Morning everyone !!
from fw :
Each day until December 27th, we'll be revealing or teasing you about an exclusive or First Access item which will be available for the first time at the New Year's Open Day!
Grak and Crumbleberry are a box set of miniatures for Blood Bowl, coming to Warhammer World and selected events, but you can get them first on January 2nd!
ps : I really hope Morg is coming :D
Play it painted 12 !
Morning everyone !!
Finished the first orc for my next bloodbowl team !
I knew i wanted to paint something not blue (so no warmachine^^) so i went for a yellow orc ^^
Tell me what you think, i'll post a small step by step later today !!
BloodBowl ref from FW
bloodbowl ref by FW : Here
Ship on 16 12 2016 aviable until 26 01 2017
Hello again !!
Bloodbowl stream : https://www.twitch.tv/warhammercommunitytv
Basic defense formation you must know !
Hello everyone !!!
How about a quick tutorial on defense placement ? You know the saying ? the best defense is the best defense ^^
Off course the more you play the better you will be at placing your defense. but in the meantime you can use this post to help you a little (i hope)
1) Strength or Fast ?
Team can be divided in 2 , teams that are going to muscle trough you and fast team with fast and agile players.
-Fast teams are : elves, skaven.
-lizard and human are specials but treat them as strength team for now.
-rest is strength
Against fast team you can use this formation :
Against Elves or Skaven team, better be honest with you. You can't prevent them from scoring ! period.
But that doesn't mean you just wait for them to score !!
a) Hurt them really really bad.
The goal of this formation is to protect the side and offer a gap into the center.
If your player are slower, better stay in the middle !! So we use the empty space in the middle as an invitation to play there. The pitch is 15 tiles large, and standing in the middle mean you can blitz the sideline (6 move +1 for the block). If you get baited to a side, a faster team can use the space created to gain time (more on this later).
By offering the center, frail elves may want to dive one or more player in the middle of your board! englue them and strike them hard. see the visual
In this situation, the union elf can decide to wait a turn before scoring, and it would have been better to place player in blitz range of the ball carrier. But if he wait the number of block + the foul can destroy him. Union elves are av 7
b) Don't get ball controlled.
Ball control mean : Being in position to score but delay it one or more turn.
One half is 8 turns for each coach.
If the elf coach score in 3 turns you get 6 turns to score back. And you start on attack the second half and get another 8 turns to score. This is how a strength team win against fast team 2-1.
But if you don't inflict wound on the elf team and he manage to delay the TD scoring it's very bad.
Imagine the elf score on turn 6, you have 3 turns to score, that mean you need to take risk to score that fast. Elven team punish risk taking easily and can score a counter ending the half time at 0-2 :/
That's why you want to hurt and force fast teams to score on turn 3. But don't offer them a free TD ! Fumble happen all the time if you listen Bloodbowl player !
VS strength team you can use this formation.
Strength team are going to progress with a cage, they can't Zig Zag like fast and agile team. Keep your strength in the middle and prepare for the block war !! (i'll make another post on this.)
To defend against a cage just stand 1 tile away from the cage.
like this :
If possible or safe, blitz one corner of the cage and place a player near the ball carrier.
option : if you stun multiple players, you feel your opponent is trembling or scared of Nuffle you can go all in an place player near every opposing players.
2) Fear the quick snap
Quick snap : is the result "9" on the kickoff event table. it give 1 free move before the drive to the offense team.
So if you are 1 tile away from the scrimmage line you can get in melee an blocked freely.
Don't forget the defense deploy first so if so the offense coach see you 1 tile away from the middle, he can place 2 or 3 players in front of you in case of a quick snap.
If you read the WD this month the match report start with a quick snap and Jervis the game creator (all hail the JJ) seem to have forgotten this and get pummeled by the orcs on the first turn ! (too bad there was no pics of the deployment)
I'll say it again : Don't deploy like this unless you know why !
Ok that's all !!
You can "search" all the posts about Bloodbowl strat with the tag Bloodbowl or coach
Hello again !
Dwarf pics from the Dugout App.
(they are not new but you get a closer look)
Bloodbowl roster of legends
Hello again !!!
The rest of the teams :
My Dugout App online
The bloodbowl app is up !
I am looking into it for now.
A few tips for tomorrow
Hello everyone !!
Tomorrow Blood Bowl is released and here is a small survival guide to not be a total joke :D
Your are not going to win a league with this but at least you are going to play !!
Don't hesitate to zoom with ctrl+mouse wheel
Here a few things you need to know !!
During a Blood Bowl game, EACH time you "FAIL" a roll of : Block, Dodge, Go for it, Pick up the ball, Catch, Pass* your turn ends. We call this a Turn Over.
In consequence if your first action in a turn is picking up the ball you can loose your turn if you fail.
pass and block are special cases :
Pass* : When you fumble (roll1) a pass or miss a pass that is not Catch the turn ends.
Block : Block is special because a Block can be super safe or super risky.
You must do each turn :
1 ) Start by doing actions that do not require a roll : moving players and standing up.
2) Then do actions needing a roll, from Safer to Riskier. (2D block with block, then picking up the ball , then super hard action.)
If your game plan means starting your turn with a 5+ dodge without reroll, change it !
Before doing anything at the start of an offense drive, you move 2 players in front of the ball to prevent opposing players interference.
In this case the ball is too far for the scrimmage line so you should be safe, but a lot of unforeseen shit can happen in Blood Bowl, Better safe than sorry.
So the first move is to protect the ball on the ground and free players for the future cage.
Like this :
this way even if "shit happen" you still have a chance to recover.
Then at the end of the turn the thrower gets to the ball for a pick up.
One bad thing that could happen is : imagine you fail and turn over too rapidly and the human players decide to 1vs1 all your players, the situation could become very dicey very fast !!!
Each standing player* has a tackle zone around him, imposing a -1 on a roll of : dodge, pick up, catch, pass.
Don't forget that if you miss it's turn over.
And any players leaving a tackle zone must roll a dodge.
the tackle zone malus stack
Meaning that rolling to dodge inside 3 tackles zone have a -3 malus (transforming a 3+ into a 6+). This concept of overlapping zone is the base of everything in Blood Bowl and more particulary the Cage.
In this exemple the blue blitzer needs a 6+ to dodge and block the ball carrier. It's really hard and don't forget - if you miss it's turn over ^^
This is an exemple of a cage, the ball carrier is inside it and he can't be blitzed unless a very hard dodge is made.
Maybe this concept is a bit too early but sooner you have it in you better you are.
Never Never Never place a players next to a sideline (anyone).
It' super easy to push you in the public. 1. Removing you from the drive, 2. roll for wound ignoring the armor.
If the opposing team have a frenzy player keep a 2 square gap.
To conclude this short part :
1) Actions without a roll before actions with a roll. Then easy to hard roll.
2) Always ALWAYS place 1 or 2 players in front of the ball at the start of your offense drive.
3) Spread tackle zone !!!! More tackle zone !!!!
4) Never stick to the sideline
Tomorow i'll do defense, block war and cage
Good night and blitz !
New bloodbowl App
Morning everyone :)
The bb app "My dugout" is released on 25 nov !
It's a nice addition for sure, it's a pain to stock you rosters and keep them updated..
I am super hyped for the Pre-Match sequence, even after playing hundreds of games, you can't imagine the number of times i said "Did we rolled weather ?" at the weend of the first half ^^
Anyway it's a good addition but :
Do you need to buy deathzone inside the app and outside ?
The app start with 2 rosters ? and only 7 added with the app ? that would be total crap ^^
let's hope and wait ^^
Maybe i should start coding a new part on the blog ...
link to the pic in larger format : http://imgur.com/a/VFkdD