Codex Space Marines
Howdy Guys and Girls :)
Review of the new Codex Space Marines by "A Tapletop Gamer's Diary":
Edit : From blood of kitten
Come with auto hellstorm gauntlets and fragstorm grenade launchers. Can replace both with flamestorm gauntlets. Hellstorm guantlets are assault 6 18″ range bolters. Fragstorm grenade launchers are assault D6 18″ bolters. The flamestorm gauntlets are assault 2d6 flamers. In melee both gauntlets are powerfists. A unit of 6 can be set into 2 combat squads of 3. They can fire all weapons twice if didn’t move on their turn (including overwatch). They also don’t suffer any penalty to their hit rolls for advancing and firing assault weapons.
Can replace bolt carbines with combat knives. Grav-chutes give normal deep strike. Grapnel launchers don’t count any vertical distances when determining how far they can move that turn. They can also go into reserve and arrive more then 9″ from the enemy and within 6″ of any table edge.
Comes with a heavy onslaught gatling cannon, heavy flamer, icarus rocket pod, 2 fragstorm grenade launchers and a redemptor fist. Can replace heavy flamer with onslaught gatling cannon, heavy onslaught gatling cannon with macro plasma incinerator and fragstorm grenade launchers with storm bolters.
Heavy Onslaught gatling cannon: Heavy 12, S5, -1 1 damage
Macro Plasma Incinerator: Heavy D6, S 8 (9), -4, 1 (2) damage. If supercharged, takes 1 mortal wound for each 1 to hit.
Icarus Rocket Pod: Heavy D3, 24″, S7, -1 1 damage. +1 to hit against flyers, -1 to hit against everything else.
Onslaught gatling cannon: 24″, Heavy 6 S5, -1, 1 damage
Redemptor fist is a dreadnought ccw that does D6 damage instead of 3
Went up by 2 power. Can combat squad into 2 3 man squads.
Plasma exterminator: 18″, assault d3 plasma guns.
Went down 4 power. Can take 5-10 and combat squad. All models can replace plasma incinerators with assault plasma incinerators or heavy plasma incinerators. Sergeant can swap bolt pistol for plasma pistol.
Assault Plasma Incinerators: 24″, assault 2 S6 (7), -4, 1 (2) damage. Supercharge kills as normal plasmagun
Heavy Plasma Incinerator: 36″, heavy 1, S8 (9), -4, 1 (2) damage, Supercharge kills as normal plasmagun.
Toughness looks like 8 or 9 (blurry), 16 wounds. 3+ save. Comes with a Heavy Onslaught Gatling Cannon, twin heavy bolter, inbuilt heavy stubber, 2 storm bolters, icarus heavy stubber, 2 krakstorm grenade launchers and auto launchers. (I’m guessing a bit on some of the names. Again, blurry). Can replace twin heavy bolters with twin lascannons, replace heavy onslaught gatling cannon with las-talon, inbuilt heavy stubber with onslaught gatling cannon, storm bolters with fragstorm grenade launchers, icarus heavy stubber with icarus rocket pod, storm bolter or fragstorm grenade launcher and auto launchers with 2 fragstorm grenade launchers. It can take an addition inbuilt heavy stubber.
Many weapons you can look up in the dreadnought entry
Icarus Heavy Stubber: 36″ heavy 3, S4, -1, 1 damage. +1 to hit flyers, -1 against everything else
Inbuilt Heavy Stubber is the same without the flyer bit
Krakstorm grenade launchers: 16″ assault 3 (I think) S6, -1 D3 damage
Las-talon: 24″ heavy 2, S9, -3, D6
Hover tank: distances and ranges are always measured from hull rather than base. Repulsor field: subtract 2″ from charge rolls made when charging a repulsor. Power of the Machine Spirit as normal. Auto launchers are basically smoke launchers. Can transport 10 primaris infantry. Gravis models count as 2. Cannot transport jump pack models.
First Wave of Random Rules
Relic Crusader Helm: Increases aura abilities by 3″
Stratagems are tied to Chapter Keywords
Relic Tome of Malcador: Additional Psychic Power
Reavers get Deep Strike & Outflank
Black Templar Warlord Trait: Heroic Intervention 6″
Linebreaker Stratagem: 1CP Vindicators pick a point within 24″. Every unit within 3″ takes 3D3 mortal wounds on a 4+ (3+ on 10 or more models; 5+ for character).
Kill Shot Stratagem: 1CP Predators +1 to wound and +1 damage vs Vehicles/Monsters.
Relic of the Chapter Stratagem: 1CP/3CP Spend 1 or 3 CP to get extra Relic or two extra relics cannot be duplicate and cannot be given to the same character.
Chapter Master Stratagem: 2CP Change a Captain in to a Chapter Master replace re-roll 1s to hit with Re-roll all misses to hit.
Scions of Gulliman Stratagem: 1CP pick one infantry or biker Ultramarine biker unit to re-roll to hits of 1 for the rest of phase. Tactical and Intercessor units can re-roll all to hit.
Orbital Bombardment Stratagem: 3CP Like Linebreaker Stratagem, but Warlord does not move or shoot and it hits units within D6 inches.
Cluster Mines Stratagem: 1CP Use when Scout Biker Falls Back select enemy unit 1″ away and it suffers D3 Mortal Wounds on 2+
Born in the Saddle Stratagem: 1CP White Scar Bike unit can shoot and charge after Advancing
Arbor the Witch Stratagem: 1CP See Below Image from Community Page.
Emphyic Channeling Stratagem: Used at start of Psychic phase Psyker can cast an additional spell if within in 6″ of two other same chapter psykers at +2 to casting.
Dataline Telemetry Stratagem: 1CP If a land speeder is within 12″ of a whirldwind’s target the whirlwind hits automatically
Hellfire Shells Stratagem: 1CP A heavy bolter can shoot once and if hits does D3 Mortal Wounds
Flamecraft Stratagem: 1CP Pick a Salamander unit +1 to wound with flamers
Strike from the Shadows Stratagem: 1CP A Ravenguard Infantry unit can deploy in reserves
Machine Empathy Stratagem: 1CP Iron Hands Vehicle can ignore heavy weapon penalty, or advancing with Assault
Bolter Drill Stratagem: 1CP Imperial Fist Infantry…
Masterful Marksmanship Stratagem: 1CP Use this Strategem when a Sternguard Veteran Squad is selected to attack in the Shooting Phase. Add 1 to all wound rolls made for that unit’s special issue Boltgun attacks in that phase.
Imperial fist and successor focus !
Hello everyone !
They finally completed their tease of all the chapter : HERE
Chapter Focus: Salamanders
hello everyone !!
It's Salamanders time to shine (or burn)
Master Artisans allows any Salamanders unit to re-roll a single failed hit roll and a single failed wound roll every time it shoots or fights –
Like the other Chapter Tactics, Master Artisans will benefit Dreadnoughts as well,
Salamanders Characters in particular are going to be some of the most powerful in the game, and it’s more than possible to have a Captain in Gravis Armour with Strength 5 and Toughness 6(!) through their unique warlord trait and relic.
The Salamanders’ unique Stratagem, Flamecraft, greatly boosts the power of flamer weapons of all shapes and sizes
while their unique character, Vulkan He’stan, offers further benefits to generals who want to bring the heat to the battlefields of the 41st Millennium.
the Aggressors. In a Salamanders army, you’ll want to equip yours with Flamestorm Gauntlets; these powerful weapons benefit hugely from Flamecraft in the shooting phase and gain deadly accuracy from Master Artisans in the combat phase.
A firebase of Aggressors surrounding Vulkan He’Stan is going to be nigh impregnable and is especially terrifying when you consider that these walking fortresses can fire twice if they remain still in the movement phase
Aggressor shoot twice if remain still in the movement phase ???
Or it's a Vulkan He'Stan special rules ?
Load of interesting combo !!
Chapter tactics for SM dex
Hello again !
So we got everyone now.
White scars and Raven are my favorite for now.
Successor chapter article :
Question : If if choose a White scars successors what relic/warlord trait can i use ? What about a successor kor sarro ?
White scars Focus
Hello everyone !!
It's white scars day !!
So +2 move and fall back + charge.
ps: If you didn't played aos charging after fallback is super handy in a fight. It's even better in 40k v8 as you get auto priority every turn ^^
Inceptors, in particular, are one of the most dangerous units that a White Scars general can field, capable of shooting and charging when they fall back thanks to having both Fly and the White Scars Chapter Tactic
Kor’sarro Khan is as powerful as he ever was, and his unique ability For the Khan! boosts the Strength of charging White Scars units
The White Scars Stratagem, Born in the Saddle, allows White Scars bikers to advance, shoot, and charge, meaning that each biker has a potential threat range of 26″
Deadly Hunter allows your Warlord to deal mortal wounds when charging,
while the Mantle of the Stormseer makes it easier for White Scars psykers to cast Smite and unleash the power of the storm.
Pretty straightforward if you ask me ^^
Chapter Focus: Raven Guard
Raven guard tactics :
Chapter tactics :
Shrike chapter master buff :
Kayvaan Shrike, now promoted to Chapter Master of the Raven Guard, allows fellow Raven Guard jump pack units to reroll their charge ranges, helping your Assault Squads, Vanguard Veterans and Inceptors close the distance on key enemy units.
Reivers Grapnel and Gravchute :
Reivers, on the other hand, are a versatile and powerful unit in a Raven Guard army and function well with other assault units; they’re almost as mobile as jump troops with their grapnel launchers and grav-chutes, with some handy abilities like Terror Troops and shock grenades.
If you want to make your own Raven Guard characters, their unique Warlord Trait, Silent Stalker, prevents enemies from firing Overwatch,
the Raven’s Fury Chapter relic allows a jump pack character to move at blistering speeds and reroll charge ranges – combined, you’ll have a potent and deadly character assassin.
Strike From the Shadows. You’ll want to pack as many command points as you can into your list to take full advantage of this, allowing you to hold units back at the start of the game and deploy them anywhere more than 9″ away from the enemy just before the game begins.
Holy shit there some exiting news there !
Raven guard tactics on warhammer community :
New codex FAQ
hello again !
CODEX FAQ :
Didn’t you hear? New codexes are coming soon!
If you’ve been familiar with Warhammer 40,000 for a while, the concept will be familiar to you, but for those of you just joining us, a codex is a book dedicated to a specific faction within Warhammer 40,000 – the definitive guide to that army.
What’s in a codex?
Each codex is a dedicated book about a single faction from the Warhammer 40,000 setting and game. They contain a wealth of inspirational background, artwork, heraldry and miniatures photography for that army, and because that faction is the sole focus of the book, they also contain far more detailed army-specific rules than we could hope to cover in the index books.
What’s the difference between a codex and an index book?
The indexes let you play with your Warhammer 40,000 army until the codex for your faction is released. The idea being that the rules for units in codexes eventually supersede the rules for them presented in the index books.
Is my index invalid now?
Not at all. Even with the pace we’re planning on releases these new codexes, it’s going to take well over a year to get to all of them. No single codex will cover all the contents of an index book, so you’ll get plenty of use out of all your indexes, don’t worry.
I just bought Index: Imperium 1 – what should I do with it?
You’ll want to keep hold of your index. Codex: Space Marines doesn’t include rules for playing with Blood Angels, Dark Angels, Space Wolves, Deathwatch or Grey Knights armies, so you’ll still need Index: Imperium 1 to play with those. You’ll also need it for using some of the more unusual models such as the 30th Anniversary Space Marine, the Legion of the Damned and the Terminus Ultra Land Raider.
What are the first of these new codexes?
We’re kicking off with Space Marines. Then soon after, we’ll have Chaos Space Marines, Grey Knights and Death Guard…
If I have a Blood Angels, Dark Angels or Space Wolves army, will I need to buy Codex: Space Marines to use my army?
You don’t have to. Other Space Marines factions not covered in the new codex will continue to use all the datasheets, rules and points values in the index until their own codex is released. Rules for new models not covered in the index (like the upcoming Redemptor Dreadnought) will be available in the box with the model and matched play points for these units will be made available online.
How long do I have to wait? I want them now!
Not long! Codex: Space Marines lands in July, and then before Christmas, we’re aiming to have around 10 codexes available for you to choose from.
Which factions are getting a codex??
Every major faction will be getting a codex.
As well as classic and well-known armies, you can expect to see factions that have never had their own codex before – starting with the Death Guard, available later in the year.
Wait, did you say Death Guard?
We did. The Plague Legions of Nurgle are getting their own book to represent the fact that their way of war is substantially different from that of most Traitor Legions, as is the range of miniatures you can choose to use in your Death Guard army.
Is every army getting new models too?
Some of them. Certain armies will get new miniatures alongside their new codex, and others won’t. Don’t worry though, our miniatures designers are working hard and we’ll get to all of you eventually – we’re well aware you all want new models for your chosen army.
What’s in the codex that’s not in the index?
Codexes, of course, allow us to focus on a faction in more detail than we could ever hope to in an index book. Alongside new expanded and updated background, you’ll find a wealth of rules content: army specific Stratagems, Relics, Warlord Traits, Tactical Objectives, psychic powers and more besides. We’ve listened carefully to what you liked in your codexes in the last edition of Warhammer 40,000, and what you wanted to see this time round, and we’re pretty confident we got it all in.
Are the rules changing?
Yes, many units’ rules in their codexes will alter from those in the indexes. Sometimes this is to better represent the miniatures and the background, sometimes to balance the game, and sometimes to better fit with the army’s new special rules in the codex itself. In all cases, these will then supersede the rules for that datasheet in the index book.
Are the points changing?
Yes, some units’ points for matched play games will change. This sometimes represents feedback from you guys playing games out there in the world, more playtesting, or sometimes because the unit now has new abilities or synergizes differently with new units and abilities in the codex.
What format will the new codexes be in?
These codexes will be available in a hardback format to match your new Warhammer 40,000 book.
Will they cover units from Forge World?
They won’t, but there will be other books on the way from Forge World that will cover those units, in a similar style to their previous Imperial Armour books.
Can I combine units from the index and a codex into one army?
The datasheets in the new codexes overwrite the same datasheets in the index books. You can certainly use units with updated datasheets alongside units from the index that have yet to be updated. Once a unit has been covered in the codex though, we assume you’re using the latest version.
Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?
In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.
In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.
Where can I send feedback/questions about index books or codexes?
Feedback from you guys out in the gaming world helped shape the new edition into the best Warhammer 40,000 ever, and we’re committed to continue improving the game, even now.
If you have any thoughts, questions or feedback on any of our books, let us know on the Warhammer 40,000 Facebook page.
Will there be limited editions for the new codexes?
There will be a range of format options for all codexes, both for gamers, who just want a copy of every book, and for diehard fans of that army who want a collector’s edition of their chosen faction’s codex.
When can I use the new codexes in stores, events or tournaments?
As always for this type of thing, check with your store or event organiser.
Space marines codex is next !
Hello everyone !!
Next dex is Space marines later this month.
then : Chaos, Grey Knight, Deathguard (very fast)
10 New codex before christmas.
Space Marine Heroes in Japan
Do you remember when we were talking about marines in booster ?
This new series of individually collectable miniatures have been designed especially for Japan and there will be more information about how they’ll be available very soon.
Each of these iconic models depicts a Space Marine from a Tactical Squad with a unique slant – there is a mix of weapons in there, as well as a comms specialist, marksman, grenadier and a Sergeant.
At the moment, these models will only be available in Japan, but don’t worry, the rest of you will have no shortage of new Space Marines over the coming weeks either.
Khorne Berzerker get double pile in !
Hello everyone !!
Last one for today :
All chaos marines get "death to the false emperor" 6+ to hit = 1 extra attack.
Khornes marines get "double pile in" (Death compagnie marines better get something as cool !)