Tyranids: New Hive Fleets colour schemes!
Howdy Guys and Girls :)
Some new schemes for the expanded hive fleets - Hydra looks awesome (and fits well with the classic Space Hulk Genestealer Scheme). Gna, Hydra or Leviathan for me? Can't decide ...
Codex: Tyranids Preview: Commanding Your Swarm
Hello again !!
I) Psychic war
The new nids are really bent on ruining Psykers day !
Combined with with shadow in the warp it's interesting !
II) Weird combo.
Yea on the paper it's strong getting T8 and -1D to all attacks. But you don't control the activation.
III) Bio artifacts
(Good to have confirmation, some spoils had error)
This venom canon is tasty for sure !!
Tyranids adaptation (who's the winner?)
Hello everyone !!
Now that the leak are comfirmed by GW, who do you think win the adaptation race ?
Hydra is interesting but Behemoth offer great threat extension, so i guess my winner is Behemoth !
So what do you think ?
Synapse, Instinctive Behaviour and the Shadow in the Warp
Hello everyone !!
We already had a lot of info about the nids but here the official preview (so we can compare).
TyraNids leak ! (Updated)
Hello everyone !!
Even Moar info here from lord Hikaru
Load of leak from : SEEG on the Tyranids hive boards
hive tyrant is now t7, 12W. wings will have deepstrike. has a base 4++. down one attack. didnt manage to see the pointage or the wargear options. no idea if monstrous rending claws are still a thing.
carnifex are t7 as well. slight cost reduction
maleceptors deal 3 mortal wounds if we roll a 6 on that weird aoe ability. it knows 2 spells and can cast and deny 2 spells. also t7. also 4++
1 is a stratagem tied to a fleet whose name i cant remember.
start of psychic phase, choose one enemy psyker (cant remember if there's a range or if its from one of our own psykers). Targeted enemy psyker uses only 1 dice to roll his spells
and a warlord trait: if an enemy psyker within x inches (cant remember the range) fails his cast he suffers d3 mortal wounds.
There is 20 pages of post i just copied the First 2 pages !
More stuff :
behemoth: reroll failed charges
Kraken: can charge after falling back
Gorgon: reroll 1s to hit for fight phase
jormungandr: always have cover bonus (i'm not sure if i read this right)
hydra: reroll misses against units with less models during fight phase
kronos: reroll 1s to hit for shooting, IF the unit doesnt move
Leviathan: looks to be the same as salamander tactic but i'm not 100% sure
1cp the enemy below (jormungandr)
use strat when jor inf set up, put it undergorund. whenever u set up raveners mawloc trygon or trygon prime. any no of its unit can be set up within the tunnels, 3 inch from burrowing unit ,9 inch away enemy.
1cp brute force (behemoth)
use when benemoth unit complete charge . roll d6 for each behemoth charging model within 1inch of enemy. each roll of 6, 1 MW on enemy unit. 2+ for a behemoth monster charging
(30 man gant charge in, roll d6 for all, on a 6 chuck a mw)
1cp war on all fronts (leviathan)
fight phase. select enemy within 1inch of 1 flying and 1 nonflying leviathan unit. can reroll hits & wound rolls of 1 for levi attacks against the enemy unit
1cp Against Shadow (Kronos)
enemy psyker attempts to cast a spell within 24 inch of kronos unit. that psyker can only use 1 dice for his psyk test.
1cp Hypertoxicity (Gorgon)
fight phase. choose gorgon wiht toxin sac, the biomorph do 1 additional dmg on wounds roll of 5+ instead of 6
2cp Endless Swarm
Select a destroyed unit of gants, horms, garg or any hydra inf unit that has been completely destroyted. Add an identical unit to your army and set it up as reinforcement wholly 6inch of any board edge , more than 9 inch from enemy
1cp Opportunistic Advance
Use in move phase for advancing Kraken unit (noFly units), can double number you roll for advance and add to the move characteristic
3cp Call the Brood
end of move. add a new unit of up to 5 genestealers, wholly within 6 of a brood or infestation node but more than 9 from enemy
3Cp adrenaline surge
end of fight phase. select a nid unit from army, can immediately fight again
2cp Digestive Denial
After deployment but before turn start. choose a piece of terrain othre than fortifciation.
Units fullywithin or on this piece of terrain do not gain any bonus to their saving throws for being in cover.....
lol if anyone piles their whole army onto one big terrain in their deployment.
2cp single minded annihilation
end of shoot phase, choose inf unit, shoot again lol (devil gants/hiveguard lol)
1cp grisly feast
morale phase. select ripper or haru. enenemy within 6 inch must add 1 to morale test
2cp pathogenic slime
shooting phase. select nid mon. increase dmg of its attack by for this phase. lol 2dmg dakka flyrant/exo/tyrannofex
after both armies deploy, add up 2 unit of spore mines as reinf, more than 12 inch from enemy
1cp invisible hunter
move phase. lictor within 1 inhc of enemy. that model can fall back shoot and charge.
1cp power of the hive mind
end of psyk phase, choose a nid spyker that casted earlier, can cast 1 additional power
1cp pheromone trail
choose when nid inf set up as reinf/reserve. if got lictor on battlefield, you can set up wholly within 6 inch of lictor and more than 9 from enemy
2cp death frenzy
use when nid char die, it can shoot again as if it were shooting phase, or fight again as if fight phase before its removal
use when nid unit destroys an unit in fight, and not within 3 inch of enemy. that you unit can forgo consolidation, but move and advance as if movement phase but cannot move within 1inch of enemy model
1cp voracious appetite
fight phase, nid mon or character is chosen to fight.can reroll all failed wounds for that model til end of phase
need 3x3 zoans to shoot a point, all unit within 3 inch of that point rolls. 4+ unit suffer 3d3 mortal
1cp caustic blood
start of fight phase.select nid unit, roll d6 when a model dies, on 6 enemy suffer mw
2cp rapid regen
end of mov, heal d3
1cp scorch bugs
seelect nid, +1 to wound for all feshborer or fleshborer hive attacks
1cp feeder tendrils
when gene lictor toxi venom kills a chara in fight phase, gain d3 cp
1cp implant attack
use aft nid unit fight in fight phase. roll d6 for each wounded enemy model and not slain. 2+ suffer , model suffers a mw
1cp metabolic movement
use in move , after a nid unit as movemed. you can move that unit again includ advance. however roll a d6 for every model, on a 1 , unit gets a MW. cannot shoot or charge that turn.
Big models :
old eyeball 200 pts. 9w character add 1 roll to hit if charged
extra attack now on 6 only
tyrand our lord and savior
T7 12 wounds -1attack 4++
synpase 18 inch
dakkadevs are 6 shots
zoan grouip of 6 +3 mortal wound damage on smit
Tyrant guard plus 1 attack
genes bs4 got flesh hook as option
New ability: infestion
-can put 4 nodes in ur own deploy area , if enemy near it , it disappears. u can pop up from any of the 4 nodes as per normal ds/reserve.
either or option, lose run and charge but gain 4+ armor save
nom nom nom
Next week pre order !!
Hello everyone !!
As every Sunday now GW previews what's on pre -order for next week !!
-Nids codex (nom nom nom)
New week, you’ll be able to order a Tyranid codex worthy of the might of the Great Devourer, packed with updated rules, new ways to build your army and no fewer than SEVEN Hive Fleet Adaptations – new army-specific rules designed to represent the horrific diversity of the Tyranid swarms.
These Hive Fleet Adaptations will cover the most well known of the Tyranid Hive Fleets – Behemoth, Kraken and Leviathan – as well as developing the background for four more – Gorgon, Jormungandr, Hydra and Kronos. All the adaptions have been designed to be fun, thematic, and powerful; Hydra, for example, can re-roll hits in close combat against units they outnumber (which, with Tyranids, shouldn’t be too tricky!).
We’ll be previewing some of these over the next week, as well as looking at the myriad changes and new options in the book including a wider variety of Carnifexes, adjusted points values. and some advanced new Stratagems.
Hydra, for example, can re-roll hits in close combat against units they outnumber (which, with Tyranids, shouldn’t be too tricky!).
upgrade for the Chaos fortress: Turn your fortress to a mega castle - chaos star style!
(I have all the elements to do the big one, half assembled/painted)
The Ryza Pattern Ruins can be ordered as a stand alone.
Regimental Standard: Retro look at Tyranids (including Zoats!)
Howdy Guys and Girls :)
Today's Regimental Standard has a very cool article on retro Tyranids - including Zoats!