repair vehicles as the battle rages about him, but he is a warrior first and foremost. Feirros can effortlessly cut foes down with his shoulder-mounted artificer heavy bolter, Gorgon’s Wrath, and hew any who dare to draw within reach of his cog-toothed axe, Harrowhand. If you’re looking for an incredibly capable all-rounder to lead your Sons of the Gorgon to battle, accept no substitute.

raven guard iron hand codex supplement new models

Vanguard Primaris Lieutenant

raven guard iron hand codex supplement new models

Because we neeeed those Lieutenants!

Eliminators with Las Fusils !

raven guard iron hand codex supplement new models

At last !! Anti tank has come !!

Next weekend will all be about the Space Marines! I just hope Raven & Iron codex will be better than the White Scars one :/


created : 10 months ago

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Warhammer 40000 Space Marines Codex FAQ / ERRATA

Tags : space marines faq warhammer 40000

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Hello everyone !!!

Space Marines, Ultramarines and White Scars Codex FAQ / ERRATA.
ERRATA for other Codex (Blood Angels, Space wolves, Dark Angels, ....)

Space Marines Codex FAQ
White Scars Codex FAQ
Ultramarines Codex FAQ
Other Chapters Errata

Notable INFO

Q: Does adding an Officio Assassinorum model to my
army with the ‘Operative Requisition Sanctioned’ Stratagem
prevent the rest of my army from using Combat Doctrines?
A: Yes. Note that this model remains part of your army if
it is destroyed.

Q: If an Impulsor unit moves and a unit embarked upon it
disembarks as a result of the Assault Vehicle ability, can that
disembarking unit then move?
A: Yes.

Space Marines Review Navigation :
White Scars Codex Review
Ultramarines Codex Review
Space Marines Codex Review


created : 10 months ago

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Warhammer 40000 : New Rules for Non-Codex Chapters!

Tags : space marines errata warhammer 40000

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Hello everyone !!!

Bunch of errata was released today :

1) add all the new units to BA, DA, SW
2) Deathwatch get the Repulsor Executionner !
3) BA, DA, SW get profile update for weapons, reiver and Gravis armor.
4) Shock assault added
5) Special Ammunition don't get Bolter Discipline.
6) All Heretic SM get +1A on charge as well.
7)Named heroes from SM codex are added as a pdf (nice)
8) BA, DA, SW get drop pod back !!!



New units

It's good everything was updated


created : 11 months ago

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