Store Anniversary Exclusives for the Next Year
Hello everyone !!
Here the 2 exclusive models and swag for Store Anniversary celebrations happening from the 6th of July onwards.
First up is Space Marines Sergeant Jovan featuring an Ork head !
Knight-Questor Larissa Shadowstalker with a Glaive !!!
Both models are very cool and that's not all you can also get some swag :
Bit sad there is no Lieutenant Primaris this year :(
Calendar to check your store anniversary : https://www.warhammer-community.com/wp-content/uploads/2019/06/StoreAnniversaryList-OneDate4grf.pdf
Warhammer 40000 Apocalypse Faction Focus: Chaos Space Marines
Hello everyone !!
Second Faction focus for the game : Warhammer 40000 Apocalypse and this time it's for the Chaos Space Marines.
In Warhammer 40000 Apocalypse CSM are considered an hyprid Mid range/ Close combat force. Stacking Aura Abilities is the intended play style. So we can expect as much options than Loyal Space Marines but with Daemons replacing all the Primaris stuff.
Heretic Astartes get this special rule :
Khorne Lord of Skulls
Using the new Damage Phase mechanism, the lord of skull get a interesting ability :
So Activating this Detachment last is going to be Primordial !!! Check here if to read how is it going to work : https://war-of-sigmar.herokuapp.com/bloggings/3919
Abaddon The Despoiler
Being the Warmaster is really fitting in this game don't you think ? Also He deliver 2 very strong Aura that make him already auto include ^^
Also he get a simili invulnerable Save of 3+ using a D12 against all size Blast Marker. Because in this game you roll a Different Dices size against Small and Large Blast Marker, but we'll get more details on this tomorow.
Chaos Space Marines
Fielding squad of 20 Chaos Marines is so Fluffy!! In a Warhammer 40000 Apocalypse game it's a superb objective holder ! Also being 20 allow some Conga line exploit (0.5'' unit coherency limiting the effect) to benefit from multiple aura.
Chaos Space Marine Command Assets allow them to unleash tactical ploys and malefic powers that have some incredible effects on the battlefield.
With this power we learn that units can be Critically Damaged and suffer Malus. This Command asset allow a Slaanesh unit to ignore these malus and gain a 1 attack for each wounds marker. Transforming a Slaanesh Multi wound models in a Mowing BEAST (just before getting killed ^^)
Really like the direction Warhammer 40000 Apocalypse is taking. I hope it's going to be strategical enough to reward good play !! That's it for now, can't wait to learn more on the Damages and Save tomorow.
Warhammer 40000 Apocalypse Faction Focus: Space Marines
Hello again everyone !!
Shortly after releasing their Rules Preview Article we get more info with the Faction Focus: Space Marines. We already talked a little on the rules already so go read it first if you want to understand everything (go check here)
We are talking about Space Marines here, so i guess you can do pretty much everything from Fluffy Battle Company to Air Wing (with Thunderhawk ? ^^) Plastic Thunderhawk !( Sorry i had to say this ! ). But A dreadnought Spam is also suggested so i guess pretty much everything is open.
Info : Detachment Composed of only Space Marines will get And they Shall Know no Fear
So that mean that we can mix unit source in the same Detachement ? (would be fun ^^)
Off course pushing for the new Marines is expected ^^ we had the stats here : https://war-of-sigmar.herokuapp.com/bloggings/3919
Look like troop will also Capture Objectives in Warhammer 40000 Apocalypse.
Commander, bastion of inspiration and close-combat beast – you can’t go wrong with Roboute Guilliman (lol).
Wow Even in Warhammer 40000 Apocalypse the Emperor Sword is awesome. Wound everything on 4+ and Generate twice the amount of Blast Marker. But Guilliman is also a Leader and bring you some Battle Wide perks.
Master Of Battle is interesting because we already know that We can place Orders and : Advance, Aimed Fire and Assault are present .
Brand new tank on pre-orders on the same day. No full profile but we get to see his gun options :
I don't know how work Supercharge but the Sap and Sat on the Incinerator is interesting. On the other hand the Repulsor Executioner
have a special rule allowing to shoot twice if moved half his move.
I guess 4 shots of Heavy Laser Destroyer is strong ^^.
Top Command Assets
In Apocalypse, every army has access to Command Assets – tactical plays that represent your grand strategy that can change the tide of battle. Each Faction can use universal Command Assets, or Faction-specific choices that represent their distinctive abilities and the character of their sub-factions.
So Salamander Specific Assets focusing on Small Arms, Auto hit in half range Or a reroll for one attack. Interesting to see that some Assets have two usage.
Then we get to see a Psychic Power in the form of an Asset.
Very strong armor debuff, not sure how the Timing work here are Damage phase is the moment models are removed. We would need more details to see if it strong or not.
Anyway that's it for the Space Marines Preview.
Warhammer 40000 Apocalypse rules preview
Hello everyone !!
After the initial announcement of the Pre order date (here) . Warhammer made a preview of the Rules in Warhammer 40000 Apocalypse.
Building an army in Apocalypse mean that you are going BIG it's Apocalypse after all, bunch of troops, tank, knights. You can expect a lot more freedom than in Warhammer 40000 when list building. In this game everything resolve around Detachment. A detachment is a themed group of units or heroes ie : Outrider Detachments will be Fast attack stuff while
the Battalion Detachment is going to be Troops Focused. Except multiple detachment on each side (it's Apocalypse ^^)
You are going to activate all of the units in an Apocalypse Detachment at the same time – this means that they all move, shoot and fight together. An Apocalypse Detachment is lead by a Commander that can also be a Warlord (if heroes). Warlords generate Command Assets cards but units too far from their Apocalypse Detachment Commander risk routing out.
The big innovation is the introduction of the You Go i Go mechanism that mean that If you activate a Detachment then i do the same. It's a big plus to me when i don't have to wait 2h to play again ^^
Turn in Warhammer 40000 Apocalypse are split in Phases (as usual ^^ )
Another novelty in Games Workshop games is the Damage Phase. The key thing here is that the Damage phase comes after the Action phase. This means that each of your units will still get to be activated even if they have taken damage that may take them out of action.
Also all the models in a unit must finish in 1/2" coherency. To this end, Apocalypse movement trays will prove incredibly useful for moving your large infantry units and ensuring that all your models remain in coherency.
From the First Read the game feel a bit weird, we are going to alternate activating Big Detachment but wait the end of the turn to remove models. It completely reverse the advantage of being first player in a turn as you can now wait to see who's getting shot at before moving out. Ie : If your knight have taken 20 wounds already you can use him for a Glorious Charge because you already know he's dead anyway. I wonder if Some Strategic Assets are going to cancel death or stuff like that.
Let's take a look at the Warhammer 40000 Apocalypse Datasheets now :
Roughly the same than Warhammer 40k , Armor save are changed to remove the need to us AP everywhere. Attacks and Wounds are correlated to the squad size i think.
So SAP (Strength Against Personnel) and SAT (Strength Against Tanks) replace Strenght, Ap , Damage (Remember Epic ?^^). In the Warhammer 40000 Apocalypse ruleset you roll 1d12 per hit an try to beat the SAP or SAT (depending on the target). I think it's a genius Idea that could have worked for warhammer 40000 as well. This rule represent very well that a Lazcanon while super duper powerfull is not handy to target Infantry. When you think about the Heavy Bolter in Warhammer 40000 it could have been saved by the SAP !
Anyway, if you beat the SAT or SAP you place a small blast marker on the unit. (no details yet)
This short rules preview hyped me to the MAX !!! Can't wait to learn more !
Warhammer 40000 apocalypse prices
Tags : warhammer 40000
Hello everyone !!
Just sharing prices.
Found on Facebook
Warhammer 40000 Apocalypse
Hello everyone !!
The 29 June is Warhammer day and to make this day even more special, Games Workshop is going to put on pre-order Warhammer 40000 Apocalypse.
Warhammer 40000 Apocalypse is a new game system allowing to play Huge battle in a single evening.
This new game use an innovative rules system based that Speed the game (A lot)
Warhammer 40000 Apocalypse box :
- bunch of dices
-Trays 25mm / 32mm
All the datasheets will be FREE to downloads at Launch.
Extra trays and Dice will be available on release :
Decent discount but limited numbers (Super limited).
Reboxed Baneblade, Primaris tank, Mechanicus hovercraft
Warhammer 40 000 : Blood Ravens index
Hello everyone !!!
Next White Dwarf (on sale the 19 july) will have a Blood Raven Index. I am curious to see what they are going to do with them. I I guess some Relics based Strategem / Chapter rules and Psychic focused army.
Any it's very cool to see more rules present in the White Dwarf i hope it's become common(again).
Warhammer 40000 plastic sister of battle released the 29th June
Tags : warhammer 40000
Hello everyone !!
The 29 June is Warhammer Day : See details here .
It's also the day where you can buy Sister Superior Amalia Novena, the First of the new Battle sisters in plastic !
Included in set will be : A4 art print and a datasheet for warhammer 40000 (Battle Sisters squad and a Sister Superior)
Warhammer 40,000 Update – April 2019: Addendum
Hello there !!
Faq and Errata released for warhammer 40000.
So it's the one month after release Errata on the Bi annual Errata ? oO
Joke aside it's good to see GW heavily invested in patching the game often enough. Really like the clarification on out of phase actions :
Question When a rule allows a model or unit to take an action (move, shoot, charge, fight or attempt to manifest a psychic power) outside of the normal turn sequence, and that rule explicitly mentions to make that action as if it were a different phase of the turn structure to the current one, e.g. ‘That unit can shoot as if it were the Shooting phase’, do rules that are normally used during that phase (in the example this would be the Shooting phase) take effect? Is the same true of Overwatch attacks?
Answer With the exception of Stratagems, all rules (e.g. abilities, Warlord Traits, psychic powers etc.) that would apply in a specific phase apply to actions that are taking place ‘as if it were that phase’. However, if a Stratagem specifies that it must be used in a specific phase, then it can only be used in that phase (e.g. you cannot use a Stratagem that says ‘Use this Stratagem in the Shooting phase’ to affect a unit that is Shooting ‘as if it were the Shooting phase’). For the purposes of this FAQ, Overwatch attacks are not considered to be attacks made as if it were your Shooting phase.
The fate of baal ! (spoiler)
Hello again !!
Some fluff about dante and the blood angels !
Source is Grot orderly on facebook.